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authorMatthew Hoops2010-05-23 18:33:55 +0000
committerMatthew Hoops2010-05-23 18:33:55 +0000
commit2f31b05651baf87ea07bc00cced798955a5fa6be (patch)
treeeedade6bd746422fe45e8c48c76d1dd667a45b20 /graphics/video/codecs/mjpeg.h
parente2a388e2f59f689cd89995013236e90a1b004264 (diff)
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Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when Mohawk is not enabled) so SCI can use the code.
svn-id: r49165
Diffstat (limited to 'graphics/video/codecs/mjpeg.h')
-rw-r--r--graphics/video/codecs/mjpeg.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/graphics/video/codecs/mjpeg.h b/graphics/video/codecs/mjpeg.h
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+++ b/graphics/video/codecs/mjpeg.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_MJPEG_H
+#define GRAPHICS_MJPEG_H
+
+#include "common/scummsys.h"
+#include "common/stream.h"
+
+#include "graphics/video/codecs/codec.h"
+#include "graphics/jpeg.h"
+#include "graphics/pixelformat.h"
+
+namespace Graphics {
+
+// Motion JPEG Decoder
+// Basically a wrapper around JPEG which converts to RGB and also functions
+// as a Codec.
+
+class JPEGDecoder : public Codec {
+public:
+ JPEGDecoder();
+ ~JPEGDecoder();
+
+ Surface *decodeImage(Common::SeekableReadStream *stream);
+ PixelFormat getPixelFormat() const { return _pixelFormat; }
+
+private:
+ PixelFormat _pixelFormat;
+ JPEG *_jpeg;
+ Surface *_surface;
+};
+
+} // End of namespace Graphics
+
+#endif