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author | Paul Gilbert | 2012-05-12 21:54:37 +1000 |
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committer | Paul Gilbert | 2012-05-12 21:54:37 +1000 |
commit | 073e46503cd09130c3d7e2372ae50e47402569d2 (patch) | |
tree | 22ec65b1c51c3b02bb8368082c1655c8fe155f17 /graphics/wincursor.cpp | |
parent | 109e5f8226c1db18926e307d4ecb9c3c83fdd7bc (diff) | |
download | scummvm-rg350-073e46503cd09130c3d7e2372ae50e47402569d2.tar.gz scummvm-rg350-073e46503cd09130c3d7e2372ae50e47402569d2.tar.bz2 scummvm-rg350-073e46503cd09130c3d7e2372ae50e47402569d2.zip |
TONY: Properly implement game saving and loading.
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled.
Diffstat (limited to 'graphics/wincursor.cpp')
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