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author | Torbjörn Andersson | 2006-05-25 23:20:35 +0000 |
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committer | Torbjörn Andersson | 2006-05-25 23:20:35 +0000 |
commit | 79819da301f606d799e0f3b8709c37c4cd685238 (patch) | |
tree | 6b2ff3852904509fad24acd2c4071fce56a0e32d /graphics | |
parent | 017655682167667cee9d9d2e15e32c075af8ee2d (diff) | |
download | scummvm-rg350-79819da301f606d799e0f3b8709c37c4cd685238.tar.gz scummvm-rg350-79819da301f606d799e0f3b8709c37c4cd685238.tar.bz2 scummvm-rg350-79819da301f606d799e0f3b8709c37c4cd685238.zip |
The GUI never asked for the cursor to be visible. I'm not sure why that used to
work before the cursor manager. Oh well, the launcher should have a visible
cursor again, knock on wood.
svn-id: r22641
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/cursorman.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/graphics/cursorman.cpp b/graphics/cursorman.cpp index c1b8e38a92..51d897052d 100644 --- a/graphics/cursorman.cpp +++ b/graphics/cursorman.cpp @@ -48,6 +48,8 @@ bool CursorManager::showMouse(bool visible) { return false; _cursorStack.top()->_visible = visible; + + // Should work, even if there's just a dummy cursor on the stack. return g_system->showMouse(visible); } |