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authorMatthew Hoops2011-05-18 18:23:37 -0400
committerMatthew Hoops2011-05-18 18:23:37 -0400
commitd4c92983920cfe3b25a22d91e12c750e591b917e (patch)
treec0b63318b9ba0e67528337cfaa21515def1c3962 /graphics/yuv_to_rgb.h
parent7e2edf16b3e2bf1d2b31999979a60802514df6cb (diff)
parentcf107e24be28c7e6db65b5c7ffed120af4a7994b (diff)
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Merge remote branch 'upstream/master' into pegasus
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/**
+ * @file
+ * YUV to RGB conversion used in engines:
+ * - sword25
+ */
+
+#ifndef GRAPHICS_YUV_TO_RGB_H
+#define GRAPHICS_YUV_TO_RGB_H
+
+#include "common/scummsys.h"
+#include "graphics/surface.h"
+
+namespace Graphics {
+
+struct Surface;
+
+/**
+ * Convert a YUV420 image to an RGB surface
+ *
+ * @param dst the destination surface
+ * @param ySrc the source of the y component
+ * @param uSrc the source of the u component
+ * @param vSrc the source of the v component
+ * @param yWidth the width of the y surface (must be divisible by 2)
+ * @param yHeight the height of the y surface (must be divisible by 2)
+ * @param yPitch the pitch of the y surface
+ * @param uvPitch the pitch of the u and v surfaces
+ */
+void convertYUV420ToRGB(Graphics::Surface *dst, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch);
+
+} // End of namespace Graphics
+
+#endif