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author | Matthew Hoops | 2011-02-23 13:52:12 -0500 |
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committer | Matthew Hoops | 2011-02-23 14:43:18 -0500 |
commit | 550cff84f81f016a2b54700e170b4cd9712793f3 (patch) | |
tree | ee6626505e98311973574aea198c1245963ef12f /graphics | |
parent | e053373dd344b96e9c29128b97196b3d7f9d2e75 (diff) | |
download | scummvm-rg350-550cff84f81f016a2b54700e170b4cd9712793f3.tar.gz scummvm-rg350-550cff84f81f016a2b54700e170b4cd9712793f3.tar.bz2 scummvm-rg350-550cff84f81f016a2b54700e170b4cd9712793f3.zip |
GRAPHICS: Add support for PE FON files
This hopefully will work out of the box, but requires testing
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/fonts/winfont.cpp | 87 | ||||
-rw-r--r-- | graphics/fonts/winfont.h | 4 |
2 files changed, 69 insertions, 22 deletions
diff --git a/graphics/fonts/winfont.cpp b/graphics/fonts/winfont.cpp index 449a1de83e..bdb6133695 100644 --- a/graphics/fonts/winfont.cpp +++ b/graphics/fonts/winfont.cpp @@ -25,6 +25,7 @@ #include "common/file.h" #include "common/str.h" #include "common/winexe_ne.h" +#include "common/winexe_pe.h" #include "graphics/fonts/winfont.h" namespace Graphics { @@ -75,8 +76,15 @@ static WinFontDirEntry readDirEntry(Common::SeekableReadStream &stream) { } bool WinFont::loadFromFON(const Common::String &fileName, const WinFontDirEntry &dirEntry) { - // TODO: PE libraries (If it's used anywhere by a ScummVM game) + // First try loading via the NE code + if (loadFromNE(fileName, dirEntry)) + return true; + // Then try loading via the PE code + return loadFromPE(fileName, dirEntry); +} + +bool WinFont::loadFromNE(const Common::String &fileName, const WinFontDirEntry &dirEntry) { Common::NEResources exe; if (!exe.loadFromEXE(fileName)) @@ -89,44 +97,53 @@ bool WinFont::loadFromFON(const Common::String &fileName, const WinFontDirEntry return false; } - uint16 numFonts = fontDirectory->readUint16LE(); + uint32 fontId = getFontIndex(*fontDirectory, dirEntry); + + delete fontDirectory; - // Probably not possible, so this is really a sanity check - if (numFonts == 0) { - warning("No fonts in '%s'", fileName.c_str()); + // Couldn't match the face name + if (fontId == 0xffffffff) { + warning("Could not find face '%s' in '%s'", dirEntry.faceName.c_str(), fileName.c_str()); return false; } - // Scour the directory for our matching name - int fontId = -1; - for (uint16 i = 0; i < numFonts; i++) { - uint16 id = fontDirectory->readUint16LE(); + // Actually go get our font now... + Common::SeekableReadStream *fontStream = exe.getResource(Common::kNEFont, fontId); + if (!fontStream) { + warning("Could not find font %d in %s", fontId, fileName.c_str()); + return false; + } - if (dirEntry.faceName.empty()) { - // Use the first name when empty - fontId = id; - break; - } + bool ok = loadFromFNT(*fontStream); + delete fontStream; + return ok; +} - WinFontDirEntry entry = readDirEntry(*fontDirectory); +bool WinFont::loadFromPE(const Common::String &fileName, const WinFontDirEntry &dirEntry) { + Common::PEResources exe; - if (dirEntry.faceName.equalsIgnoreCase(entry.faceName) && dirEntry.points == entry.points) { - // Match! - fontId = id; - break; - } + if (!exe.loadFromEXE(fileName)) + return false; + + // Let's pull out the font directory + Common::SeekableReadStream *fontDirectory = exe.getResource(Common::kPEFontDir, Common::String("FONTDIR")); + if (!fontDirectory) { + warning("No font directory in '%s'", fileName.c_str()); + return false; } + uint32 fontId = getFontIndex(*fontDirectory, dirEntry); + delete fontDirectory; // Couldn't match the face name - if (fontId < 0) { + if (fontId == 0xffffffff) { warning("Could not find face '%s' in '%s'", dirEntry.faceName.c_str(), fileName.c_str()); return false; } // Actually go get our font now... - Common::SeekableReadStream *fontStream = exe.getResource(Common::kNEFont, fontId); + Common::SeekableReadStream *fontStream = exe.getResource(Common::kPEFont, fontId); if (!fontStream) { warning("Could not find font %d in %s", fontId, fileName.c_str()); return false; @@ -137,6 +154,32 @@ bool WinFont::loadFromFON(const Common::String &fileName, const WinFontDirEntry return ok; } +uint32 WinFont::getFontIndex(Common::SeekableReadStream &stream, const WinFontDirEntry &dirEntry) { + uint16 numFonts = stream.readUint16LE(); + + // Probably not possible, so this is really a sanity check + if (numFonts == 0) { + warning("No fonts in exe"); + return 0xffffffff; + } + + // Scour the directory for our matching name + for (uint16 i = 0; i < numFonts; i++) { + uint16 id = stream.readUint16LE(); + + // Use the first name when empty + if (dirEntry.faceName.empty()) + return id; + + WinFontDirEntry entry = readDirEntry(stream); + + if (dirEntry.faceName.equalsIgnoreCase(entry.faceName) && dirEntry.points == entry.points) // Match! + return id; + } + + return 0xfffffff; +} + bool WinFont::loadFromFNT(const Common::String &fileName) { Common::File file; diff --git a/graphics/fonts/winfont.h b/graphics/fonts/winfont.h index b23455e2d5..fbe4a778e2 100644 --- a/graphics/fonts/winfont.h +++ b/graphics/fonts/winfont.h @@ -69,6 +69,10 @@ public: void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const; private: + bool loadFromPE(const Common::String &fileName, const WinFontDirEntry &dirEntry); + bool loadFromNE(const Common::String &fileName, const WinFontDirEntry &dirEntry); + + uint32 getFontIndex(Common::SeekableReadStream &stream, const WinFontDirEntry &dirEntry); bool loadFromFNT(Common::SeekableReadStream &stream); char indexToCharacter(uint16 index) const; uint16 characterToIndex(byte character) const; |