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author | Matthew Hoops | 2010-05-23 18:33:55 +0000 |
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committer | Matthew Hoops | 2010-05-23 18:33:55 +0000 |
commit | 2f31b05651baf87ea07bc00cced798955a5fa6be (patch) | |
tree | eedade6bd746422fe45e8c48c76d1dd667a45b20 /graphics/video/codecs/smc.cpp | |
parent | e2a388e2f59f689cd89995013236e90a1b004264 (diff) | |
download | scummvm-rg350-2f31b05651baf87ea07bc00cced798955a5fa6be.tar.gz scummvm-rg350-2f31b05651baf87ea07bc00cced798955a5fa6be.tar.bz2 scummvm-rg350-2f31b05651baf87ea07bc00cced798955a5fa6be.zip |
Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when Mohawk is not enabled) so SCI can use the code.
svn-id: r49165
Diffstat (limited to 'graphics/video/codecs/smc.cpp')
-rw-r--r-- | graphics/video/codecs/smc.cpp | 385 |
1 files changed, 385 insertions, 0 deletions
diff --git a/graphics/video/codecs/smc.cpp b/graphics/video/codecs/smc.cpp new file mode 100644 index 0000000000..4661e3dc84 --- /dev/null +++ b/graphics/video/codecs/smc.cpp @@ -0,0 +1,385 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// Based off ffmpeg's SMC decoder + +#include "graphics/video/codecs/smc.h" + +namespace Graphics { + +#define GET_BLOCK_COUNT() \ + (opcode & 0x10) ? (1 + stream->readByte()) : 1 + (opcode & 0x0F); + +#define ADVANCE_BLOCK() \ +{ \ + pixelPtr += 4; \ + if (pixelPtr >= _surface->w) { \ + pixelPtr = 0; \ + rowPtr += _surface->w * 4; \ + } \ + totalBlocks--; \ + if (totalBlocks < 0) { \ + warning("block counter just went negative (this should not happen)"); \ + return _surface; \ + } \ +} + +SMCDecoder::SMCDecoder(uint16 width, uint16 height) { + _surface = new Graphics::Surface(); + _surface->create(width, height, 1); +} + +Graphics::Surface *SMCDecoder::decodeImage(Common::SeekableReadStream *stream) { + byte *pixels = (byte *)_surface->pixels; + + uint32 numBlocks = 0; + uint32 colorFlags = 0; + uint32 colorFlagsA = 0; + uint32 colorFlagsB = 0; + + const uint16 rowInc = _surface->w - 4; + int32 rowPtr = 0; + int32 pixelPtr = 0; + uint32 blockPtr = 0; + uint32 prevBlockPtr = 0; + uint32 prevBlockPtr1 = 0, prevBlockPtr2 = 0; + byte prevBlockFlag = false; + byte pixel = 0; + + uint32 colorPairIndex = 0; + uint32 colorQuadIndex = 0; + uint32 colorOctetIndex = 0; + uint32 colorTableIndex = 0; // indices to color pair, quad, or octet tables + + int32 chunkSize = stream->readUint32BE() & 0x00FFFFFF; + if (chunkSize != stream->size()) + warning("MOV chunk size != SMC chunk size (%d != %d); ignoring SMC chunk size", chunkSize, stream->size()); + + int32 totalBlocks = ((_surface->w + 3) / 4) * ((_surface->h + 3) / 4); + + // traverse through the blocks + while (totalBlocks != 0) { + // sanity checks + + // make sure stream ptr hasn't gone out of bounds + if (stream->pos() > stream->size()) { + warning("SMC decoder just went out of bounds (stream ptr = %d, chunk size = %d)", stream->pos(), stream->size()); + return _surface; + } + + // make sure the row pointer hasn't gone wild + if (rowPtr >= _surface->w * _surface->h) { + warning("SMC decoder just went out of bounds (row ptr = %d, size = %d)", rowPtr, _surface->w * _surface->h); + return _surface; + } + + byte opcode = stream->readByte(); + + switch (opcode & 0xF0) { + // skip n blocks + case 0x00: + case 0x10: + numBlocks = GET_BLOCK_COUNT(); + while (numBlocks--) { + ADVANCE_BLOCK(); + } + break; + + // repeat last block n times + case 0x20: + case 0x30: + numBlocks = GET_BLOCK_COUNT(); + + // sanity check + if (rowPtr == 0 && pixelPtr == 0) { + warning("encountered repeat block opcode (%02X) but no blocks rendered yet", opcode & 0xF0); + break; + } + + // figure out where the previous block started + if (pixelPtr == 0) + prevBlockPtr1 = (rowPtr - _surface->w * 4) + _surface->w - 4; + else + prevBlockPtr1 = rowPtr + pixelPtr - 4; + + while (numBlocks--) { + blockPtr = rowPtr + pixelPtr; + prevBlockPtr = prevBlockPtr1; + for (byte y = 0; y < 4; y++) { + for (byte x = 0; x < 4; x++) + pixels[blockPtr++] = pixels[prevBlockPtr++]; + blockPtr += rowInc; + prevBlockPtr += rowInc; + } + ADVANCE_BLOCK(); + } + break; + + // repeat previous pair of blocks n times + case 0x40: + case 0x50: + numBlocks = GET_BLOCK_COUNT(); + numBlocks *= 2; + + // sanity check + if (rowPtr == 0 && pixelPtr < 2 * 4) { + warning("encountered repeat block opcode (%02X) but not enough blocks rendered yet", opcode & 0xF0); + break; + } + + // figure out where the previous 2 blocks started + if (pixelPtr == 0) + prevBlockPtr1 = (rowPtr - _surface->w * 4) + _surface->w - 4 * 2; + else if (pixelPtr == 4) + prevBlockPtr1 = (rowPtr - _surface->w * 4) + rowInc; + else + prevBlockPtr1 = rowPtr + pixelPtr - 4 * 2; + + if (pixelPtr == 0) + prevBlockPtr2 = (rowPtr - _surface->w * 4) + rowInc; + else + prevBlockPtr2 = rowPtr + pixelPtr - 4; + + prevBlockFlag = 0; + while (numBlocks--) { + blockPtr = rowPtr + pixelPtr; + + if (prevBlockFlag) + prevBlockPtr = prevBlockPtr2; + else + prevBlockPtr = prevBlockPtr1; + + prevBlockFlag = !prevBlockFlag; + + for (byte y = 0; y < 4; y++) { + for (byte x = 0; x < 4; x++) + pixels[blockPtr++] = pixels[prevBlockPtr++]; + + blockPtr += rowInc; + prevBlockPtr += rowInc; + } + ADVANCE_BLOCK(); + } + break; + + // 1-color block encoding + case 0x60: + case 0x70: + numBlocks = GET_BLOCK_COUNT(); + pixel = stream->readByte(); + + while (numBlocks--) { + blockPtr = rowPtr + pixelPtr; + for (byte y = 0; y < 4; y++) { + for (byte x = 0; x < 4; x++) + pixels[blockPtr++] = pixel; + + blockPtr += rowInc; + } + ADVANCE_BLOCK(); + } + break; + + // 2-color block encoding + case 0x80: + case 0x90: + numBlocks = (opcode & 0x0F) + 1; + + // figure out which color pair to use to paint the 2-color block + if ((opcode & 0xF0) == 0x80) { + // fetch the next 2 colors from bytestream and store in next + // available entry in the color pair table + for (byte i = 0; i < CPAIR; i++) { + pixel = stream->readByte(); + colorTableIndex = CPAIR * colorPairIndex + i; + _colorPairs[colorTableIndex] = pixel; + } + + // this is the base index to use for this block + colorTableIndex = CPAIR * colorPairIndex; + colorPairIndex++; + + // wraparound + if (colorPairIndex == COLORS_PER_TABLE) + colorPairIndex = 0; + } else + colorTableIndex = CPAIR * stream->readByte(); + + while (numBlocks--) { + colorFlags = stream->readUint16BE(); + uint16 flagMask = 0x8000; + blockPtr = rowPtr + pixelPtr; + for (byte y = 0; y < 4; y++) { + for (byte x = 0; x < 4; x++) { + if (colorFlags & flagMask) + pixel = colorTableIndex + 1; + else + pixel = colorTableIndex; + + flagMask >>= 1; + pixels[blockPtr++] = _colorPairs[pixel]; + } + + blockPtr += rowInc; + } + ADVANCE_BLOCK(); + } + break; + + // 4-color block encoding + case 0xA0: + case 0xB0: + numBlocks = (opcode & 0x0F) + 1; + + // figure out which color quad to use to paint the 4-color block + if ((opcode & 0xF0) == 0xA0) { + // fetch the next 4 colors from bytestream and store in next + // available entry in the color quad table + for (byte i = 0; i < CQUAD; i++) { + pixel = stream->readByte(); + colorTableIndex = CQUAD * colorQuadIndex + i; + _colorQuads[colorTableIndex] = pixel; + } + + // this is the base index to use for this block + colorTableIndex = CQUAD * colorQuadIndex; + colorQuadIndex++; + + // wraparound + if (colorQuadIndex == COLORS_PER_TABLE) + colorQuadIndex = 0; + } else + colorTableIndex = CQUAD * stream->readByte(); + + while (numBlocks--) { + colorFlags = stream->readUint32BE(); + + // flag mask actually acts as a bit shift count here + byte flagMask = 30; + blockPtr = rowPtr + pixelPtr; + + for (byte y = 0; y < 4; y++) { + for (byte x = 0; x < 4; x++) { + pixel = colorTableIndex + ((colorFlags >> flagMask) & 0x03); + flagMask -= 2; + pixels[blockPtr++] = _colorQuads[pixel]; + } + blockPtr += rowInc; + } + ADVANCE_BLOCK(); + } + break; + + // 8-color block encoding + case 0xC0: + case 0xD0: + numBlocks = (opcode & 0x0F) + 1; + + // figure out which color octet to use to paint the 8-color block + if ((opcode & 0xF0) == 0xC0) { + // fetch the next 8 colors from bytestream and store in next + // available entry in the color octet table + for (byte i = 0; i < COCTET; i++) { + pixel = stream->readByte(); + colorTableIndex = COCTET * colorOctetIndex + i; + _colorOctets[colorTableIndex] = pixel; + } + + // this is the base index to use for this block + colorTableIndex = COCTET * colorOctetIndex; + colorOctetIndex++; + + // wraparound + if (colorOctetIndex == COLORS_PER_TABLE) + colorOctetIndex = 0; + } else + colorTableIndex = COCTET * stream->readByte(); + + while (numBlocks--) { + /* + For this input of 6 hex bytes: + 01 23 45 67 89 AB + Mangle it to this output: + flags_a = xx012456, flags_b = xx89A37B + */ + + // build the color flags + byte flagData[6]; + stream->read(flagData, 6); + + colorFlagsA = ((READ_BE_UINT16(flagData) & 0xFFF0) << 8) | (READ_BE_UINT16(flagData + 2) >> 4); + colorFlagsB = ((READ_BE_UINT16(flagData + 4) & 0xFFF0) << 8) | ((flagData[1] & 0xF) << 8) | + ((flagData[3] & 0xF) << 4) | (flagData[5] & 0xf); + + colorFlags = colorFlagsA; + + // flag mask actually acts as a bit shift count here + byte flagMask = 21; + blockPtr = rowPtr + pixelPtr; + for (byte y = 0; y < 4; y++) { + // reload flags at third row (iteration y == 2) + if (y == 2) { + colorFlags = colorFlagsB; + flagMask = 21; + } + + for (byte x = 0; x < 4; x++) { + pixel = colorTableIndex + ((colorFlags >> flagMask) & 0x07); + flagMask -= 3; + pixels[blockPtr++] = _colorOctets[pixel]; + } + + blockPtr += rowInc; + } + ADVANCE_BLOCK(); + } + break; + + // 16-color block encoding (every pixel is a different color) + case 0xE0: + numBlocks = (opcode & 0x0F) + 1; + + while (numBlocks--) { + blockPtr = rowPtr + pixelPtr; + for (byte y = 0; y < 4; y++) { + for (byte x = 0; x < 4; x++) + pixels[blockPtr++] = stream->readByte(); + + blockPtr += rowInc; + } + ADVANCE_BLOCK(); + } + break; + + case 0xF0: + warning("0xF0 opcode seen in SMC chunk (contact the developers)"); + break; + } + } + + return _surface; +} + +} // End of namespace Graphics |