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author | Filippos Karapetis | 2014-07-07 02:00:37 +0300 |
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committer | Filippos Karapetis | 2014-07-07 02:00:58 +0300 |
commit | 4207fbd2d6f2ee01e6992de526c0c43333b8e624 (patch) | |
tree | 51e2749f9deae6c760644c4e894ce055a6ab6f6f /graphics | |
parent | 23f58229e9e900107dbe27d40b621f1ca51cc920 (diff) | |
download | scummvm-rg350-4207fbd2d6f2ee01e6992de526c0c43333b8e624.tar.gz scummvm-rg350-4207fbd2d6f2ee01e6992de526c0c43333b8e624.tar.bz2 scummvm-rg350-4207fbd2d6f2ee01e6992de526c0c43333b8e624.zip |
NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)
When the memory puzzle is reset, each revealed tile gets hidden again.
When a lot of tiles were hidden, the multiple clicking sounds would
fill the available sound slots. To avoid this, only a single click is
sounded when losing
Diffstat (limited to 'graphics')
0 files changed, 0 insertions, 0 deletions