aboutsummaryrefslogtreecommitdiff
path: root/graphics/video
diff options
context:
space:
mode:
authorEugene Sandulenko2008-12-21 21:08:17 +0000
committerEugene Sandulenko2008-12-21 21:08:17 +0000
commit829cbc411094bd69052ab97c7846f2f8683796b9 (patch)
tree32d04552a0e59745d90bf1b9bc93ced4b3df3b61 /graphics/video
parentbe66a538b44966c52a48cc59421ccd7b7c27dedc (diff)
downloadscummvm-rg350-829cbc411094bd69052ab97c7846f2f8683796b9.tar.gz
scummvm-rg350-829cbc411094bd69052ab97c7846f2f8683796b9.tar.bz2
scummvm-rg350-829cbc411094bd69052ab97c7846f2f8683796b9.zip
Move all video players to separate directory
svn-id: r35470
Diffstat (limited to 'graphics/video')
-rw-r--r--graphics/video/dxa_player.cpp595
-rw-r--r--graphics/video/dxa_player.h141
-rw-r--r--graphics/video/flic_player.cpp276
-rw-r--r--graphics/video/flic_player.h102
-rw-r--r--graphics/video/mpeg_player.cpp629
-rw-r--r--graphics/video/mpeg_player.h163
-rw-r--r--graphics/video/smk_player.cpp887
-rw-r--r--graphics/video/smk_player.h196
8 files changed, 2989 insertions, 0 deletions
diff --git a/graphics/video/dxa_player.cpp b/graphics/video/dxa_player.cpp
new file mode 100644
index 0000000000..39c44a4770
--- /dev/null
+++ b/graphics/video/dxa_player.cpp
@@ -0,0 +1,595 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+#include "common/archive.h"
+#include "graphics/video/dxa_player.h"
+#include "common/util.h"
+
+#ifdef USE_ZLIB
+ #include "common/zlib.h"
+#endif
+
+namespace Graphics {
+
+DXAPlayer::DXAPlayer() {
+ _fileStream = 0;
+
+ _frameBuffer1 = 0;
+ _frameBuffer2 = 0;
+ _scaledBuffer = 0;
+ _drawBuffer = 0;
+
+ _inBuffer = 0;
+ _inBufferSize = 0;
+
+ _decompBuffer = 0;
+ _decompBufferSize = 0;
+
+ _width = 0;
+ _height = 0;
+
+ _frameSize = 0;
+ _framesCount = 0;
+ _frameNum = 0;
+ _framesPerSec = 0;
+ _frameTicks = 0;
+
+ _scaleMode = S_NONE;
+}
+
+DXAPlayer::~DXAPlayer() {
+ closeFile();
+}
+
+int DXAPlayer::getWidth() {
+ if (!_fileStream)
+ return 0;
+ return _width;
+}
+
+int DXAPlayer::getHeight() {
+ if (!_fileStream)
+ return 0;
+ return _height;
+}
+
+int32 DXAPlayer::getCurFrame() {
+ if (!_fileStream)
+ return -1;
+ return _frameNum;
+}
+
+int32 DXAPlayer::getFrameCount() {
+ if (!_fileStream)
+ return 0;
+ return _framesCount;
+}
+
+int32 DXAPlayer::getFrameRate() {
+ if (!_fileStream)
+ return 0;
+ return _framesPerSec;
+}
+
+int32 DXAPlayer::getFrameDelay() {
+ if (!_fileStream)
+ return 0;
+
+ return _frameTicks;
+}
+
+bool DXAPlayer::loadFile(const char *fileName) {
+ uint32 tag;
+ int32 frameRate;
+
+ _fileStream = SearchMan.openFile(fileName);
+ if (!_fileStream)
+ return false;
+
+ tag = _fileStream->readUint32BE();
+ assert(tag == MKID_BE('DEXA'));
+
+ uint8 flags = _fileStream->readByte();
+ _framesCount = _fileStream->readUint16BE();
+ frameRate = _fileStream->readUint32BE();
+
+ if (frameRate > 0)
+ _framesPerSec = 1000 / frameRate;
+ else if (frameRate < 0)
+ _framesPerSec = 100000 / (-frameRate);
+ else
+ _framesPerSec = 10;
+
+ if (frameRate < 0)
+ _frameTicks = -frameRate / 100;
+ else
+ _frameTicks = frameRate;
+
+ _width = _fileStream->readUint16BE();
+ _height = _fileStream->readUint16BE();
+
+ if (flags & 0x80) {
+ _scaleMode = S_INTERLACED;
+ _curHeight = _height / 2;
+ } else if (flags & 0x40) {
+ _scaleMode = S_DOUBLE;
+ _curHeight = _height / 2;
+ } else {
+ _scaleMode = S_NONE;
+ _curHeight = _height;
+ }
+
+ debug(2, "flags 0x0%x framesCount %d width %d height %d rate %d ticks %d", flags, getFrameCount(), getWidth(), getHeight(), getFrameRate(), getFrameDelay());
+
+ _frameSize = _width * _height;
+ _decompBufferSize = _frameSize;
+ _frameBuffer1 = (uint8 *)malloc(_frameSize);
+ _frameBuffer2 = (uint8 *)malloc(_frameSize);
+ if (!_frameBuffer1 || !_frameBuffer2)
+ error("DXAPlayer: Error allocating frame buffers (size %u)", _frameSize);
+
+ _scaledBuffer = 0;
+ if (_scaleMode != S_NONE) {
+ _scaledBuffer = (uint8 *)malloc(_frameSize);
+ if (!_scaledBuffer)
+ error("Error allocating scale buffer (size %u)", _frameSize);
+ }
+
+#ifdef DXA_EXPERIMENT_MAXD
+ // Check for an extended header
+ if (flags & 1) {
+ uint32 size;
+
+ do {
+ tag = _fileStream->readUint32BE();
+ if (tag != 0) {
+ size = _fileStream->readUint32BE();
+ }
+ switch (tag) {
+ case 0: // No more tags
+ break;
+ case MKID_BE('MAXD'):
+ assert(size == 4);
+ _decompBufferSize = _fileStream->readUint32BE();
+ break;
+ default: // Unknown tag - skip it.
+ while (size > 0) {
+ byte dummy = _fileStream->readByte();
+ size--;
+ }
+ break;
+ }
+ } while (tag != 0);
+ }
+#endif
+ _frameNum = 0;
+
+ return true;
+}
+
+void DXAPlayer::closeFile() {
+ if (!_fileStream)
+ return;
+
+ delete _fileStream;
+
+ free(_frameBuffer1);
+ free(_frameBuffer2);
+ free(_scaledBuffer);
+ free(_inBuffer);
+ free(_decompBuffer);
+
+ _fileStream = 0;
+ _inBuffer = 0;
+ _decompBuffer = 0;
+}
+
+void DXAPlayer::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
+ uint h = _height;
+ uint w = _width;
+
+ byte *src = _drawBuffer;
+ dst += y * pitch + x;
+
+ do {
+ memcpy(dst, src, w);
+ dst += pitch;
+ src += _width;
+ } while (--h);
+}
+
+void DXAPlayer::decodeZlib(byte *data, int size, int totalSize) {
+#ifdef USE_ZLIB
+ unsigned long dstLen = totalSize;
+ Common::uncompress(data, &dstLen, _inBuffer, size);
+#endif
+}
+
+#define BLOCKW 4
+#define BLOCKH 4
+
+void DXAPlayer::decode12(int size) {
+#ifdef USE_ZLIB
+ if (_decompBuffer == NULL) {
+ _decompBuffer = (byte *)malloc(_decompBufferSize);
+ if (_decompBuffer == NULL)
+ error("Error allocating decomp buffer (size %u)", _decompBufferSize);
+ }
+ /* decompress the input data */
+ decodeZlib(_decompBuffer, size, _decompBufferSize);
+
+ byte *dat = _decompBuffer;
+
+ memcpy(_frameBuffer2, _frameBuffer1, _frameSize);
+
+ for (int by = 0; by < _height; by += BLOCKH) {
+ for (int bx = 0; bx < _width; bx += BLOCKW) {
+ byte type = *dat++;
+ byte *b2 = _frameBuffer1 + bx + by * _width;
+
+ switch (type) {
+ case 0:
+ break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 1: {
+ unsigned short diffMap;
+ if (type >= 10 && type <= 15) {
+ static const struct { uint8 sh1, sh2; } shiftTbl[6] = {
+ {0, 0}, {8, 0}, {8, 8}, {8, 4}, {4, 0}, {4, 4}
+ };
+ diffMap = ((*dat & 0xF0) << shiftTbl[type-10].sh1) |
+ ((*dat & 0x0F) << shiftTbl[type-10].sh2);
+ dat++;
+ } else {
+ diffMap = *(unsigned short*)dat;
+ dat += 2;
+ }
+
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ for (int xc = 0; xc < BLOCKW; xc++) {
+ if (diffMap & 0x8000) {
+ b2[xc] = *dat++;
+ }
+ diffMap <<= 1;
+ }
+ b2 += _width;
+ }
+ break;
+ }
+ case 2: {
+ byte color = *dat++;
+
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ for (int xc = 0; xc < BLOCKW; xc++) {
+ b2[xc] = color;
+ }
+ b2 += _width;
+ }
+ break;
+ }
+ case 3: {
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ for (int xc = 0; xc < BLOCKW; xc++) {
+ b2[xc] = *dat++;
+ }
+ b2 += _width;
+ }
+ break;
+ }
+ case 4: {
+ byte mbyte = *dat++;
+ int mx = (mbyte >> 4) & 0x07;
+ if (mbyte & 0x80)
+ mx = -mx;
+ int my = mbyte & 0x07;
+ if (mbyte & 0x08)
+ my = -my;
+ byte *b1 = _frameBuffer2 + (bx+mx) + (by+my) * _width;
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ memcpy(b2, b1, BLOCKW);
+ b1 += _width;
+ b2 += _width;
+ }
+ break;
+ }
+ case 5:
+ break;
+ default:
+ error("decode12: Unknown type %d", type);
+ }
+ }
+ }
+#endif
+}
+
+void DXAPlayer::decode13(int size) {
+#ifdef USE_ZLIB
+ uint8 *codeBuf, *dataBuf, *motBuf, *maskBuf;
+
+ if (_decompBuffer == NULL) {
+ _decompBuffer = (byte *)malloc(_decompBufferSize);
+ if (_decompBuffer == NULL)
+ error("Error allocating decomp buffer (size %u)", _decompBufferSize);
+ }
+
+ /* decompress the input data */
+ decodeZlib(_decompBuffer, size, _decompBufferSize);
+
+ memcpy(_frameBuffer2, _frameBuffer1, _frameSize);
+
+ int codeSize = _width * _curHeight / 16;
+ int dataSize, motSize, maskSize;
+
+ dataSize = READ_BE_UINT32(&_decompBuffer[0]);
+ motSize = READ_BE_UINT32(&_decompBuffer[4]);
+ maskSize = READ_BE_UINT32(&_decompBuffer[8]);
+
+ codeBuf = &_decompBuffer[12];
+ dataBuf = &codeBuf[codeSize];
+ motBuf = &dataBuf[dataSize];
+ maskBuf = &motBuf[motSize];
+
+ for (int by = 0; by < _curHeight; by += BLOCKH) {
+ for (int bx = 0; bx < _width; bx += BLOCKW) {
+ uint8 type = *codeBuf++;
+ uint8 *b2 = (uint8*)_frameBuffer1 + bx + by * _width;
+
+ switch (type) {
+ case 0:
+ break;
+
+ case 1: {
+ uint16 diffMap = READ_BE_UINT16(maskBuf);
+ maskBuf += 2;
+
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ for (int xc = 0; xc < BLOCKW; xc++) {
+ if (diffMap & 0x8000) {
+ b2[xc] = *dataBuf++;
+ }
+ diffMap <<= 1;
+ }
+ b2 += _width;
+ }
+ break;
+ }
+ case 2: {
+ uint8 color = *dataBuf++;
+
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ for (int xc = 0; xc < BLOCKW; xc++) {
+ b2[xc] = color;
+ }
+ b2 += _width;
+ }
+ break;
+ }
+ case 3: {
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ for (int xc = 0; xc < BLOCKW; xc++) {
+ b2[xc] = *dataBuf++;
+ }
+ b2 += _width;
+ }
+ break;
+ }
+ case 4: {
+ uint8 mbyte = *motBuf++;
+
+ int mx = (mbyte >> 4) & 0x07;
+ if (mbyte & 0x80)
+ mx = -mx;
+ int my = mbyte & 0x07;
+ if (mbyte & 0x08)
+ my = -my;
+
+ uint8 *b1 = (uint8*)_frameBuffer2 + (bx+mx) + (by+my) * _width;
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ memcpy(b2, b1, BLOCKW);
+ b1 += _width;
+ b2 += _width;
+ }
+ break;
+ }
+ case 8: {
+ static const int subX[4] = {0, 2, 0, 2};
+ static const int subY[4] = {0, 0, 2, 2};
+
+ uint8 subMask = *maskBuf++;
+
+ for (int subBlock = 0; subBlock < 4; subBlock++) {
+ int sx = bx + subX[subBlock], sy = by + subY[subBlock];
+ b2 = (uint8*)_frameBuffer1 + sx + sy * _width;
+ switch (subMask & 0xC0) {
+ // 00: skip
+ case 0x00:
+ break;
+ // 01: solid color
+ case 0x40: {
+ uint8 subColor = *dataBuf++;
+ for (int yc = 0; yc < BLOCKH / 2; yc++) {
+ for (int xc = 0; xc < BLOCKW / 2; xc++) {
+ b2[xc] = subColor;
+ }
+ b2 += _width;
+ }
+ break;
+ }
+ // 02: motion vector
+ case 0x80: {
+ uint8 mbyte = *motBuf++;
+
+ int mx = (mbyte >> 4) & 0x07;
+ if (mbyte & 0x80)
+ mx = -mx;
+
+ int my = mbyte & 0x07;
+ if (mbyte & 0x08)
+ my = -my;
+
+ uint8 *b1 = (uint8*)_frameBuffer2 + (sx+mx) + (sy+my) * _width;
+ for (int yc = 0; yc < BLOCKH / 2; yc++) {
+ memcpy(b2, b1, BLOCKW / 2);
+ b1 += _width;
+ b2 += _width;
+ }
+ break;
+ }
+ // 03: raw
+ case 0xC0:
+ for (int yc = 0; yc < BLOCKH / 2; yc++) {
+ for (int xc = 0; xc < BLOCKW / 2; xc++) {
+ b2[xc] = *dataBuf++;
+ }
+ b2 += _width;
+ }
+ break;
+ }
+ subMask <<= 2;
+ }
+ break;
+ }
+ case 32:
+ case 33:
+ case 34: {
+ int count = type - 30;
+ uint8 pixels[4];
+
+ memcpy(pixels, dataBuf, count);
+ dataBuf += count;
+
+ if (count == 2) {
+ uint16 code = READ_BE_UINT16(maskBuf);
+ maskBuf += 2;
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ for (int xc = 0; xc < BLOCKW; xc++) {
+ b2[xc] = pixels[code & 1];
+ code >>= 1;
+ }
+ b2 += _width;
+ }
+ } else {
+ uint32 code = READ_BE_UINT32(maskBuf);
+ maskBuf += 4;
+ for (int yc = 0; yc < BLOCKH; yc++) {
+ for (int xc = 0; xc < BLOCKW; xc++) {
+ b2[xc] = pixels[code & 3];
+ code >>= 2;
+ }
+ b2 += _width;
+ }
+ }
+ break;
+ }
+ default:
+ error("decode13: Unknown type %d", type);
+ }
+ }
+ }
+#endif
+}
+
+void DXAPlayer::decodeNextFrame() {
+ uint32 tag;
+
+ tag = _fileStream->readUint32BE();
+ if (tag == MKID_BE('CMAP')) {
+ byte rgb[768];
+
+ _fileStream->read(rgb, ARRAYSIZE(rgb));
+ setPalette(rgb);
+ }
+
+ tag = _fileStream->readUint32BE();
+ if (tag == MKID_BE('FRAM')) {
+ byte type = _fileStream->readByte();
+ uint32 size = _fileStream->readUint32BE();
+ if ((_inBuffer == NULL) || (_inBufferSize < size)) {
+ free(_inBuffer);
+ _inBuffer = (byte *)malloc(size);
+ if (_inBuffer == NULL)
+ error("Error allocating input buffer (size %u)", size);
+ _inBufferSize = size;
+ }
+
+ _fileStream->read(_inBuffer, size);
+
+ switch (type) {
+ case 2:
+ decodeZlib(_frameBuffer1, size, _frameSize);
+ break;
+ case 3:
+ decodeZlib(_frameBuffer2, size, _frameSize);
+ break;
+ case 12:
+ decode12(size);
+ break;
+ case 13:
+ decode13(size);
+ break;
+ default:
+ error("decodeFrame: Unknown compression type %d", type);
+ }
+
+ if (type == 3) {
+ for (int j = 0; j < _curHeight; ++j) {
+ for (int i = 0; i < _width; ++i) {
+ const int offs = j * _width + i;
+ _frameBuffer1[offs] ^= _frameBuffer2[offs];
+ }
+ }
+ }
+ }
+
+ switch (_scaleMode) {
+ case S_INTERLACED:
+ for (int cy = 0; cy < _curHeight; cy++) {
+ memcpy(&_scaledBuffer[2 * cy * _width], &_frameBuffer1[cy * _width], _width);
+ memset(&_scaledBuffer[((2 * cy) + 1) * _width], 0, _width);
+ }
+ _drawBuffer = _scaledBuffer;
+ break;
+ case S_DOUBLE:
+ for (int cy = 0; cy < _curHeight; cy++) {
+ memcpy(&_scaledBuffer[2 * cy * _width], &_frameBuffer1[cy * _width], _width);
+ memcpy(&_scaledBuffer[((2 * cy) + 1) * _width], &_frameBuffer1[cy * _width], _width);
+ }
+ _drawBuffer = _scaledBuffer;
+ break;
+ case S_NONE:
+ _drawBuffer = _frameBuffer1;
+ break;
+ }
+
+ _frameNum++;
+}
+
+} // End of namespace Graphics
diff --git a/graphics/video/dxa_player.h b/graphics/video/dxa_player.h
new file mode 100644
index 0000000000..8ead07f2ae
--- /dev/null
+++ b/graphics/video/dxa_player.h
@@ -0,0 +1,141 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_VIDEO_DXA_PLAYER_H
+#define GRAPHICS_VIDEO_DXA_PLAYER_H
+
+#include "common/scummsys.h"
+#include "common/stream.h"
+
+namespace Graphics {
+
+enum ScaleMode {
+ S_NONE,
+ S_INTERLACED,
+ S_DOUBLE
+};
+
+class DXAPlayer {
+protected:
+ byte *_frameBuffer1;
+ byte *_frameBuffer2;
+ byte *_scaledBuffer;
+ byte *_drawBuffer;
+ byte *_inBuffer;
+ uint32 _inBufferSize;
+ byte *_decompBuffer;
+ uint32 _decompBufferSize;
+ uint16 _width;
+ uint16 _height, _curHeight;
+ uint16 _framesCount;
+ uint32 _framesPerSec;
+ uint16 _frameNum;
+ uint32 _frameSize;
+ uint32 _frameTicks;
+ ScaleMode _scaleMode;
+
+public:
+ DXAPlayer();
+ virtual ~DXAPlayer();
+
+ /**
+ * Returns the width of the video
+ * @return the width of the video
+ */
+ int getWidth();
+
+ /**
+ * Returns the height of the video
+ * @return the height of the video
+ */
+ int getHeight();
+
+ /**
+ * Returns the current frame number of the video
+ * @return the current frame number of the video
+ */
+ int32 getCurFrame();
+
+ /**
+ * Returns the amount of frames in the video
+ * @return the amount of frames in the video
+ */
+ int32 getFrameCount();
+
+ /**
+ * Returns the frame rate of the video
+ * @return the frame rate of the video
+ */
+ int32 getFrameRate();
+
+ /**
+ * Returns the time to wait for each frame in 1/100 ms
+ * @return the time to wait for each frame in 1/100 ms
+ */
+ int32 getFrameDelay();
+
+ /**
+ * Load a DXA encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *fileName);
+
+ /**
+ * Close a DXA encoded video file
+ */
+ void closeFile();
+
+protected:
+ /**
+ * Set palette, based on current frame
+ * @param pal the palette data
+ */
+ virtual void setPalette(byte *pal) = 0;
+
+ /**
+ * Copy current frame into the specified position of the destination
+ * buffer.
+ * @param dst the buffer
+ * @param x the x position of the buffer
+ * @param y the y position of the buffer
+ * @param pitch the pitch of buffer
+ */
+ void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
+
+ /**
+ * Decode the next frame
+ */
+ void decodeNextFrame();
+
+ void decodeZlib(byte *data, int size, int totalSize);
+ void decode12(int size);
+ void decode13(int size);
+
+ Common::SeekableReadStream *_fileStream;
+};
+
+} // End of namespace Graphics
+
+#endif
diff --git a/graphics/video/flic_player.cpp b/graphics/video/flic_player.cpp
new file mode 100644
index 0000000000..d4a8ede4f8
--- /dev/null
+++ b/graphics/video/flic_player.cpp
@@ -0,0 +1,276 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "graphics/video/flic_player.h"
+
+namespace Graphics {
+
+FlicPlayer::FlicPlayer()
+ : _paletteDirty(false), _offscreen(0), _currFrame(0) {
+ memset(&_flicInfo, 0, sizeof(_flicInfo));
+}
+
+FlicPlayer::~FlicPlayer() {
+ closeFile();
+}
+
+bool FlicPlayer::loadFile(const char *fileName) {
+ closeFile();
+
+ if (!_fileStream.open(fileName)) {
+ return false;
+ }
+
+ _flicInfo.size = _fileStream.readUint32LE();
+ _flicInfo.type = _fileStream.readUint16LE();
+ _flicInfo.numFrames = _fileStream.readUint16LE();
+ _flicInfo.width = _fileStream.readUint16LE();
+ _flicInfo.height = _fileStream.readUint16LE();
+ _fileStream.skip(4);
+ _flicInfo.speed = _fileStream.readUint32LE();
+
+ _fileStream.seek(80);
+ _flicInfo.offsetFrame1 = _fileStream.readUint32LE();
+ _flicInfo.offsetFrame2 = _fileStream.readUint32LE();
+
+ // Check FLC magic number
+ if (_flicInfo.type != 0xAF12) {
+ error("FlicPlayer::FlicPlayer(): attempted to load non-FLC data (type = 0x%04X)", _flicInfo.type);
+ }
+
+ _offscreen = new uint8[_flicInfo.width * _flicInfo.height];
+ memset(_palette, 0, sizeof(_palette));
+ _paletteDirty = false;
+
+ // Seek to the first frame
+ _currFrame = 0;
+ _fileStream.seek(_flicInfo.offsetFrame1);
+ return true;
+}
+
+void FlicPlayer::closeFile() {
+ memset(&_flicInfo, 0, sizeof(_flicInfo));
+ _fileStream.close();
+ delete[] _offscreen;
+ _offscreen = 0;
+}
+
+void FlicPlayer::redraw() {
+ _dirtyRects.clear();
+ _dirtyRects.push_back(Common::Rect(0, 0, _flicInfo.width, _flicInfo.height));
+}
+
+ChunkHeader FlicPlayer::readChunkHeader() {
+ ChunkHeader head;
+
+ head.size = _fileStream.readUint32LE();
+ head.type = _fileStream.readUint16LE();
+
+ return head;
+}
+
+FrameTypeChunkHeader FlicPlayer::readFrameTypeChunkHeader(ChunkHeader chunkHead) {
+ FrameTypeChunkHeader head;
+
+ head.header = chunkHead;
+ head.numChunks = _fileStream.readUint16LE();
+ head.delay = _fileStream.readUint16LE();
+ head.reserved = _fileStream.readUint16LE();
+ head.widthOverride = _fileStream.readUint16LE();
+ head.heightOverride = _fileStream.readUint16LE();
+
+ return head;
+}
+
+void FlicPlayer::decodeByteRun(uint8 *data) {
+ uint8 *ptr = (uint8 *)_offscreen;
+ while ((ptr - _offscreen) < (_flicInfo.width * _flicInfo.height)) {
+ int chunks = *data++;
+ while (chunks--) {
+ int count = (int8)*data++;
+ if (count > 0) {
+ memset(ptr, *data++, count);
+ } else {
+ count = -count;
+ memcpy(ptr, data, count);
+ data += count;
+ }
+ ptr += count;
+ }
+ }
+
+ redraw();
+}
+
+#define OP_PACKETCOUNT 0
+#define OP_UNDEFINED 1
+#define OP_LASTPIXEL 2
+#define OP_LINESKIPCOUNT 3
+
+void FlicPlayer::decodeDeltaFLC(uint8 *data) {
+ uint16 linesInChunk = READ_LE_UINT16(data); data += 2;
+ uint16 currentLine = 0;
+ uint16 packetCount = 0;
+
+ while (linesInChunk--) {
+ uint16 opcode;
+
+ // First process all the opcodes.
+ do {
+ opcode = READ_LE_UINT16(data); data += 2;
+
+ switch ((opcode >> 14) & 3) {
+ case OP_PACKETCOUNT:
+ packetCount = opcode;
+ break;
+ case OP_UNDEFINED:
+ break;
+ case OP_LASTPIXEL:
+ _offscreen[currentLine * _flicInfo.width + _flicInfo.width - 1] = (opcode & 0xFF);
+ _dirtyRects.push_back(Common::Rect(_flicInfo.width - 1, currentLine, _flicInfo.width, currentLine + 1));
+ break;
+ case OP_LINESKIPCOUNT:
+ currentLine += -(int16)opcode;
+ break;
+ }
+ } while (((opcode >> 14) & 3) != OP_PACKETCOUNT);
+
+ uint16 column = 0;
+
+ // Now interpret the RLE data
+ while (packetCount--) {
+ column += *data++;
+ int rleCount = (int8)*data++;
+ if (rleCount > 0) {
+ memcpy(_offscreen + (currentLine * _flicInfo.width) + column, data, rleCount * 2);
+ data += rleCount * 2;
+ _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1));
+ } else if (rleCount < 0) {
+ rleCount = -rleCount;
+ uint16 dataWord = READ_UINT16(data); data += 2;
+ for (int i = 0; i < rleCount; ++i) {
+ WRITE_UINT16(_offscreen + currentLine * _flicInfo.width + column + i * 2, dataWord);
+ }
+ _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1));
+ } else { // End of cutscene ?
+ return;
+ }
+ column += rleCount * 2;
+ }
+
+ currentLine++;
+ }
+}
+
+#define COLOR_256 4
+#define FLI_SS2 7
+#define FLI_BRUN 15
+#define PSTAMP 18
+#define FRAME_TYPE 0xF1FA
+
+void FlicPlayer::decodeFrame() {
+ FrameTypeChunkHeader frameHeader;
+
+ // Read chunk
+ ChunkHeader cHeader = readChunkHeader();
+ switch (cHeader.type) {
+ case FRAME_TYPE:
+ frameHeader = readFrameTypeChunkHeader(cHeader);
+ _currFrame++;
+ break;
+ default:
+ error("FlicPlayer::decodeFrame(): unknown main chunk type (type = 0x%02X)", cHeader.type);
+ break;
+ }
+
+ // Read subchunks
+ if (cHeader.type == FRAME_TYPE) {
+ for (int i = 0; i < frameHeader.numChunks; ++i) {
+ cHeader = readChunkHeader();
+ uint8 *data = new uint8[cHeader.size - 6];
+ _fileStream.read(data, cHeader.size - 6);
+ switch (cHeader.type) {
+ case COLOR_256:
+ setPalette(data);
+ _paletteDirty = true;
+ break;
+ case FLI_SS2:
+ decodeDeltaFLC(data);
+ break;
+ case FLI_BRUN:
+ decodeByteRun(data);
+ break;
+ case PSTAMP:
+ /* PSTAMP - skip for now */
+ break;
+ default:
+ error("FlicPlayer::decodeFrame(): unknown subchunk type (type = 0x%02X)", cHeader.type);
+ break;
+ }
+
+ delete[] data;
+ }
+ }
+
+ // If we just processed the ring frame, set the next frame
+ if (_currFrame == _flicInfo.numFrames + 1) {
+ _currFrame = 1;
+ _fileStream.seek(_flicInfo.offsetFrame2);
+ }
+}
+
+void FlicPlayer::reset() {
+ _currFrame = 0;
+ _fileStream.seek(_flicInfo.offsetFrame1);
+}
+
+void FlicPlayer::setPalette(uint8 *mem) {
+ uint16 numPackets = READ_LE_UINT16(mem); mem += 2;
+
+ if (0 == READ_LE_UINT16(mem)) { //special case
+ mem += 2;
+ for (int i = 0; i < 256; ++i) {
+ memcpy(_palette + i * 4, mem + i * 3, 3);
+ _palette[i * 4 + 3] = 0;
+ }
+ } else {
+ uint8 palPos = 0;
+
+ while (numPackets--) {
+ palPos += *mem++;
+ uint8 change = *mem++;
+
+ for (int i = 0; i < change; ++i) {
+ memcpy(_palette + (palPos + i) * 4, mem + i * 3, 3);
+ _palette[(palPos + i) * 4 + 3] = 0;
+ }
+
+ palPos += change;
+ mem += (change * 3);
+ }
+ }
+}
+
+} // End of namespace Graphics
diff --git a/graphics/video/flic_player.h b/graphics/video/flic_player.h
new file mode 100644
index 0000000000..ef2b6d67ba
--- /dev/null
+++ b/graphics/video/flic_player.h
@@ -0,0 +1,102 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_VIDEO_FLICPLAYER_H
+#define GRAPHICS_VIDEO_FLICPLAYER_H
+
+#include "common/endian.h"
+#include "common/list.h"
+#include "common/rect.h"
+#include "common/file.h"
+
+namespace Graphics {
+
+struct FlicHeader {
+ uint32 size;
+ uint16 type;
+ uint16 numFrames;
+ uint16 width;
+ uint16 height;
+ uint32 speed;
+ uint16 offsetFrame1;
+ uint16 offsetFrame2;
+};
+
+struct ChunkHeader {
+ uint32 size;
+ uint16 type;
+};
+
+struct FrameTypeChunkHeader {
+ ChunkHeader header;
+ uint16 numChunks;
+ uint16 delay;
+ uint16 reserved; // always zero
+ uint16 widthOverride;
+ uint16 heightOverride;
+};
+
+class FlicPlayer {
+public:
+ FlicPlayer();
+ ~FlicPlayer();
+
+ bool loadFile(const char *fileName);
+ void closeFile();
+ void decodeFrame();
+ int getWidth() const { return _flicInfo.width; }
+ int getHeight() const { return _flicInfo.height; }
+ bool hasFrames() const { return _flicInfo.numFrames > 0; }
+ int getCurFrame() const { return _currFrame; }
+ int getFrameCount() const { return _flicInfo.numFrames; }
+ bool isLastFrame() const { return _currFrame == _flicInfo.numFrames; }
+ uint32 getSpeed() const { return _flicInfo.speed; }
+ bool isPaletteDirty() const { return _paletteDirty; }
+ const uint8 *getPalette() { _paletteDirty = false; return _palette; }
+ const uint8 *getOffscreen() const { return _offscreen; }
+ const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
+ void clearDirtyRects() { _dirtyRects.clear(); }
+ void redraw();
+ void reset();
+
+protected:
+ ChunkHeader readChunkHeader();
+ FrameTypeChunkHeader readFrameTypeChunkHeader(ChunkHeader chunkHead);
+ void decodeByteRun(uint8 *data);
+ void decodeDeltaFLC(uint8 *data);
+ void setPalette(uint8 *mem);
+
+ Common::File _fileStream;
+ bool _paletteDirty;
+ uint8 *_offscreen;
+ uint8 _palette[256 * 4];
+ FlicHeader _flicInfo;
+ uint16 _currFrame;
+ Common::List<Common::Rect> _dirtyRects;
+};
+
+} // End of namespace Graphics
+
+#endif
diff --git a/graphics/video/mpeg_player.cpp b/graphics/video/mpeg_player.cpp
new file mode 100644
index 0000000000..964f4cd94d
--- /dev/null
+++ b/graphics/video/mpeg_player.cpp
@@ -0,0 +1,629 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "graphics/video/mpeg_player.h"
+#include "common/file.h"
+#include "common/system.h"
+#include "common/util.h"
+#include "graphics/scaler/intern.h"
+
+namespace Graphics {
+
+BaseAnimationState::BaseAnimationState(OSystem *sys, int width, int height)
+ : _movieWidth(width), _movieHeight(height), _frameWidth(width), _frameHeight(height), _sys(sys) {
+#ifndef BACKEND_8BIT
+ const int screenW = _sys->getOverlayWidth();
+ const int screenH = _sys->getOverlayHeight();
+
+ _movieScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
+
+ assert(_movieScale >= 1);
+ if (_movieScale > 3)
+ _movieScale = 3;
+
+ _colorTab = NULL;
+ _rgbToPix = NULL;
+ _bitFormat = 0;
+#endif
+}
+
+BaseAnimationState::~BaseAnimationState() {
+#ifdef USE_MPEG2
+ if (_mpegDecoder)
+ mpeg2_close(_mpegDecoder);
+ delete _mpegFile;
+#ifndef BACKEND_8BIT
+ _sys->hideOverlay();
+ free(_overlay);
+ free(_colorTab);
+ free(_rgbToPix);
+#endif
+#endif
+}
+
+
+bool BaseAnimationState::init(const char *name) {
+#ifdef USE_MPEG2
+ char tempFile[512];
+
+ _mpegDecoder = NULL;
+ _mpegFile = NULL;
+
+#ifdef BACKEND_8BIT
+
+ uint i, p;
+
+ // Load lookup palettes
+ sprintf(tempFile, "%s.pal", name);
+
+ Common::File f;
+
+ if (!f.open(tempFile)) {
+ warning("Cutscene: %s palette missing", tempFile);
+ return false;
+ }
+
+ p = 0;
+ while (1) {
+ _palettes[p].end = f.readUint16LE();
+ _palettes[p].cnt = f.readUint16LE();
+
+ if (f.ioFailed())
+ break;
+
+ for (i = 0; i < _palettes[p].cnt; i++) {
+ _palettes[p].pal[4 * i] = f.readByte();
+ _palettes[p].pal[4 * i + 1] = f.readByte();
+ _palettes[p].pal[4 * i + 2] = f.readByte();
+ _palettes[p].pal[4 * i + 3] = 0;
+ }
+ for (; i < 256; i++) {
+ _palettes[p].pal[4 * i] = 0;
+ _palettes[p].pal[4 * i + 1] = 0;
+ _palettes[p].pal[4 * i + 2] = 0;
+ _palettes[p].pal[4 * i + 3] = 0;
+ }
+
+ p++;
+ }
+
+ f.close();
+
+ _palNum = 0;
+ _maxPalNum = p;
+ setPalette(_palettes[_palNum].pal);
+ _lut = _lut2 = _yuvLookup[0];
+ _curPal = -1;
+ _cr = 0;
+ buildLookup(_palNum, 256);
+ _lut2 = _yuvLookup[1];
+ _lutCalcNum = (BITDEPTH + _palettes[_palNum].end + 2) / (_palettes[_palNum].end + 2);
+#else
+ buildLookup();
+ _overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
+ _sys->showOverlay();
+#endif
+
+ // Open MPEG2 stream
+ _mpegFile = new Common::File();
+ sprintf(tempFile, "%s.mp2", name);
+ if (!_mpegFile->open(tempFile)) {
+ warning("Cutscene: Could not open %s", tempFile);
+ return false;
+ }
+
+ // Load and configure decoder
+ _mpegDecoder = mpeg2_init();
+ if (_mpegDecoder == NULL) {
+ warning("Cutscene: Could not allocate an MPEG2 decoder");
+ return false;
+ }
+
+ _mpegInfo = mpeg2_info(_mpegDecoder);
+ _frameNum = 0;
+
+ return true;
+#else /* USE_MPEG2 */
+ return false;
+#endif
+}
+
+bool BaseAnimationState::decodeFrame() {
+#ifdef USE_MPEG2
+ mpeg2_state_t state;
+ const mpeg2_sequence_t *sequence_i;
+ size_t size = (size_t) -1;
+ static byte buf[BUFFER_SIZE];
+
+ do {
+ state = mpeg2_parse(_mpegDecoder);
+ sequence_i = _mpegInfo->sequence;
+
+ switch (state) {
+ case STATE_BUFFER:
+ size = _mpegFile->read(buf, BUFFER_SIZE);
+ mpeg2_buffer(_mpegDecoder, buf, buf + size);
+ break;
+
+ case STATE_SLICE:
+ case STATE_END:
+ if (_mpegInfo->display_fbuf) {
+ checkPaletteSwitch();
+ drawYUV(sequence_i->width, sequence_i->height, _mpegInfo->display_fbuf->buf);
+#ifdef BACKEND_8BIT
+ buildLookup(_palNum + 1, _lutCalcNum);
+#endif
+
+ _frameNum++;
+ return true;
+ }
+ break;
+
+ default:
+ break;
+ }
+ } while (size);
+#endif
+ return false;
+}
+
+bool BaseAnimationState::checkPaletteSwitch() {
+#ifdef BACKEND_8BIT
+ // if we have reached the last image with this palette, switch to new one
+ if (_frameNum == _palettes[_palNum].end) {
+ unsigned char *l = _lut2;
+ _palNum++;
+ setPalette(_palettes[_palNum].pal);
+ _lutCalcNum = (BITDEPTH + _palettes[_palNum].end - (_frameNum + 1) + 2) / (_palettes[_palNum].end - (_frameNum + 1) + 2);
+ _lut2 = _lut;
+ _lut = l;
+ return true;
+ }
+#endif
+
+ return false;
+}
+
+void BaseAnimationState::handleScreenChanged() {
+#ifndef BACKEND_8BIT
+ const int screenW = _sys->getOverlayWidth();
+ const int screenH = _sys->getOverlayHeight();
+
+ int newScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
+
+ assert(newScale >= 1);
+ if (newScale > 3)
+ newScale = 3;
+
+ if (newScale != _movieScale) {
+ // HACK: Since frames generally do not cover the entire screen,
+ // We need to undraw the old frame. This is a very hacky
+ // way of doing that.
+ OverlayColor *buf = (OverlayColor *)calloc(screenW * screenH, sizeof(OverlayColor));
+ _sys->copyRectToOverlay(buf, screenW, 0, 0, screenW, screenH);
+ free(buf);
+
+ free(_overlay);
+ _movieScale = newScale;
+ _overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
+ }
+
+ buildLookup();
+#endif
+}
+
+#ifdef BACKEND_8BIT
+
+/**
+ * Build 'Best-Match' RGB lookup table
+ */
+void BaseAnimationState::buildLookup(int p, int lines) {
+ int y, cb;
+ int r, g, b, ii;
+
+ if (p >= _maxPalNum)
+ return;
+
+ if (p != _curPal) {
+ _curPal = p;
+ _cr = 0;
+ _pos = 0;
+ }
+
+ if (_cr > BITDEPTH)
+ return;
+
+ for (ii = 0; ii < lines; ii++) {
+ r = (-16 * 256 + (int) (256 * 1.596) * ((_cr << SHIFT) - 128)) / 256;
+ for (cb = 0; cb <= BITDEPTH; cb++) {
+ g = (-16 * 256 - (int) (0.813 * 256) * ((_cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
+ b = (-16 * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
+
+ for (y = 0; y <= BITDEPTH; y++) {
+ int idx, bst = 0;
+ int dis = 2 * SQR(r - _palettes[p].pal[0]) + 4 * SQR(g - _palettes[p].pal[1]) + SQR(b - _palettes[p].pal[2]);
+
+ for (idx = 1; idx < 256; idx++) {
+ long d2 = 2 * SQR(r - _palettes[p].pal[4 * idx]) + 4 * SQR(g - _palettes[p].pal[4 * idx + 1]) + SQR(b - _palettes[p].pal[4 * idx + 2]);
+ if (d2 < dis) {
+ bst = idx;
+ dis = d2;
+ }
+ }
+ _lut2[_pos++] = bst;
+
+ r += (1 << SHIFT);
+ g += (1 << SHIFT);
+ b += (1 << SHIFT);
+ }
+ r -= (BITDEPTH + 1) * (1 << SHIFT);
+ }
+ _cr++;
+ if (_cr > BITDEPTH)
+ return;
+ }
+}
+
+#else
+
+// The YUV to RGB conversion code is derived from SDL's YUV overlay code, which
+// in turn appears to be derived from mpeg_play. The following copyright
+// notices have been included in accordance with the original license. Please
+// note that the term "software" in this context only applies to the two
+// functions buildLookup() and plotYUV() below.
+
+// Copyright (c) 1995 The Regents of the University of California.
+// All rights reserved.
+//
+// Permission to use, copy, modify, and distribute this software and its
+// documentation for any purpose, without fee, and without written agreement is
+// hereby granted, provided that the above copyright notice and the following
+// two paragraphs appear in all copies of this software.
+//
+// IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
+// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
+// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
+// CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
+// AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+// ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
+// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+
+// Copyright (c) 1995 Erik Corry
+// All rights reserved.
+//
+// Permission to use, copy, modify, and distribute this software and its
+// documentation for any purpose, without fee, and without written agreement is
+// hereby granted, provided that the above copyright notice and the following
+// two paragraphs appear in all copies of this software.
+//
+// IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
+// SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
+// THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
+// OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
+// BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
+// UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+
+// Portions of this software Copyright (c) 1995 Brown University.
+// All rights reserved.
+//
+// Permission to use, copy, modify, and distribute this software and its
+// documentation for any purpose, without fee, and without written agreement
+// is hereby granted, provided that the above copyright notice and the
+// following two paragraphs appear in all copies of this software.
+//
+// IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
+// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
+// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
+// UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
+// BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
+// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+
+void BaseAnimationState::buildLookup() {
+ // Do we already have lookup tables for this bit format?
+ if (gBitFormat == _bitFormat && _colorTab && _rgbToPix)
+ return;
+
+ free(_colorTab);
+ free(_rgbToPix);
+
+ _colorTab = (int16 *)malloc(4 * 256 * sizeof(int16));
+
+ int16 *Cr_r_tab = &_colorTab[0 * 256];
+ int16 *Cr_g_tab = &_colorTab[1 * 256];
+ int16 *Cb_g_tab = &_colorTab[2 * 256];
+ int16 *Cb_b_tab = &_colorTab[3 * 256];
+
+ _rgbToPix = (OverlayColor *)malloc(3 * 768 * sizeof(OverlayColor));
+
+ OverlayColor *r_2_pix_alloc = &_rgbToPix[0 * 768];
+ OverlayColor *g_2_pix_alloc = &_rgbToPix[1 * 768];
+ OverlayColor *b_2_pix_alloc = &_rgbToPix[2 * 768];
+
+ int16 CR, CB;
+ int i;
+
+ // Generate the tables for the display surface
+
+ for (i = 0; i < 256; i++) {
+ // Gamma correction (luminescence table) and chroma correction
+ // would be done here. See the Berkeley mpeg_play sources.
+
+ CR = CB = (i - 128);
+ Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR) + 0 * 768 + 256;
+ Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR) + 1 * 768 + 256;
+ Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB);
+ Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB) + 2 * 768 + 256;
+ }
+
+ // Set up entries 0-255 in rgb-to-pixel value tables.
+ Graphics::PixelFormat format = _sys->getOverlayFormat();
+ for (i = 0; i < 256; i++) {
+ r_2_pix_alloc[i + 256] = Graphics::RGBToColor(i, 0, 0, format);
+ g_2_pix_alloc[i + 256] = Graphics::RGBToColor(0, i, 0, format);
+ b_2_pix_alloc[i + 256] = Graphics::RGBToColor(0, 0, i, format);
+ }
+
+ // Spread out the values we have to the rest of the array so that we do
+ // not need to check for overflow.
+ for (i = 0; i < 256; i++) {
+ r_2_pix_alloc[i] = r_2_pix_alloc[256];
+ r_2_pix_alloc[i + 512] = r_2_pix_alloc[511];
+ g_2_pix_alloc[i] = g_2_pix_alloc[256];
+ g_2_pix_alloc[i + 512] = g_2_pix_alloc[511];
+ b_2_pix_alloc[i] = b_2_pix_alloc[256];
+ b_2_pix_alloc[i + 512] = b_2_pix_alloc[511];
+ }
+
+ _bitFormat = gBitFormat;
+}
+
+void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) {
+ switch (_movieScale) {
+ case 1:
+ plotYUV1x(width, height, dat);
+ break;
+ case 2:
+ plotYUV2x(width, height, dat);
+ break;
+ case 3:
+ plotYUV3x(width, height, dat);
+ break;
+ }
+}
+
+void BaseAnimationState::plotYUV1x(int width, int height, byte *const *dat) {
+ byte *lum = dat[0];
+ byte *cr = dat[2];
+ byte *cb = dat[1];
+
+ byte *lum2 = lum + width;
+
+ int16 cr_r;
+ int16 crb_g;
+ int16 cb_b;
+
+ OverlayColor *row1 = _overlay;
+ OverlayColor *row2 = row1 + _movieWidth;
+
+ int x;
+
+ for (; height > 0; height -= 2) {
+ OverlayColor *r1 = row1;
+ OverlayColor *r2 = row2;
+
+ for (x = width; x > 0; x -= 2) {
+ register OverlayColor *L;
+
+ cr_r = _colorTab[*cr + 0 * 256];
+ crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
+ cb_b = _colorTab[*cb + 3 * 256];
+ ++cr;
+ ++cb;
+
+ L = &_rgbToPix[*lum++];
+ *r1++ = L[cr_r] | L[crb_g] | L[cb_b];
+
+ L = &_rgbToPix[*lum++];
+ *r1++ = L[cr_r] | L[crb_g] | L[cb_b];
+
+ // Now, do second row.
+
+ L = &_rgbToPix[*lum2++];
+ *r2++ = L[cr_r] | L[crb_g] | L[cb_b];
+
+ L = &_rgbToPix[*lum2++];
+ *r2++ = L[cr_r] | L[crb_g] | L[cb_b];
+ }
+
+ lum += width;
+ lum2 += width;
+ row1 += 2 * _movieWidth;
+ row2 += 2 * _movieWidth;
+ }
+}
+
+void BaseAnimationState::plotYUV2x(int width, int height, byte *const *dat) {
+ byte *lum = dat[0];
+ byte *cr = dat[2];
+ byte *cb = dat[1];
+
+ byte *lum2 = lum + width;
+
+ int16 cr_r;
+ int16 crb_g;
+ int16 cb_b;
+
+ OverlayColor *row1 = _overlay;
+ OverlayColor *row2 = row1 + 2 * 2 * _movieWidth;
+
+ int x;
+
+ for (; height > 0; height -= 2) {
+ OverlayColor *r1 = row1;
+ OverlayColor *r2 = row2;
+
+ for (x = width; x > 0; x -= 2) {
+ register OverlayColor *L;
+ register OverlayColor C;
+
+ cr_r = _colorTab[*cr + 0 * 256];
+ crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
+ cb_b = _colorTab[*cb + 3 * 256];
+ ++cr;
+ ++cb;
+
+ L = &_rgbToPix[*lum++];
+ C = L[cr_r] | L[crb_g] | L[cb_b];
+ *r1++ = C;
+ *r1++ = C;
+
+ L = &_rgbToPix[*lum++];
+ C = L[cr_r] | L[crb_g] | L[cb_b];
+ *r1++ = C;
+ *r1++ = C;
+
+ // Now, do second row.
+
+ L = &_rgbToPix[*lum2++];
+ C = L[cr_r] | L[crb_g] | L[cb_b];
+ *r2++ = C;
+ *r2++ = C;
+
+ L = &_rgbToPix[*lum2++];
+ C = L[cr_r] | L[crb_g] | L[cb_b];
+ *r2++ = C;
+ *r2++ = C;
+ }
+
+ memcpy(row1 + 2 * _movieWidth, row1, 2 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row2 + 2 * _movieWidth, row2, 2 * _movieWidth * sizeof(OverlayColor));
+
+ lum += width;
+ lum2 += width;
+ row1 += 4 * 2 * _movieWidth;
+ row2 += 4 * 2 * _movieWidth;
+ }
+}
+
+void BaseAnimationState::plotYUV3x(int width, int height, byte *const *dat) {
+ byte *lum = dat[0];
+ byte *cr = dat[2];
+ byte *cb = dat[1];
+
+ byte *lum2 = lum + width;
+
+ int16 cr_r;
+ int16 crb_g;
+ int16 cb_b;
+
+ OverlayColor *row1 = _overlay;
+ OverlayColor *row2 = row1 + 3 * 3 * _movieWidth;
+
+ int x;
+
+ for (; height > 0; height -= 2) {
+ OverlayColor *r1 = row1;
+ OverlayColor *r2 = row2;
+
+ for (x = width; x > 0; x -= 2) {
+ register OverlayColor *L;
+ register OverlayColor C;
+
+ cr_r = _colorTab[*cr + 0 * 256];
+ crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
+ cb_b = _colorTab[*cb + 3 * 256];
+ ++cr;
+ ++cb;
+
+ L = &_rgbToPix[*lum++];
+ C = L[cr_r] | L[crb_g] | L[cb_b];
+ *r1++ = C;
+ *r1++ = C;
+ *r1++ = C;
+
+ L = &_rgbToPix[*lum++];
+ C = L[cr_r] | L[crb_g] | L[cb_b];
+ *r1++ = C;
+ *r1++ = C;
+ *r1++ = C;
+
+ // Now, do second row.
+
+ L = &_rgbToPix[*lum2++];
+ C = L[cr_r] | L[crb_g] | L[cb_b];
+ *r2++ = C;
+ *r2++ = C;
+ *r2++ = C;
+
+ L = &_rgbToPix[*lum2++];
+ C = L[cr_r] | L[crb_g] | L[cb_b];
+ *r2++ = C;
+ *r2++ = C;
+ *r2++ = C;
+ }
+
+ memcpy(row1 + 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row1 + 2 * 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row2 + 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row2 + 2 * 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
+
+ lum += width;
+ lum2 += width;
+ row1 += 6 * 3 * _movieWidth;
+ row2 += 6 * 3 * _movieWidth;
+ }
+}
+
+#endif
+
+void BaseAnimationState::updateScreen() {
+#ifndef BACKEND_8BIT
+ int width = _movieScale * _frameWidth;
+ int height = _movieScale * _frameHeight;
+ int pitch = _movieScale * _movieWidth;
+
+ const int screenW = _sys->getOverlayWidth();
+ const int screenH = _sys->getOverlayHeight();
+
+ int x = (screenW - _movieScale * _frameWidth) / 2;
+ int y = (screenH - _movieScale * _frameHeight) / 2;
+
+ _sys->copyRectToOverlay(_overlay, pitch, x, y, width, height);
+#endif
+ _sys->updateScreen();
+}
+
+} // End of namespace Graphics
diff --git a/graphics/video/mpeg_player.h b/graphics/video/mpeg_player.h
new file mode 100644
index 0000000000..7d42618926
--- /dev/null
+++ b/graphics/video/mpeg_player.h
@@ -0,0 +1,163 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_VIDEO_MPEG_PLAYER_H
+#define GRAPHICS_VIDEO_MPEG_PLAYER_H
+
+#include "common/scummsys.h"
+
+// Uncomment this if you are using libmpeg2 0.3.1.
+// #define USE_MPEG2_0_3_1
+
+#ifdef USE_MPEG2
+
+#ifdef __PLAYSTATION2__
+typedef uint8 uint8_t;
+typedef uint16 uint16_t;
+typedef uint32 uint32_t;
+#endif
+
+#if !defined(_MSC_VER)
+#ifndef PALMOS_MODE
+# include <inttypes.h>
+#else
+# include <stdint.h>
+#endif
+#endif
+
+extern "C" {
+ #include <mpeg2dec/mpeg2.h>
+}
+
+#ifdef USE_MPEG2_0_3_1
+typedef int mpeg2_state_t;
+typedef sequence_t mpeg2_sequence_t;
+#define STATE_BUFFER -1
+#endif
+
+#endif
+
+#ifdef BACKEND_8BIT
+#define SQR(x) ((x) * (x))
+#define SHIFT 3
+#else
+#define SHIFT 1
+#endif
+
+#define BITDEPTH (1 << (8 - SHIFT))
+#define ROUNDADD (1 << (SHIFT - 1))
+
+#define BUFFER_SIZE 4096
+
+namespace Common {
+ class File;
+}
+
+class OSystem;
+
+namespace Graphics {
+
+class BaseAnimationState {
+protected:
+ const int _movieWidth;
+ const int _movieHeight;
+
+ int _frameWidth;
+ int _frameHeight;
+
+#ifndef BACKEND_8BIT
+ int _movieScale;
+#endif
+
+ OSystem *_sys;
+
+ uint _frameNum;
+
+#ifdef USE_MPEG2
+ mpeg2dec_t *_mpegDecoder;
+ const mpeg2_info_t *_mpegInfo;
+#endif
+
+ Common::File *_mpegFile;
+
+#ifdef BACKEND_8BIT
+ int _palNum;
+ int _maxPalNum;
+
+ byte _yuvLookup[2][(BITDEPTH+1) * (BITDEPTH+1) * (BITDEPTH+1)];
+ byte *_lut;
+ byte *_lut2;
+ int _lutCalcNum;
+
+ int _curPal;
+ int _cr;
+ int _pos;
+
+ struct {
+ uint cnt;
+ uint end;
+ byte pal[4 * 256];
+ } _palettes[50];
+#else
+ OverlayColor *_overlay;
+ int _bitFormat;
+ int16 *_colorTab;
+ OverlayColor *_rgbToPix;
+#endif
+
+public:
+ BaseAnimationState(OSystem *sys, int width, int height);
+ virtual ~BaseAnimationState();
+
+ bool init(const char *name);
+ bool decodeFrame();
+ void handleScreenChanged();
+ void updateScreen();
+
+#ifndef BACKEND_8BIT
+ void buildLookup();
+#endif
+
+ int getFrameWidth() { return _frameWidth; }
+ int getFrameHeight() { return _frameHeight; }
+
+protected:
+ bool checkPaletteSwitch();
+ virtual void drawYUV(int width, int height, byte *const *dat) = 0;
+
+#ifdef BACKEND_8BIT
+ void buildLookup(int p, int lines);
+ virtual void setPalette(byte *pal) = 0;
+#else
+ void plotYUV(int width, int height, byte *const *dat);
+ void plotYUV1x(int width, int height, byte *const *dat);
+ void plotYUV2x(int width, int height, byte *const *dat);
+ void plotYUV3x(int width, int height, byte *const *dat);
+#endif
+};
+
+} // End of namespace Graphics
+
+#endif
diff --git a/graphics/video/smk_player.cpp b/graphics/video/smk_player.cpp
new file mode 100644
index 0000000000..458a8c0d12
--- /dev/null
+++ b/graphics/video/smk_player.cpp
@@ -0,0 +1,887 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Based on http://wiki.multimedia.cx/index.php?title=Smacker
+// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
+// http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
+
+#include "graphics/video/smk_player.h"
+#include "common/archive.h"
+#include "common/system.h"
+#include "common/util.h"
+#include "common/array.h"
+#include "common/endian.h"
+#include "sound/mixer.h"
+#include "sound/audiostream.h"
+
+namespace Graphics {
+
+enum SmkBlockTypes {
+ SMK_BLOCK_MONO = 0,
+ SMK_BLOCK_FULL = 1,
+ SMK_BLOCK_SKIP = 2,
+ SMK_BLOCK_FILL = 3
+};
+
+/*
+ * class BitStream
+ * Keeps a two-byte lookahead, so overallocate buf by 2 bytes if
+ * you want to avoid OOB reads.
+ */
+
+class BitStream {
+public:
+ BitStream(byte *buf, uint32 length)
+ : _buf(buf), _end(buf+length), _curBit(8) {
+ _curBytes = *_buf++;
+ _curBytes |= *_buf++ << 8;
+ }
+
+ bool getBit();
+ byte getBits8();
+
+ byte peek8() const;
+ void skip(int n);
+
+private:
+ byte *_buf;
+ byte *_end;
+ uint16 _curBytes;
+ byte _curBit;
+};
+
+bool BitStream::getBit() {
+ bool v = _curBytes & 1;
+
+ _curBytes >>= 1;
+
+ if (--_curBit == 0) {
+ _curBytes |= *_buf++ << 8;
+ _curBit = 8;
+ }
+
+ return v;
+}
+
+byte BitStream::getBits8() {
+ byte v = _curBytes & 0xff;
+ _curBytes >>= 8;
+ _curBytes |= *_buf++ << _curBit;
+ return v;
+}
+
+byte BitStream::peek8() const {
+ return _curBytes & 0xff;
+}
+
+void BitStream::skip(int n) {
+ assert(n <= 8);
+ _curBytes >>= n;
+
+ if (_curBit > n) {
+ _curBit -= n;
+ } else {
+ _curBit = _curBit + 8 - n;
+ _curBytes |= *_buf++ << _curBit;
+ }
+}
+
+/*
+ * class SmallHuffmanTree
+ * A Huffman-tree to hold 8-bit values.
+ * Unoptimized since it's only used during smk initialization.
+ */
+
+class SmallHuffmanTree {
+public:
+ SmallHuffmanTree(BitStream &bs) : _bs(bs) {
+ uint32 bit = _bs.getBit();
+ assert(bit);
+
+ decodeTree(0);
+
+ bit = _bs.getBit();
+ assert(!bit);
+ }
+
+ uint16 getCode(BitStream &bs);
+private:
+ enum {
+ SMK_NODE = 0x8000
+ };
+
+ int decodeTree(int length);
+
+ Common::Array<uint16> _tree;
+ BitStream &_bs;
+};
+
+int SmallHuffmanTree::decodeTree(int length) {
+ if (!_bs.getBit()) { // Leaf
+ uint16 v = _bs.getBits8();
+
+ _tree.push_back(v);
+ return 1;
+ }
+
+ _tree.push_back(0); // placeholder for r1
+ int t = _tree.size() - 1;
+
+ int r1 = decodeTree(length + 1);
+
+ _tree[t] = (SMK_NODE | r1);
+
+ int r2 = decodeTree(length + 1);
+
+ return r1+r2+1;
+}
+
+uint16 SmallHuffmanTree::getCode(BitStream &bs) {
+ uint16 *p = &_tree[0];
+
+ while (*p & SMK_NODE) {
+ if (bs.getBit())
+ p += *p & ~SMK_NODE;
+ p++;
+ }
+
+ return *p;
+}
+
+/*
+ * class BigHuffmanTree
+ * A Huffman-tree to hold 16-bit values.
+ * Contains the beginnings of an optimization.
+ */
+
+class BigHuffmanTree {
+public:
+ BigHuffmanTree(BitStream &bs);
+
+ void reset();
+ uint32 getCode(BitStream &bs);
+private:
+ enum {
+ SMK_NODE = 0x80000000
+ };
+
+ int decodeTree(uint32 prefix, int length);
+
+ Common::Array<uint32> _tree;
+ uint32 _last[3];
+
+ int _prefixtree[256];
+ int _prefixlength[256];
+
+ /* Used during construction */
+ BitStream &_bs;
+ uint32 _markers[3];
+ SmallHuffmanTree *_loBytes;
+ SmallHuffmanTree *_hiBytes;
+};
+
+BigHuffmanTree::BigHuffmanTree(BitStream &bs)
+ : _bs(bs) {
+ uint32 bit = _bs.getBit();
+ if (!bit) {
+ _tree.push_back(0);
+ _last[0] = _last[1] = _last[2] = 0;
+ return;
+ }
+
+ int i;
+ for (i = 0; i < 256; ++i)
+ _prefixtree[i] = 0;
+
+ _loBytes = new SmallHuffmanTree(_bs);
+ _hiBytes = new SmallHuffmanTree(_bs);
+
+ _markers[0] = _bs.getBits8() | (_bs.getBits8() << 8);
+ _markers[1] = _bs.getBits8() | (_bs.getBits8() << 8);
+ _markers[2] = _bs.getBits8() | (_bs.getBits8() << 8);
+
+ _last[0] = _last[1] = _last[2] = 0xffffffff;
+
+ decodeTree(0, 0);
+ bit = _bs.getBit();
+ assert(!bit);
+
+ for (i = 0; i < 3; ++i) {
+ if (_last[i] == 0xffffffff) {
+ _tree.push_back(0);
+ _last[i] = _tree.size() - 1;
+ }
+ }
+
+ delete _loBytes;
+ delete _hiBytes;
+}
+
+void BigHuffmanTree::reset() {
+ _tree[_last[0]] = _tree[_last[1]] = _tree[_last[2]] = 0;
+}
+
+int BigHuffmanTree::decodeTree(uint32 prefix, int length) {
+ uint32 bit = _bs.getBit();
+
+ if (!bit) { // Leaf
+ uint32 lo = _loBytes->getCode(_bs);
+ uint32 hi = _hiBytes->getCode(_bs);
+
+ uint32 v = (hi << 8) | lo;
+ _tree.push_back(v);
+
+ int t = _tree.size() - 1;
+
+ if (length <= 8) {
+ uint32 i;
+ for (i = 0; i < 256; i += (1 << length)) {
+ _prefixtree[prefix | i] = t;
+ _prefixlength[prefix | i] = length;
+ }
+ }
+
+ int i;
+ for (i = 0; i < 3; ++i) {
+ if (_markers[i] == v) {
+ _last[i] = t;
+ _tree[t] = 0;
+ }
+ }
+
+ return 1;
+ }
+
+ _tree.push_back(0); // placeholder for r1
+ int t = _tree.size() - 1;
+
+ if (length == 8) {
+ _prefixtree[prefix] = t;
+ _prefixlength[prefix] = 8;
+ }
+
+ int r1 = decodeTree(prefix, length + 1);
+
+ _tree[t] = SMK_NODE | r1;
+
+ int r2 = decodeTree(prefix | (1 << length), length + 1);
+ return r1+r2+1;
+}
+
+uint32 BigHuffmanTree::getCode(BitStream &bs) {
+ uint32 *p = &_tree[0];
+
+ byte peek = bs.peek8();
+ p = &_tree[_prefixtree[peek]];
+ bs.skip(_prefixlength[peek]);
+
+ while (*p & SMK_NODE) {
+ if (bs.getBit())
+ p += (*p) & ~SMK_NODE;
+ p++;
+ }
+
+ uint32 v = *p;
+ if (v != _tree[_last[0]]) {
+ _tree[_last[2]] = _tree[_last[1]];
+ _tree[_last[1]] = _tree[_last[0]];
+ _tree[_last[0]] = v;
+ }
+
+ return v;
+}
+
+SMKPlayer::SMKPlayer(Audio::Mixer *mixer)
+ : _currentSMKFrame(0), _fileStream(0), _audioStarted(false), _audioStream(0), _mixer(mixer) {
+}
+
+SMKPlayer::~SMKPlayer() {
+ closeFile();
+}
+
+int SMKPlayer::getWidth() {
+ if (!_fileStream)
+ return 0;
+ return _header.width;
+}
+
+int SMKPlayer::getHeight() {
+ if (!_fileStream)
+ return 0;
+ return (_header.flags ? 2 : 1) * _header.height;
+}
+
+int32 SMKPlayer::getCurFrame() {
+ if (!_fileStream)
+ return -1;
+ return _currentSMKFrame;
+}
+
+int32 SMKPlayer::getFrameCount() {
+ if (!_fileStream)
+ return 0;
+ return _header.frames;
+}
+
+int32 SMKPlayer::getFrameRate() {
+ if (!_fileStream)
+ return 0;
+
+ if (_header.frameRate > 0)
+ return 1000 / _header.frameRate;
+ else if (_header.frameRate < 0)
+ return 100000 / (-_header.frameRate);
+ else
+ return 10;
+}
+
+int32 SMKPlayer::getFrameDelay() {
+ if (!_fileStream)
+ return 0;
+
+ if (_header.frameRate > 0)
+ return _header.frameRate * 100;
+ if (_header.frameRate < 0)
+ return -_header.frameRate;
+
+ return 10000;
+}
+
+int32 SMKPlayer::getAudioLag() {
+ if (!_fileStream || !_audioStream)
+ return 0;
+
+ int32 frameDelay = getFrameDelay();
+ int32 videoTime = _currentSMKFrame * frameDelay;
+ int32 audioTime = (((int32) _mixer->getSoundElapsedTime(_audioHandle)) * 100);
+
+ return videoTime - audioTime;
+}
+
+uint32 SMKPlayer::getFrameWaitTime() {
+ int32 waitTime = (getFrameDelay() + getAudioLag()) / 100;
+
+ if (waitTime < 0)
+ return 0;
+
+ return waitTime;
+}
+
+bool SMKPlayer::loadFile(const char *fileName) {
+ closeFile();
+
+ _fileStream = SearchMan.openFile(fileName);
+ if (!_fileStream)
+ return false;
+
+ // Seek to the first frame
+ _currentSMKFrame = 0;
+ _header.signature = _fileStream->readUint32BE();
+
+ // No BINK support available
+ if (_header.signature == MKID_BE('BIKi')) {
+ delete _fileStream;
+ _fileStream = 0;
+ return false;
+ }
+
+ assert(_header.signature == MKID_BE('SMK2') || _header.signature == MKID_BE('SMK4'));
+
+ _header.width = _fileStream->readUint32LE();
+ _header.height = _fileStream->readUint32LE();
+ _header.frames = _fileStream->readUint32LE();
+ _header.frameRate = (int32)_fileStream->readUint32LE();
+ // Flags are determined by which bit is set, which can be one of the following:
+ // 0 - set to 1 if file contains a ring frame.
+ // 1 - set to 1 if file is Y-interlaced
+ // 2 - set to 1 if file is Y-doubled
+ // If bits 1 or 2 are set, the frame should be scaled to twice its height
+ // before it is displayed.
+ _header.flags = _fileStream->readUint32LE();
+
+ // TODO: should we do any extra processing for Smacker files with ring frames?
+
+ // TODO: should we do any extra processing for Y-doubled videos? Are they the
+ // same as Y-interlaced videos?
+
+ uint32 i;
+ for (i = 0; i < 7; ++i)
+ _header.audioSize[i] = _fileStream->readUint32LE();
+
+ _header.treesSize = _fileStream->readUint32LE();
+ _header.mMapSize = _fileStream->readUint32LE();
+ _header.mClrSize = _fileStream->readUint32LE();
+ _header.fullSize = _fileStream->readUint32LE();
+ _header.typeSize = _fileStream->readUint32LE();
+
+ uint32 audioInfo;
+ for (i = 0; i < 7; ++i) {
+ // AudioRate - Frequency and format information for each sound track, up to 7 audio tracks.
+ // The 32 constituent bits have the following meaning:
+ // * bit 31 - data is compressed
+ // * bit 30 - indicates that audio data is present for this track
+ // * bit 29 - 1 = 16-bit audio; 0 = 8-bit audio
+ // * bit 28 - 1 = stereo audio; 0 = mono audio
+ // * bits 27-26 - if both set to zero - use v2 sound decompression
+ // * bits 25-24 - unused
+ // * bits 23-0 - audio sample rate
+ audioInfo = _fileStream->readUint32LE();
+ _header.audioInfo[i].isCompressed = audioInfo & 0x80000000;
+ _header.audioInfo[i].hasAudio = audioInfo & 0x40000000;
+ _header.audioInfo[i].is16Bits = audioInfo & 0x20000000;
+ _header.audioInfo[i].isStereo = audioInfo & 0x10000000;
+ _header.audioInfo[i].hasV2Compression = !(audioInfo & 0x8000000) &&
+ !(audioInfo & 0x4000000);
+ _header.audioInfo[i].sampleRate = audioInfo & 0xFFFFFF;
+
+ if (_header.audioInfo[i].hasAudio && i == 0) {
+ byte flags = 0;
+
+ if (_header.audioInfo[i].is16Bits)
+ flags = flags | Audio::Mixer::FLAG_16BITS;
+
+ if (_header.audioInfo[i].isStereo)
+ flags = flags | Audio::Mixer::FLAG_STEREO;
+
+ _audioStream = Audio::makeAppendableAudioStream(_header.audioInfo[i].sampleRate, flags);
+ }
+ }
+
+ _header.dummy = _fileStream->readUint32LE();
+
+ _frameSizes = (uint32 *)malloc(_header.frames * sizeof(uint32));
+ for (i = 0; i < _header.frames; ++i)
+ _frameSizes[i] = _fileStream->readUint32LE();
+
+ _frameTypes = (byte *)malloc(_header.frames);
+ for (i = 0; i < _header.frames; ++i)
+ _frameTypes[i] = _fileStream->readByte();
+
+ Common::Array<byte> huffmanTrees;
+ huffmanTrees.resize(_header.treesSize + 2);
+ _fileStream->read(&huffmanTrees[0], _header.treesSize);
+
+ BitStream bs(&huffmanTrees[0], _header.treesSize + 2);
+
+ _MMapTree = new BigHuffmanTree(bs);
+ _MClrTree = new BigHuffmanTree(bs);
+ _FullTree = new BigHuffmanTree(bs);
+ _TypeTree = new BigHuffmanTree(bs);
+
+ _image = (byte *)malloc(2 * _header.width * _header.height);
+ memset(_image, 0, 2 * _header.width * _header.height);
+ _palette = (byte *)malloc(3 * 256);
+ memset(_palette, 0, 3 * 256);
+
+ return true;
+}
+
+void SMKPlayer::closeFile() {
+ if (!_fileStream)
+ return;
+
+ if (_audioStarted && _audioStream) {
+ _mixer->stopHandle(_audioHandle);
+ _audioStream = 0;
+ _audioStarted = false;
+ }
+
+ delete _fileStream;
+
+ delete _MMapTree;
+ delete _MClrTree;
+ delete _FullTree;
+ delete _TypeTree;
+
+ free(_frameSizes);
+ free(_frameTypes);
+ free(_image);
+ free(_palette);
+
+ _fileStream = 0;
+}
+
+void SMKPlayer::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
+ uint h = (_header.flags ? 2 : 1) * _header.height;
+ uint w = _header.width;
+
+ byte *src = _image;
+ dst += y * pitch + x;
+
+ do {
+ memcpy(dst, src, w);
+ dst += pitch;
+ src += _header.width;
+ } while (--h);
+}
+
+bool SMKPlayer::decodeNextFrame() {
+ uint i;
+ uint32 chunkSize = 0;
+ uint32 dataSizeUnpacked = 0;
+
+ uint32 startPos = _fileStream->pos();
+
+ // Check if we got a frame with palette data, and
+ // call back the virtual setPalette function to set
+ // the current palette
+ if (_frameTypes[_currentSMKFrame] & 1) {
+ unpackPalette();
+ setPalette(_palette);
+ }
+
+ // Load audio tracks
+ for (i = 0; i < 7; ++i) {
+ if (!(_frameTypes[_currentSMKFrame] & (2 << i)))
+ continue;
+
+ chunkSize = _fileStream->readUint32LE();
+ chunkSize -= 4; // subtract the first 4 bytes (chunk size)
+
+ if (_header.audioInfo[i].isCompressed) {
+ dataSizeUnpacked = _fileStream->readUint32LE();
+ chunkSize -= 4; // subtract the next 4 bytes (unpacked data size)
+ } else {
+ dataSizeUnpacked = 0;
+ }
+
+ if (_header.audioInfo[i].hasAudio && chunkSize > 0 && i == 0) {
+ // If it's track 0, play the audio data
+ byte *soundBuffer = new byte[chunkSize];
+
+ _fileStream->read(soundBuffer, chunkSize);
+
+ if (_header.audioInfo[i].isCompressed) {
+ // Compressed audio (Huffman DPCM encoded)
+ queueCompressedBuffer(soundBuffer, chunkSize, dataSizeUnpacked, i);
+ delete[] soundBuffer;
+ } else {
+ // Uncompressed audio (PCM)
+ _audioStream->queueBuffer(soundBuffer, chunkSize);
+ // The sound buffer will be deleted by AppendableAudioStream
+ }
+
+ if (!_audioStarted) {
+ _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_audioHandle, _audioStream, -1, 255);
+ _audioStarted = true;
+ }
+ } else {
+ // Ignore the rest of the audio tracks, if they exist
+ // TODO: Are there any Smacker videos with more than one audio stream?
+ // If yes, we should play the rest of the audio streams as well
+ if (chunkSize > 0)
+ _fileStream->skip(chunkSize);
+ }
+ }
+
+ uint32 frameSize = _frameSizes[_currentSMKFrame] & ~3;
+
+ if (_fileStream->pos() - startPos > frameSize)
+ exit(1);
+
+ uint32 frameDataSize = frameSize - (_fileStream->pos() - startPos);
+
+ _frameData = (byte *)malloc(frameDataSize + 2);
+ _fileStream->read(_frameData, frameDataSize);
+
+ BitStream bs(_frameData, frameDataSize + 2);
+
+ _MMapTree->reset();
+ _MClrTree->reset();
+ _FullTree->reset();
+ _TypeTree->reset();
+
+ uint bw = _header.width / 4;
+ uint bh = _header.height / 4;
+ uint stride = _header.width;
+ uint block = 0, blocks = bw*bh;
+
+ uint doubleY = _header.flags ? 2 : 1;
+
+ byte *out;
+ uint type, run, j, mode;
+ uint32 p1, p2, clr, map;
+ byte hi, lo;
+
+ while (block < blocks) {
+ type = _TypeTree->getCode(bs);
+ run = getBlockRun((type >> 2) & 0x3f);
+
+ switch (type & 3) {
+ case SMK_BLOCK_MONO:
+ while (run-- && block < blocks) {
+ clr = _MClrTree->getCode(bs);
+ map = _MMapTree->getCode(bs);
+ out = _image + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
+ hi = clr >> 8;
+ lo = clr & 0xff;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < doubleY; j++) {
+ out[0] = (map & 1) ? hi : lo;
+ out[1] = (map & 2) ? hi : lo;
+ out[2] = (map & 4) ? hi : lo;
+ out[3] = (map & 8) ? hi : lo;
+ out += stride;
+ }
+ map >>= 4;
+ }
+ ++block;
+ }
+ break;
+ case SMK_BLOCK_FULL:
+ // Smacker v2 has one mode, Smacker v4 has three
+ if (_header.signature == MKID_BE('SMK2')) {
+ mode = 0;
+ } else {
+ // 00 - mode 0
+ // 10 - mode 1
+ // 01 - mode 2
+ mode = 0;
+ if (bs.getBit()) {
+ mode = 1;
+ } else if (bs.getBit()) {
+ mode = 2;
+ }
+ }
+
+ while (run-- && block < blocks) {
+ out = _image + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
+ switch (mode) {
+ case 0:
+ for (i = 0; i < 4; ++i) {
+ p1 = _FullTree->getCode(bs);
+ p2 = _FullTree->getCode(bs);
+ for (j = 0; j < doubleY; ++j) {
+ out[2] = p1 & 0xff;
+ out[3] = p1 >> 8;
+ out[0] = p2 & 0xff;
+ out[1] = p2 >> 8;
+ out += stride;
+ }
+ }
+ break;
+ case 1:
+ p1 = _FullTree->getCode(bs);
+ out[0] = out[1] = p1 & 0xFF;
+ out[2] = out[3] = p1 >> 8;
+ out += stride;
+ out[0] = out[1] = p1 & 0xFF;
+ out[2] = out[3] = p1 >> 8;
+ out += stride;
+ p2 = _FullTree->getCode(bs);
+ out[0] = out[1] = p2 & 0xFF;
+ out[2] = out[3] = p2 >> 8;
+ out += stride;
+ out[0] = out[1] = p2 & 0xFF;
+ out[2] = out[3] = p2 >> 8;
+ out += stride;
+ break;
+ case 2:
+ for(i = 0; i < 2; i++) {
+ // We first get p2 and then p1
+ // Check ffmpeg thread "[PATCH] Smacker video decoder bug fix"
+ // http://article.gmane.org/gmane.comp.video.ffmpeg.devel/78768
+ p2 = _FullTree->getCode(bs);
+ p1 = _FullTree->getCode(bs);
+ for (j = 0; j < doubleY; ++j) {
+ out[0] = p1 & 0xff;
+ out[1] = p1 >> 8;
+ out[2] = p2 & 0xff;
+ out[3] = p2 >> 8;
+ out += stride;
+ }
+ for (j = 0; j < doubleY; ++j) {
+ out[0] = p1 & 0xff;
+ out[1] = p1 >> 8;
+ out[2] = p2 & 0xff;
+ out[3] = p2 >> 8;
+ out += stride;
+ }
+ }
+ break;
+ }
+ ++block;
+ }
+ break;
+ case SMK_BLOCK_SKIP:
+ while (run-- && block < blocks)
+ block++;
+ break;
+ case SMK_BLOCK_FILL:
+ uint32 col;
+ mode = type >> 8;
+ while (run-- && block < blocks) {
+ out = _image + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
+ col = mode * 0x01010101;
+ for (i = 0; i < 4 * doubleY; ++i) {
+ out[0] = out[1] = out[2] = out[3] = col;
+ out += stride;
+ }
+ ++block;
+ }
+ break;
+ }
+ }
+
+ _fileStream->seek(startPos + frameSize);
+
+ free(_frameData);
+
+ return ++_currentSMKFrame < _header.frames;
+}
+
+void SMKPlayer::queueCompressedBuffer(byte *buffer, uint32 bufferSize,
+ uint32 unpackedSize, int streamNum) {
+
+ BitStream audioBS(buffer, bufferSize);
+ bool dataPresent = audioBS.getBit();
+
+ if (!dataPresent)
+ return;
+
+ bool isStereo = audioBS.getBit();
+ assert(isStereo == _header.audioInfo[streamNum].isStereo);
+ bool is16Bits = audioBS.getBit();
+ assert(is16Bits == _header.audioInfo[streamNum].is16Bits);
+
+ int numBytes = 1 * (isStereo ? 2 : 1) * (is16Bits ? 2 : 1);
+
+ byte *unpackedBuffer = new byte[unpackedSize];
+ byte *curPointer = unpackedBuffer;
+ uint32 curPos = 0;
+
+ SmallHuffmanTree *audioTrees[4];
+ for (int k = 0; k < numBytes; k++)
+ audioTrees[k] = new SmallHuffmanTree(audioBS);
+
+ // Base values, stored as big endian
+
+ int32 bases[2];
+
+ if (isStereo)
+ bases[1] = (!is16Bits) ? audioBS.getBits8() :
+ ((int16) (((audioBS.getBits8() << 8) | audioBS.getBits8())));
+
+ bases[0] = (!is16Bits) ? audioBS.getBits8() :
+ ((int16) (((audioBS.getBits8() << 8) | audioBS.getBits8())));
+
+
+ // The bases are the first samples, too
+ for (int i = 0; i < (isStereo ? 2 : 1); i++, curPointer += (is16Bits ? 2 : 1), curPos += (is16Bits ? 2 : 1)) {
+ if (is16Bits)
+ WRITE_BE_UINT16(curPointer, bases[i]);
+ else
+ *curPointer = (bases[i] & 0xFF) ^ 0x80;
+ }
+
+ // Next follow the deltas, which are added to the corresponding base values and
+ // are stored as little endian
+ // We store the unpacked bytes in big endian format
+
+ while (curPos < unpackedSize) {
+ // If the sample is stereo, the data is stored for the left and right channel, respectively
+ // (the exact opposite to the base values)
+ if (!is16Bits) {
+
+ for (int k = 0; k < (isStereo ? 2 : 1); k++) {
+ bases[k] += (int8) ((int16) audioTrees[k]->getCode(audioBS));
+ *curPointer++ = CLIP<int>(bases[k], 0, 255) ^ 0x80;
+ curPos++;
+ }
+
+ } else {
+
+ for (int k = 0; k < (isStereo ? 2 : 1); k++) {
+ bases[k] += (int16) (audioTrees[k * 2]->getCode(audioBS) |
+ (audioTrees[k * 2 + 1]->getCode(audioBS) << 8));
+
+ WRITE_BE_UINT16(curPointer, CLIP<int32>(bases[k], -32768, 32767));
+ curPointer += 2;
+ curPos += 2;
+ }
+ }
+
+ }
+
+ for (int k = 0; k < numBytes; k++)
+ delete audioTrees[k];
+
+ _audioStream->queueBuffer(unpackedBuffer, unpackedSize);
+ // unpackedBuffer will be deleted by AppendableAudioStream
+}
+
+void SMKPlayer::unpackPalette() {
+ uint startPos = _fileStream->pos();
+ uint32 len = 4 * _fileStream->readByte();
+
+ byte *chunk = (byte *)malloc(len);
+ _fileStream->read(&chunk[0], len);
+ byte *p = &chunk[0];
+
+ byte oldPalette[3*256];
+ memcpy(oldPalette, _palette, 3 * 256);
+
+ byte *pal = _palette;
+
+ int sz = 0;
+ byte b0;
+ while (sz < 256) {
+ b0 = *p++;
+ if (b0 & 0x80) { // if top bit is 1 (0x80 = 10000000)
+ sz += (b0 & 0x7f) + 1; // get lower 7 bits + 1 (0x7f = 01111111)
+ pal += 3 * ((b0 & 0x7f) + 1);
+ } else if (b0 & 0x40) { // if top 2 bits are 01 (0x40 = 01000000)
+ byte c = (b0 & 0x3f) + 1; // get lower 6 bits + 1 (0x3f = 00111111)
+ uint s = 3 * *p++;
+ sz += c;
+
+ while (c--) {
+ *pal++ = oldPalette[s + 0];
+ *pal++ = oldPalette[s + 1];
+ *pal++ = oldPalette[s + 2];
+ s += 3;
+ }
+ } else { // top 2 bits are 00
+ sz++;
+ // get the lower 6 bits for each component (0x3f = 00111111)
+ byte b = b0 & 0x3f;
+ byte g = (*p++) & 0x3f;
+ byte r = (*p++) & 0x3f;
+
+ assert(g < 0xc0 && b < 0xc0);
+
+ // upscale to full 8-bit color values by multiplying by 4
+ *pal++ = b * 4;
+ *pal++ = g * 4;
+ *pal++ = r * 4;
+ }
+ }
+
+ _fileStream->seek(startPos + len);
+
+ free(chunk);
+}
+
+} // End of namespace Graphics
diff --git a/graphics/video/smk_player.h b/graphics/video/smk_player.h
new file mode 100644
index 0000000000..e07412b2a5
--- /dev/null
+++ b/graphics/video/smk_player.h
@@ -0,0 +1,196 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Based on http://wiki.multimedia.cx/index.php?title=Smacker
+// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
+// http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
+
+#ifndef GRAPHICS_VIDEO_SMK_PLAYER_H
+#define GRAPHICS_VIDEO_SMK_PLAYER_H
+
+#include "common/scummsys.h"
+#include "common/stream.h"
+#include "sound/mixer.h"
+#include "sound/audiostream.h"
+
+class OSystem;
+
+namespace Graphics {
+
+class BigHuffmanTree;
+
+/**
+ * Implementation of a Smacker v2/v4 video decoder
+ */
+class SMKPlayer {
+public:
+ SMKPlayer(Audio::Mixer *mixer);
+ virtual ~SMKPlayer();
+
+ /**
+ * Returns the width of the video
+ * @return the width of the video
+ */
+ int getWidth();
+
+ /**
+ * Returns the height of the video
+ * @return the height of the video
+ */
+ int getHeight();
+
+ /**
+ * Returns the current frame number of the video
+ * @return the current frame number of the video
+ */
+ int32 getCurFrame();
+
+ /**
+ * Returns the amount of frames in the video
+ * @return the amount of frames in the video
+ */
+ int32 getFrameCount();
+
+ /**
+ * Returns the frame rate of the video
+ * @return the frame rate of the video
+ */
+ int32 getFrameRate();
+
+ /**
+ * Returns the time to wait for each frame in 1/100 ms
+ * @return the time to wait for each frame in 1/100 ms
+ */
+ int32 getFrameDelay();
+
+ /**
+ * Returns the current A/V lag in 1/100 ms
+ * If > 0, audio lags behind
+ * If < 0, video lags behind
+ * @return the current A/V lag in 1/100 ms
+ */
+ int32 getAudioLag();
+
+ /**
+ * Returns the time to wait until the next frame in ms, minding any lag
+ * @return the time to wait until the next frame in ms
+ */
+ uint32 getFrameWaitTime();
+
+ /**
+ * Load an SMK encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *filename);
+
+ /**
+ * Close an SMK encoded video file
+ */
+ void closeFile();
+
+protected:
+ /**
+ * Set palette, based on current frame
+ * @param pal the palette data
+ */
+ virtual void setPalette(byte *pal) = 0;
+
+ /**
+ * Copy current frame into the specified position of the destination
+ * buffer.
+ * @param dst the buffer
+ * @param x the x position of the buffer
+ * @param y the y position of the buffer
+ * @param pitch the pitch of buffer
+ */
+ void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
+
+ /**
+ * Decode the next frame
+ */
+ bool decodeNextFrame();
+
+ Common::SeekableReadStream *_fileStream;
+
+ byte *_image;
+
+private:
+ void unpackPalette();
+ // Possible runs of blocks
+ uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); }
+ void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize, int streamNum);
+
+ struct AudioInfo {
+ bool isCompressed;
+ bool hasAudio;
+ bool is16Bits;
+ bool isStereo;
+ bool hasV2Compression;
+ uint32 sampleRate;
+ };
+
+ struct {
+ uint32 signature;
+ uint32 width;
+ uint32 height;
+ uint32 frames;
+ int32 frameRate;
+ uint32 flags;
+ uint32 audioSize[7];
+ uint32 treesSize;
+ uint32 mMapSize;
+ uint32 mClrSize;
+ uint32 fullSize;
+ uint32 typeSize;
+ AudioInfo audioInfo[7];
+ uint32 dummy;
+ } _header;
+
+ uint32 *_frameSizes;
+ // The FrameTypes section of a Smacker file contains an array of bytes, where
+ // the 8 bits of each byte describe the contents of the corresponding frame.
+ // The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5
+ // and so on), so there can be up to 7 different audio tracks. When the lowest bit
+ // (bit 0) is set, it denotes a frame that contains a palette record
+ byte *_frameTypes;
+ byte *_frameData;
+ byte *_palette;
+
+ Audio::Mixer *_mixer;
+ bool _audioStarted;
+ Audio::AppendableAudioStream *_audioStream;
+ Audio::SoundHandle _audioHandle;
+
+ uint32 _currentSMKFrame;
+
+ BigHuffmanTree *_MMapTree;
+ BigHuffmanTree *_MClrTree;
+ BigHuffmanTree *_FullTree;
+ BigHuffmanTree *_TypeTree;
+};
+
+} // End of namespace Graphics
+
+#endif