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authorFilippos Karapetis2009-05-21 13:02:56 +0000
committerFilippos Karapetis2009-05-21 13:02:56 +0000
commitb7f8990ba81f81db3243ae3f9069c4d9f12754aa (patch)
tree50f84f9e502bad1274f684b9c534144f4c6e9a88 /graphics/video/flic_decoder.h
parentf583a10ec97b3f4ada56ed5e296d4143a4e10e30 (diff)
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Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
svn-id: r40759
Diffstat (limited to 'graphics/video/flic_decoder.h')
-rw-r--r--graphics/video/flic_decoder.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/graphics/video/flic_decoder.h b/graphics/video/flic_decoder.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/**
+ * Video decoder used in engines:
+ * - tucker
+ */
+
+#ifndef GRAPHICS_VIDEO_FlicDecoder_H
+#define GRAPHICS_VIDEO_FlicDecoder_H
+
+#include "graphics/video/video_player.h"
+#include "common/list.h"
+#include "common/rect.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Graphics {
+
+class FlicDecoder : public VideoDecoder {
+public:
+ FlicDecoder();
+ virtual ~FlicDecoder();
+
+ /**
+ * Load a FLIC encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *fileName);
+
+ /**
+ * Close a FLIC encoded video file
+ */
+ void closeFile();
+
+ /**
+ * Decode the next frame
+ */
+ bool decodeNextFrame();
+
+ const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
+ void clearDirtyRects() { _dirtyRects.clear(); }
+ void copyDirtyRectsToBuffer(uint8 *dst, uint pitch);
+
+ const byte *getPalette() { _paletteChanged = false; return _palette; }
+ bool paletteChanged() { return _paletteChanged; }
+ void reset();
+
+private:
+ uint16 _offsetFrame1;
+ uint16 _offsetFrame2;
+ byte *_palette;
+ bool _paletteChanged;
+
+ void decodeByteRun(uint8 *data);
+ void decodeDeltaFLC(uint8 *data);
+ void unpackPalette(uint8 *mem);
+
+ Common::List<Common::Rect> _dirtyRects;
+
+};
+
+} // End of namespace Graphics
+
+#endif