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authorFilippos Karapetis2009-05-21 13:02:56 +0000
committerFilippos Karapetis2009-05-21 13:02:56 +0000
commitb7f8990ba81f81db3243ae3f9069c4d9f12754aa (patch)
tree50f84f9e502bad1274f684b9c534144f4c6e9a88 /graphics/video/smk_decoder.h
parentf583a10ec97b3f4ada56ed5e296d4143a4e10e30 (diff)
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Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
svn-id: r40759
Diffstat (limited to 'graphics/video/smk_decoder.h')
-rw-r--r--graphics/video/smk_decoder.h129
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diff --git a/graphics/video/smk_decoder.h b/graphics/video/smk_decoder.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/**
+ * Video decoder used in engines:
+ * - agos
+ * - saga
+ * - scumm (he)
+ * - sword1
+ * - sword2
+ */
+
+// Based on http://wiki.multimedia.cx/index.php?title=Smacker
+// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
+// http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
+
+#ifndef GRAPHICS_VIDEO_SMK_PLAYER_H
+#define GRAPHICS_VIDEO_SMK_PLAYER_H
+
+#include "graphics/video/video_player.h"
+#include "sound/mixer.h"
+
+namespace Audio {
+ class AppendableAudioStream;
+}
+
+namespace Graphics {
+
+class BigHuffmanTree;
+
+/**
+ * Implementation of a Smacker v2/v4 video decoder
+ */
+class SmackerDecoder : public VideoDecoder {
+public:
+ SmackerDecoder(Audio::Mixer *mixer);
+ virtual ~SmackerDecoder();
+
+ int getHeight();
+ int32 getAudioLag();
+
+ /**
+ * Load an SMK encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *filename);
+
+ /**
+ * Close an SMK encoded video file
+ */
+ void closeFile();
+
+ bool decodeNextFrame();
+
+private:
+ void unpackPalette();
+ // Possible runs of blocks
+ uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); }
+ void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize, int streamNum);
+
+ struct AudioInfo {
+ bool isCompressed;
+ bool hasAudio;
+ bool is16Bits;
+ bool isStereo;
+ bool hasV2Compression;
+ uint32 sampleRate;
+ };
+
+ struct {
+ uint32 signature;
+ uint32 flags;
+ uint32 audioSize[7];
+ uint32 treesSize;
+ uint32 mMapSize;
+ uint32 mClrSize;
+ uint32 fullSize;
+ uint32 typeSize;
+ AudioInfo audioInfo[7];
+ uint32 dummy;
+ } _header;
+
+ uint32 *_frameSizes;
+ // The FrameTypes section of a Smacker file contains an array of bytes, where
+ // the 8 bits of each byte describe the contents of the corresponding frame.
+ // The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5
+ // and so on), so there can be up to 7 different audio tracks. When the lowest bit
+ // (bit 0) is set, it denotes a frame that contains a palette record
+ byte *_frameTypes;
+ byte *_frameData;
+ // The RGB palette
+ byte *_palette;
+
+ Audio::Mixer *_mixer;
+ bool _audioStarted;
+ Audio::AppendableAudioStream *_audioStream;
+ Audio::SoundHandle _audioHandle;
+
+ BigHuffmanTree *_MMapTree;
+ BigHuffmanTree *_MClrTree;
+ BigHuffmanTree *_FullTree;
+ BigHuffmanTree *_TypeTree;
+};
+
+} // End of namespace Graphics
+
+#endif