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authorSven Hesse2009-07-24 10:45:25 +0000
committerSven Hesse2009-07-24 10:45:25 +0000
commitc78ed9e4233b80ecd2706d0ffda01fd069a6e6ef (patch)
tree52fc9a062d230508858a5c04212aba385b83084e /graphics/video
parent3efecb3afcc5043703c4ab28bac5406f351a0794 (diff)
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Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left
svn-id: r42690
Diffstat (limited to 'graphics/video')
-rw-r--r--graphics/video/coktelvideo/coktelvideo.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/graphics/video/coktelvideo/coktelvideo.cpp b/graphics/video/coktelvideo/coktelvideo.cpp
index 39aa8c5d2d..0681e8261e 100644
--- a/graphics/video/coktelvideo/coktelvideo.cpp
+++ b/graphics/video/coktelvideo/coktelvideo.cpp
@@ -1511,7 +1511,10 @@ uint32 Vmd::renderFrame(int16 &left, int16 &top, int16 &right, int16 &bottom) {
int16 h = MIN(height, sH);
for (int i = 0; i < h; i++) {
- memcpy(dest, srcPtr, w);
+ for (int j = 0; j < w; j++)
+ if (srcPtr[j])
+ dest[j] = srcPtr[j];
+
srcPtr += postScaleX(width);
dest += sW;
}