aboutsummaryrefslogtreecommitdiff
path: root/graphics/video/smk_decoder.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2009-05-21 13:02:56 +0000
committerFilippos Karapetis2009-05-21 13:02:56 +0000
commitb7f8990ba81f81db3243ae3f9069c4d9f12754aa (patch)
tree50f84f9e502bad1274f684b9c534144f4c6e9a88 /graphics/video/smk_decoder.cpp
parentf583a10ec97b3f4ada56ed5e296d4143a4e10e30 (diff)
downloadscummvm-rg350-b7f8990ba81f81db3243ae3f9069c4d9f12754aa.tar.gz
scummvm-rg350-b7f8990ba81f81db3243ae3f9069c4d9f12754aa.tar.bz2
scummvm-rg350-b7f8990ba81f81db3243ae3f9069c4d9f12754aa.zip
Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
svn-id: r40759
Diffstat (limited to 'graphics/video/smk_decoder.cpp')
-rw-r--r--graphics/video/smk_decoder.cpp859
1 files changed, 859 insertions, 0 deletions
diff --git a/graphics/video/smk_decoder.cpp b/graphics/video/smk_decoder.cpp
new file mode 100644
index 0000000000..3d83bbd8ea
--- /dev/null
+++ b/graphics/video/smk_decoder.cpp
@@ -0,0 +1,859 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Based on http://wiki.multimedia.cx/index.php?title=Smacker
+// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
+// http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
+
+#include "graphics/video/smk_decoder.h"
+
+#include "common/archive.h"
+#include "common/array.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/stream.h"
+#include "common/system.h"
+
+#include "sound/mixer.h"
+#include "sound/audiostream.h"
+
+namespace Graphics {
+
+enum SmkBlockTypes {
+ SMK_BLOCK_MONO = 0,
+ SMK_BLOCK_FULL = 1,
+ SMK_BLOCK_SKIP = 2,
+ SMK_BLOCK_FILL = 3
+};
+
+/*
+ * class BitStream
+ * Keeps a two-byte lookahead, so overallocate buf by 2 bytes if
+ * you want to avoid OOB reads.
+ */
+
+class BitStream {
+public:
+ BitStream(byte *buf, uint32 length)
+ : _buf(buf), _end(buf+length), _curBit(8) {
+ _curBytes = *_buf++;
+ _curBytes |= *_buf++ << 8;
+ }
+
+ bool getBit();
+ byte getBits8();
+
+ byte peek8() const;
+ void skip(int n);
+
+private:
+ byte *_buf;
+ byte *_end;
+ uint16 _curBytes;
+ byte _curBit;
+};
+
+bool BitStream::getBit() {
+ bool v = _curBytes & 1;
+
+ _curBytes >>= 1;
+
+ if (--_curBit == 0) {
+ _curBytes |= *_buf++ << 8;
+ _curBit = 8;
+ }
+
+ return v;
+}
+
+byte BitStream::getBits8() {
+ byte v = _curBytes & 0xff;
+ _curBytes >>= 8;
+ _curBytes |= *_buf++ << _curBit;
+ return v;
+}
+
+byte BitStream::peek8() const {
+ return _curBytes & 0xff;
+}
+
+void BitStream::skip(int n) {
+ assert(n <= 8);
+ _curBytes >>= n;
+
+ if (_curBit > n) {
+ _curBit -= n;
+ } else {
+ _curBit = _curBit + 8 - n;
+ _curBytes |= *_buf++ << _curBit;
+ }
+}
+
+/*
+ * class SmallHuffmanTree
+ * A Huffman-tree to hold 8-bit values.
+ * Unoptimized since it's only used during smk initialization.
+ */
+
+class SmallHuffmanTree {
+public:
+ SmallHuffmanTree(BitStream &bs) : _bs(bs) {
+ uint32 bit = _bs.getBit();
+ assert(bit);
+
+ decodeTree(0);
+
+ bit = _bs.getBit();
+ assert(!bit);
+ }
+
+ uint16 getCode(BitStream &bs);
+private:
+ enum {
+ SMK_NODE = 0x8000
+ };
+
+ int decodeTree(int length);
+
+ Common::Array<uint16> _tree;
+ BitStream &_bs;
+};
+
+int SmallHuffmanTree::decodeTree(int length) {
+ if (!_bs.getBit()) { // Leaf
+ uint16 v = _bs.getBits8();
+
+ _tree.push_back(v);
+ return 1;
+ }
+
+ _tree.push_back(0); // placeholder for r1
+ int t = _tree.size() - 1;
+
+ int r1 = decodeTree(length + 1);
+
+ _tree[t] = (SMK_NODE | r1);
+
+ int r2 = decodeTree(length + 1);
+
+ return r1+r2+1;
+}
+
+uint16 SmallHuffmanTree::getCode(BitStream &bs) {
+ uint16 *p = &_tree[0];
+
+ while (*p & SMK_NODE) {
+ if (bs.getBit())
+ p += *p & ~SMK_NODE;
+ p++;
+ }
+
+ return *p;
+}
+
+/*
+ * class BigHuffmanTree
+ * A Huffman-tree to hold 16-bit values.
+ * Contains the beginnings of an optimization.
+ */
+
+class BigHuffmanTree {
+public:
+ BigHuffmanTree(BitStream &bs);
+
+ void reset();
+ uint32 getCode(BitStream &bs);
+private:
+ enum {
+ SMK_NODE = 0x80000000
+ };
+
+ int decodeTree(uint32 prefix, int length);
+
+ Common::Array<uint32> _tree;
+ uint32 _last[3];
+
+ int _prefixtree[256];
+ int _prefixlength[256];
+
+ /* Used during construction */
+ BitStream &_bs;
+ uint32 _markers[3];
+ SmallHuffmanTree *_loBytes;
+ SmallHuffmanTree *_hiBytes;
+};
+
+BigHuffmanTree::BigHuffmanTree(BitStream &bs)
+ : _bs(bs) {
+ uint32 bit = _bs.getBit();
+ if (!bit) {
+ _tree.push_back(0);
+ _last[0] = _last[1] = _last[2] = 0;
+ return;
+ }
+
+ int i;
+ for (i = 0; i < 256; ++i)
+ _prefixtree[i] = 0;
+
+ _loBytes = new SmallHuffmanTree(_bs);
+ _hiBytes = new SmallHuffmanTree(_bs);
+
+ _markers[0] = _bs.getBits8() | (_bs.getBits8() << 8);
+ _markers[1] = _bs.getBits8() | (_bs.getBits8() << 8);
+ _markers[2] = _bs.getBits8() | (_bs.getBits8() << 8);
+
+ _last[0] = _last[1] = _last[2] = 0xffffffff;
+
+ decodeTree(0, 0);
+ bit = _bs.getBit();
+ assert(!bit);
+
+ for (i = 0; i < 3; ++i) {
+ if (_last[i] == 0xffffffff) {
+ _tree.push_back(0);
+ _last[i] = _tree.size() - 1;
+ }
+ }
+
+ delete _loBytes;
+ delete _hiBytes;
+}
+
+void BigHuffmanTree::reset() {
+ _tree[_last[0]] = _tree[_last[1]] = _tree[_last[2]] = 0;
+}
+
+int BigHuffmanTree::decodeTree(uint32 prefix, int length) {
+ uint32 bit = _bs.getBit();
+
+ if (!bit) { // Leaf
+ uint32 lo = _loBytes->getCode(_bs);
+ uint32 hi = _hiBytes->getCode(_bs);
+
+ uint32 v = (hi << 8) | lo;
+ _tree.push_back(v);
+
+ int t = _tree.size() - 1;
+
+ if (length <= 8) {
+ uint32 i;
+ for (i = 0; i < 256; i += (1 << length)) {
+ _prefixtree[prefix | i] = t;
+ _prefixlength[prefix | i] = length;
+ }
+ }
+
+ int i;
+ for (i = 0; i < 3; ++i) {
+ if (_markers[i] == v) {
+ _last[i] = t;
+ _tree[t] = 0;
+ }
+ }
+
+ return 1;
+ }
+
+ _tree.push_back(0); // placeholder for r1
+ int t = _tree.size() - 1;
+
+ if (length == 8) {
+ _prefixtree[prefix] = t;
+ _prefixlength[prefix] = 8;
+ }
+
+ int r1 = decodeTree(prefix, length + 1);
+
+ _tree[t] = SMK_NODE | r1;
+
+ int r2 = decodeTree(prefix | (1 << length), length + 1);
+ return r1+r2+1;
+}
+
+uint32 BigHuffmanTree::getCode(BitStream &bs) {
+ uint32 *p = &_tree[0];
+
+ byte peek = bs.peek8();
+ p = &_tree[_prefixtree[peek]];
+ bs.skip(_prefixlength[peek]);
+
+ while (*p & SMK_NODE) {
+ if (bs.getBit())
+ p += (*p) & ~SMK_NODE;
+ p++;
+ }
+
+ uint32 v = *p;
+ if (v != _tree[_last[0]]) {
+ _tree[_last[2]] = _tree[_last[1]];
+ _tree[_last[1]] = _tree[_last[0]];
+ _tree[_last[0]] = v;
+ }
+
+ return v;
+}
+
+SmackerDecoder::SmackerDecoder(Audio::Mixer *mixer)
+ : _audioStarted(false), _audioStream(0), _mixer(mixer) {
+}
+
+SmackerDecoder::~SmackerDecoder() {
+ closeFile();
+}
+
+int SmackerDecoder::getHeight() {
+ if (!_fileStream)
+ return 0;
+ return (_header.flags ? 2 : 1) * _videoInfo.height;
+}
+
+int32 SmackerDecoder::getAudioLag() {
+ if (!_fileStream)
+ return 0;
+
+ int32 frameDelay = getFrameDelay();
+ int32 videoTime = _videoInfo.currentFrame * frameDelay;
+ int32 audioTime;
+
+ if (!_audioStream) {
+ /* No audio.
+ Calculate the lag by how much time has gone by since the first frame
+ and how much time *should* have passed.
+ */
+
+ audioTime = (g_system->getMillis() - _videoInfo.startTime) * 100;
+ } else
+ audioTime = (((int32) _mixer->getSoundElapsedTime(_audioHandle)) * 100);
+
+ return videoTime - audioTime;
+}
+
+bool SmackerDecoder::loadFile(const char *fileName) {
+ int32 frameRate;
+
+ closeFile();
+
+ _fileStream = SearchMan.createReadStreamForMember(fileName);
+ if (!_fileStream)
+ return false;
+
+ // Seek to the first frame
+ _videoInfo.currentFrame = 0;
+ _header.signature = _fileStream->readUint32BE();
+
+ // No BINK support available
+ if (_header.signature == MKID_BE('BIKi')) {
+ delete _fileStream;
+ _fileStream = 0;
+ return false;
+ }
+
+ assert(_header.signature == MKID_BE('SMK2') || _header.signature == MKID_BE('SMK4'));
+
+ _videoInfo.width = _fileStream->readUint32LE();
+ _videoInfo.height = _fileStream->readUint32LE();
+ _videoInfo.frameCount = _fileStream->readUint32LE();
+ frameRate = _fileStream->readSint32LE();
+
+ if (frameRate > 0) {
+ _videoInfo.frameRate = 1000 / frameRate;
+ _videoInfo.frameDelay = frameRate * 100;
+ } else if (frameRate < 0) {
+ _videoInfo.frameRate = 100000 / (-frameRate);
+ _videoInfo.frameDelay = -frameRate;
+ } else {
+ _videoInfo.frameRate = 10;
+ _videoInfo.frameDelay = 10000;
+ }
+
+ // Flags are determined by which bit is set, which can be one of the following:
+ // 0 - set to 1 if file contains a ring frame.
+ // 1 - set to 1 if file is Y-interlaced
+ // 2 - set to 1 if file is Y-doubled
+ // If bits 1 or 2 are set, the frame should be scaled to twice its height
+ // before it is displayed.
+ _header.flags = _fileStream->readUint32LE();
+
+ // TODO: should we do any extra processing for Smacker files with ring frames?
+
+ // TODO: should we do any extra processing for Y-doubled videos? Are they the
+ // same as Y-interlaced videos?
+
+ uint32 i;
+ for (i = 0; i < 7; ++i)
+ _header.audioSize[i] = _fileStream->readUint32LE();
+
+ _header.treesSize = _fileStream->readUint32LE();
+ _header.mMapSize = _fileStream->readUint32LE();
+ _header.mClrSize = _fileStream->readUint32LE();
+ _header.fullSize = _fileStream->readUint32LE();
+ _header.typeSize = _fileStream->readUint32LE();
+
+ uint32 audioInfo;
+ for (i = 0; i < 7; ++i) {
+ // AudioRate - Frequency and format information for each sound track, up to 7 audio tracks.
+ // The 32 constituent bits have the following meaning:
+ // * bit 31 - data is compressed
+ // * bit 30 - indicates that audio data is present for this track
+ // * bit 29 - 1 = 16-bit audio; 0 = 8-bit audio
+ // * bit 28 - 1 = stereo audio; 0 = mono audio
+ // * bits 27-26 - if both set to zero - use v2 sound decompression
+ // * bits 25-24 - unused
+ // * bits 23-0 - audio sample rate
+ audioInfo = _fileStream->readUint32LE();
+ _header.audioInfo[i].isCompressed = audioInfo & 0x80000000;
+ _header.audioInfo[i].hasAudio = audioInfo & 0x40000000;
+ _header.audioInfo[i].is16Bits = audioInfo & 0x20000000;
+ _header.audioInfo[i].isStereo = audioInfo & 0x10000000;
+ _header.audioInfo[i].hasV2Compression = !(audioInfo & 0x8000000) &&
+ !(audioInfo & 0x4000000);
+ _header.audioInfo[i].sampleRate = audioInfo & 0xFFFFFF;
+
+ if (_header.audioInfo[i].hasAudio && i == 0) {
+ byte flags = 0;
+
+ if (_header.audioInfo[i].is16Bits)
+ flags = flags | Audio::Mixer::FLAG_16BITS;
+
+ if (_header.audioInfo[i].isStereo)
+ flags = flags | Audio::Mixer::FLAG_STEREO;
+
+ _audioStream = Audio::makeAppendableAudioStream(_header.audioInfo[i].sampleRate, flags);
+ }
+ }
+
+ _header.dummy = _fileStream->readUint32LE();
+
+ _frameSizes = (uint32 *)malloc(_videoInfo.frameCount * sizeof(uint32));
+ for (i = 0; i < _videoInfo.frameCount; ++i)
+ _frameSizes[i] = _fileStream->readUint32LE();
+
+ _frameTypes = (byte *)malloc(_videoInfo.frameCount);
+ for (i = 0; i < _videoInfo.frameCount; ++i)
+ _frameTypes[i] = _fileStream->readByte();
+
+ Common::Array<byte> huffmanTrees;
+ huffmanTrees.resize(_header.treesSize + 2);
+ _fileStream->read(&huffmanTrees[0], _header.treesSize);
+ huffmanTrees[_header.treesSize] = 0;
+ huffmanTrees[_header.treesSize + 1] = 0;
+
+ BitStream bs(&huffmanTrees[0], _header.treesSize);
+
+ _MMapTree = new BigHuffmanTree(bs);
+ _MClrTree = new BigHuffmanTree(bs);
+ _FullTree = new BigHuffmanTree(bs);
+ _TypeTree = new BigHuffmanTree(bs);
+
+ _videoFrameBuffer = (byte *)malloc(2 * _videoInfo.width * _videoInfo.height);
+ memset(_videoFrameBuffer, 0, 2 * _videoInfo.width * _videoInfo.height);
+ _palette = (byte *)malloc(3 * 256);
+ memset(_palette, 0, 3 * 256);
+
+ _videoInfo.firstframeOffset = _fileStream->pos();
+
+ return true;
+}
+
+void SmackerDecoder::closeFile() {
+ if (!_fileStream)
+ return;
+
+ if (_audioStarted && _audioStream) {
+ _mixer->stopHandle(_audioHandle);
+ _audioStream = 0;
+ _audioStarted = false;
+ }
+
+ delete _fileStream;
+ _fileStream = 0;
+
+ delete _MMapTree;
+ delete _MClrTree;
+ delete _FullTree;
+ delete _TypeTree;
+
+ free(_frameSizes);
+ free(_frameTypes);
+ free(_videoFrameBuffer);
+ free(_palette);
+}
+
+bool SmackerDecoder::decodeNextFrame() {
+ uint i;
+ uint32 chunkSize = 0;
+ uint32 dataSizeUnpacked = 0;
+
+ uint32 startPos = _fileStream->pos();
+
+ if (_videoInfo.currentFrame == 0)
+ _videoInfo.startTime = g_system->getMillis();
+
+ // Check if we got a frame with palette data, and
+ // call back the virtual setPalette function to set
+ // the current palette
+ if (_frameTypes[_videoInfo.currentFrame] & 1) {
+ unpackPalette();
+ setPalette(_palette);
+ }
+
+ // Load audio tracks
+ for (i = 0; i < 7; ++i) {
+ if (!(_frameTypes[_videoInfo.currentFrame] & (2 << i)))
+ continue;
+
+ chunkSize = _fileStream->readUint32LE();
+ chunkSize -= 4; // subtract the first 4 bytes (chunk size)
+
+ if (_header.audioInfo[i].isCompressed) {
+ dataSizeUnpacked = _fileStream->readUint32LE();
+ chunkSize -= 4; // subtract the next 4 bytes (unpacked data size)
+ } else {
+ dataSizeUnpacked = 0;
+ }
+
+ if (_header.audioInfo[i].hasAudio && chunkSize > 0 && i == 0) {
+ // If it's track 0, play the audio data
+ byte *soundBuffer = new byte[chunkSize + 2];
+
+ _fileStream->read(soundBuffer, chunkSize);
+ soundBuffer[chunkSize] = 0;
+ soundBuffer[chunkSize + 1] = 0;
+
+ if (_header.audioInfo[i].isCompressed) {
+ // Compressed audio (Huffman DPCM encoded)
+ queueCompressedBuffer(soundBuffer, chunkSize, dataSizeUnpacked, i);
+ delete[] soundBuffer;
+ } else {
+ // Uncompressed audio (PCM)
+ _audioStream->queueBuffer(soundBuffer, chunkSize);
+ // The sound buffer will be deleted by AppendableAudioStream
+ }
+
+ if (!_audioStarted) {
+ _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_audioHandle, _audioStream, -1, 255);
+ _audioStarted = true;
+ }
+ } else {
+ // Ignore the rest of the audio tracks, if they exist
+ // TODO: Are there any Smacker videos with more than one audio stream?
+ // If yes, we should play the rest of the audio streams as well
+ if (chunkSize > 0)
+ _fileStream->skip(chunkSize);
+ }
+ }
+
+ uint32 frameSize = _frameSizes[_videoInfo.currentFrame] & ~3;
+
+ if (_fileStream->pos() - startPos > frameSize)
+ exit(1);
+
+ uint32 frameDataSize = frameSize - (_fileStream->pos() - startPos);
+
+ _frameData = (byte *)malloc(frameDataSize + 2);
+ _fileStream->read(_frameData, frameDataSize);
+ _frameData[frameDataSize] = 0;
+ _frameData[frameDataSize + 1] = 0;
+
+ BitStream bs(_frameData, frameDataSize);
+
+ _MMapTree->reset();
+ _MClrTree->reset();
+ _FullTree->reset();
+ _TypeTree->reset();
+
+ uint bw = _videoInfo.width / 4;
+ uint bh = _videoInfo.height / 4;
+ uint stride = _videoInfo.width;
+ uint block = 0, blocks = bw*bh;
+
+ uint doubleY = _header.flags ? 2 : 1;
+
+ byte *out;
+ uint type, run, j, mode;
+ uint32 p1, p2, clr, map;
+ byte hi, lo;
+
+ while (block < blocks) {
+ type = _TypeTree->getCode(bs);
+ run = getBlockRun((type >> 2) & 0x3f);
+
+ switch (type & 3) {
+ case SMK_BLOCK_MONO:
+ while (run-- && block < blocks) {
+ clr = _MClrTree->getCode(bs);
+ map = _MMapTree->getCode(bs);
+ out = _videoFrameBuffer + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
+ hi = clr >> 8;
+ lo = clr & 0xff;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < doubleY; j++) {
+ out[0] = (map & 1) ? hi : lo;
+ out[1] = (map & 2) ? hi : lo;
+ out[2] = (map & 4) ? hi : lo;
+ out[3] = (map & 8) ? hi : lo;
+ out += stride;
+ }
+ map >>= 4;
+ }
+ ++block;
+ }
+ break;
+ case SMK_BLOCK_FULL:
+ // Smacker v2 has one mode, Smacker v4 has three
+ if (_header.signature == MKID_BE('SMK2')) {
+ mode = 0;
+ } else {
+ // 00 - mode 0
+ // 10 - mode 1
+ // 01 - mode 2
+ mode = 0;
+ if (bs.getBit()) {
+ mode = 1;
+ } else if (bs.getBit()) {
+ mode = 2;
+ }
+ }
+
+ while (run-- && block < blocks) {
+ out = _videoFrameBuffer + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
+ switch (mode) {
+ case 0:
+ for (i = 0; i < 4; ++i) {
+ p1 = _FullTree->getCode(bs);
+ p2 = _FullTree->getCode(bs);
+ for (j = 0; j < doubleY; ++j) {
+ out[2] = p1 & 0xff;
+ out[3] = p1 >> 8;
+ out[0] = p2 & 0xff;
+ out[1] = p2 >> 8;
+ out += stride;
+ }
+ }
+ break;
+ case 1:
+ p1 = _FullTree->getCode(bs);
+ out[0] = out[1] = p1 & 0xFF;
+ out[2] = out[3] = p1 >> 8;
+ out += stride;
+ out[0] = out[1] = p1 & 0xFF;
+ out[2] = out[3] = p1 >> 8;
+ out += stride;
+ p2 = _FullTree->getCode(bs);
+ out[0] = out[1] = p2 & 0xFF;
+ out[2] = out[3] = p2 >> 8;
+ out += stride;
+ out[0] = out[1] = p2 & 0xFF;
+ out[2] = out[3] = p2 >> 8;
+ out += stride;
+ break;
+ case 2:
+ for (i = 0; i < 2; i++) {
+ // We first get p2 and then p1
+ // Check ffmpeg thread "[PATCH] Smacker video decoder bug fix"
+ // http://article.gmane.org/gmane.comp.video.ffmpeg.devel/78768
+ p2 = _FullTree->getCode(bs);
+ p1 = _FullTree->getCode(bs);
+ for (j = 0; j < doubleY; ++j) {
+ out[0] = p1 & 0xff;
+ out[1] = p1 >> 8;
+ out[2] = p2 & 0xff;
+ out[3] = p2 >> 8;
+ out += stride;
+ }
+ for (j = 0; j < doubleY; ++j) {
+ out[0] = p1 & 0xff;
+ out[1] = p1 >> 8;
+ out[2] = p2 & 0xff;
+ out[3] = p2 >> 8;
+ out += stride;
+ }
+ }
+ break;
+ }
+ ++block;
+ }
+ break;
+ case SMK_BLOCK_SKIP:
+ while (run-- && block < blocks)
+ block++;
+ break;
+ case SMK_BLOCK_FILL:
+ uint32 col;
+ mode = type >> 8;
+ while (run-- && block < blocks) {
+ out = _videoFrameBuffer + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
+ col = mode * 0x01010101;
+ for (i = 0; i < 4 * doubleY; ++i) {
+ out[0] = out[1] = out[2] = out[3] = col;
+ out += stride;
+ }
+ ++block;
+ }
+ break;
+ }
+ }
+
+ _fileStream->seek(startPos + frameSize);
+
+ free(_frameData);
+
+ return ++_videoInfo.currentFrame < _videoInfo.frameCount;
+}
+
+void SmackerDecoder::queueCompressedBuffer(byte *buffer, uint32 bufferSize,
+ uint32 unpackedSize, int streamNum) {
+
+ BitStream audioBS(buffer, bufferSize);
+ bool dataPresent = audioBS.getBit();
+
+ if (!dataPresent)
+ return;
+
+ bool isStereo = audioBS.getBit();
+ assert(isStereo == _header.audioInfo[streamNum].isStereo);
+ bool is16Bits = audioBS.getBit();
+ assert(is16Bits == _header.audioInfo[streamNum].is16Bits);
+
+ int numBytes = 1 * (isStereo ? 2 : 1) * (is16Bits ? 2 : 1);
+
+ byte *unpackedBuffer = new byte[unpackedSize];
+ byte *curPointer = unpackedBuffer;
+ uint32 curPos = 0;
+
+ SmallHuffmanTree *audioTrees[4];
+ for (int k = 0; k < numBytes; k++)
+ audioTrees[k] = new SmallHuffmanTree(audioBS);
+
+ // Base values, stored as big endian
+
+ int32 bases[2];
+
+ if (isStereo)
+ bases[1] = (!is16Bits) ? audioBS.getBits8() :
+ ((int16) (((audioBS.getBits8() << 8) | audioBS.getBits8())));
+
+ bases[0] = (!is16Bits) ? audioBS.getBits8() :
+ ((int16) (((audioBS.getBits8() << 8) | audioBS.getBits8())));
+
+
+ // The bases are the first samples, too
+ for (int i = 0; i < (isStereo ? 2 : 1); i++, curPointer += (is16Bits ? 2 : 1), curPos += (is16Bits ? 2 : 1)) {
+ if (is16Bits)
+ WRITE_BE_UINT16(curPointer, bases[i]);
+ else
+ *curPointer = (bases[i] & 0xFF) ^ 0x80;
+ }
+
+ // Next follow the deltas, which are added to the corresponding base values and
+ // are stored as little endian
+ // We store the unpacked bytes in big endian format
+
+ while (curPos < unpackedSize) {
+ // If the sample is stereo, the data is stored for the left and right channel, respectively
+ // (the exact opposite to the base values)
+ if (!is16Bits) {
+
+ for (int k = 0; k < (isStereo ? 2 : 1); k++) {
+ bases[k] += (int8) ((int16) audioTrees[k]->getCode(audioBS));
+ *curPointer++ = CLIP<int>(bases[k], 0, 255) ^ 0x80;
+ curPos++;
+ }
+
+ } else {
+
+ for (int k = 0; k < (isStereo ? 2 : 1); k++) {
+ bases[k] += (int16) (audioTrees[k * 2]->getCode(audioBS) |
+ (audioTrees[k * 2 + 1]->getCode(audioBS) << 8));
+
+ WRITE_BE_UINT16(curPointer, CLIP<int32>(bases[k], -32768, 32767));
+ curPointer += 2;
+ curPos += 2;
+ }
+ }
+
+ }
+
+ for (int k = 0; k < numBytes; k++)
+ delete audioTrees[k];
+
+ _audioStream->queueBuffer(unpackedBuffer, unpackedSize);
+ // unpackedBuffer will be deleted by AppendableAudioStream
+}
+
+void SmackerDecoder::unpackPalette() {
+ uint startPos = _fileStream->pos();
+ uint32 len = 4 * _fileStream->readByte();
+
+ byte *chunk = (byte *)malloc(len);
+ _fileStream->read(&chunk[0], len);
+ byte *p = &chunk[0];
+
+ byte oldPalette[3*256];
+ memcpy(oldPalette, _palette, 3 * 256);
+
+ byte *pal = _palette;
+
+ int sz = 0;
+ byte b0;
+ while (sz < 256) {
+ b0 = *p++;
+ if (b0 & 0x80) { // if top bit is 1 (0x80 = 10000000)
+ sz += (b0 & 0x7f) + 1; // get lower 7 bits + 1 (0x7f = 01111111)
+ pal += 3 * ((b0 & 0x7f) + 1);
+ } else if (b0 & 0x40) { // if top 2 bits are 01 (0x40 = 01000000)
+ byte c = (b0 & 0x3f) + 1; // get lower 6 bits + 1 (0x3f = 00111111)
+ uint s = 3 * *p++;
+ sz += c;
+
+ while (c--) {
+ *pal++ = oldPalette[s + 0];
+ *pal++ = oldPalette[s + 1];
+ *pal++ = oldPalette[s + 2];
+ s += 3;
+ }
+ } else { // top 2 bits are 00
+ sz++;
+ // get the lower 6 bits for each component (0x3f = 00111111)
+ byte b = b0 & 0x3f;
+ byte g = (*p++) & 0x3f;
+ byte r = (*p++) & 0x3f;
+
+ assert(g < 0xc0 && b < 0xc0);
+
+ // upscale to full 8-bit color values by multiplying by 4
+ *pal++ = b * 4;
+ *pal++ = g * 4;
+ *pal++ = r * 4;
+ }
+ }
+
+ _fileStream->seek(startPos + len);
+
+ free(chunk);
+}
+
+} // End of namespace Graphics