aboutsummaryrefslogtreecommitdiff
path: root/graphics/video
diff options
context:
space:
mode:
authorSven Hesse2011-01-22 08:00:57 +0000
committerSven Hesse2011-01-22 08:00:57 +0000
commit95e557c564fb05f95f5b9c682a5c3d9b2db913f0 (patch)
tree44f7ba18008f7204f5094fee4001aa38ae55377f /graphics/video
parente1e299d0b8d1ebc229036a6796c5f1dab2c3b66e (diff)
downloadscummvm-rg350-95e557c564fb05f95f5b9c682a5c3d9b2db913f0.tar.gz
scummvm-rg350-95e557c564fb05f95f5b9c682a5c3d9b2db913f0.tar.bz2
scummvm-rg350-95e557c564fb05f95f5b9c682a5c3d9b2db913f0.zip
VIDEO: Seek a video seek glitch
Observable when ESCing a 16bit or 24bit video, for example the fuses in Urban Runner's Labyrinth screen. svn-id: r55410
Diffstat (limited to 'graphics/video')
-rw-r--r--graphics/video/coktel_decoder.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/graphics/video/coktel_decoder.cpp b/graphics/video/coktel_decoder.cpp
index 7fba516d5b..9ed91b1b3f 100644
--- a/graphics/video/coktel_decoder.cpp
+++ b/graphics/video/coktel_decoder.cpp
@@ -1559,12 +1559,25 @@ bool VMDDecoder::seek(int32 frame, int whence, bool restart) {
_audioStream = Audio::makeQueuingAudioStream(_soundFreq, _soundStereo != 0);
}
+ _subtitle = -1;
+
+ if ((_blitMode > 0) && (_flags & 0x4000)) {
+ if (_curFrame > frame) {
+ _stream->seek(_frames[0].offset);
+ _curFrame = -1;
+ }
+
+ while (frame > _curFrame)
+ decodeNextFrame();
+
+ return true;
+ }
+
// Seek
_stream->seek(_frames[frame + 1].offset);
_curFrame = frame;
_startTime = g_system->getMillis() - ((frame + 2) * getStaticTimeToNextFrame());
- _subtitle = -1;
return true;
}