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authorEugene Sandulenko2013-08-22 05:31:23 -0700
committerEugene Sandulenko2013-08-22 05:31:23 -0700
commit8a340007ea66983dd2f754c63dbf1afdc5892969 (patch)
treedb62d012f398250eadcbfb05e13d3f01ac1766cd /graphics
parent76fde715df9fc22917243520ab0a6226337e6a43 (diff)
parent94792d2063b261846b72f7e9c61da52eb59febe4 (diff)
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Merge pull request #361 from rundfunk47/guiimprovements
GUI: Various GUI Improvements
Diffstat (limited to 'graphics')
-rw-r--r--graphics/VectorRenderer.h16
-rw-r--r--graphics/VectorRendererSpec.cpp775
-rw-r--r--graphics/VectorRendererSpec.h26
-rw-r--r--graphics/font.cpp2
4 files changed, 552 insertions, 267 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index 5d6369c08f..8e1c5e91e1 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -73,6 +73,8 @@ struct DrawStep {
uint8 shadow, stroke, factor, radius, bevel; /**< Misc options... */
uint8 fillMode; /**< active fill mode */
+ uint8 shadowFillMode; /**< fill mode of the shadow used */
+
uint32 extraData; /**< Generic parameter for extra options (orientation/bevel) */
uint32 scale; /**< scale of all the coordinates in FIXED POINT with 16 bits mantissa */
@@ -103,7 +105,7 @@ VectorRenderer *createRenderer(int mode);
*/
class VectorRenderer {
public:
- VectorRenderer() : _activeSurface(NULL), _fillMode(kFillDisabled), _shadowOffset(0),
+ VectorRenderer() : _activeSurface(NULL), _fillMode(kFillDisabled), _shadowOffset(0), _shadowFillMode(kShadowExponential),
_disableShadows(false), _strokeWidth(1), _gradientFactor(1) {
}
@@ -126,6 +128,11 @@ public:
kTriangleRight
};
+ enum ShadowFillMode {
+ kShadowLinear = 0,
+ kShadowExponential = 1
+ };
+
/**
* Draws a line by considering the special cases for optimization.
*
@@ -292,6 +299,10 @@ public:
_fillMode = mode;
}
+ virtual void setShadowFillMode(ShadowFillMode mode) {
+ _shadowFillMode = mode;
+ }
+
/**
* Sets the stroke width. All shapes drawn with a stroke will
* have that width. Pass 0 to disable shape stroking.
@@ -466,7 +477,7 @@ public:
*/
virtual void drawString(const Graphics::Font *font, const Common::String &text,
const Common::Rect &area, Graphics::TextAlign alignH,
- GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool useEllipsis) = 0;
+ GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool useEllipsis, const Common::Rect &textDrawableArea) = 0;
/**
* Allows to temporarily enable/disable all shadows drawing.
@@ -485,6 +496,7 @@ protected:
Surface *_activeSurface; /**< Pointer to the surface currently being drawn */
FillMode _fillMode; /**< Defines in which way (if any) are filled the drawn shapes */
+ ShadowFillMode _shadowFillMode;
int _shadowOffset; /**< offset for drawn shadows */
int _bevel; /**< amount of fake bevel */
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index cb714a0b45..491a9d7f42 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -119,6 +119,38 @@ inline frac_t fp_sqroot(uint32 x) {
*(ptr4 + (y) + (px)) = color2; \
} while (0)
+#define BE_DRAWCIRCLE_BCOLOR_TR_CW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr + (y) - (px), color, a); \
+} while (0)
+
+#define BE_DRAWCIRCLE_BCOLOR_TR_CCW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr + (x) - (py), color, a); \
+} while (0)
+
+#define BE_DRAWCIRCLE_BCOLOR_TL_CW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr - (x) - (py), color, a); \
+} while (0)
+
+#define BE_DRAWCIRCLE_BCOLOR_TL_CCW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr - (y) - (px), color, a); \
+} while (0)
+
+#define BE_DRAWCIRCLE_BCOLOR_BL_CW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr - (y) + (px), color, a); \
+} while (0)
+
+#define BE_DRAWCIRCLE_BCOLOR_BL_CCW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr - (x) + (py), color, a); \
+} while (0)
+
+#define BE_DRAWCIRCLE_BCOLOR_BR_CW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr + (x) + (py), color, a); \
+} while (0)
+
+#define BE_DRAWCIRCLE_BCOLOR_BR_CCW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr + (y) + (px), color, a); \
+} while (0)
+
#define BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py) do { \
*(ptr1 + (y) - (px)) = color1; \
*(ptr1 + (x) - (py)) = color2; \
@@ -222,6 +254,37 @@ inline frac_t fp_sqroot(uint32 x) {
this->blendPixelPtr(ptr4 + (y) + (px), color2, a); \
} while (0)
+#define WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr + (y) - (px), color, a); \
+} while (0)
+
+#define WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr + (x) - (py), color, a); \
+} while (0)
+
+#define WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr - (x) - (py), color, a); \
+} while (0)
+
+#define WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr - (y) - (px), color, a); \
+} while (0)
+
+#define WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr - (y) + (px), color, a); \
+} while (0)
+
+#define WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr - (x) + (py), color, a); \
+} while (0)
+
+#define WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr + (x) + (py), color, a); \
+} while (0)
+
+#define WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr,x,y,px,py,a) do { \
+ this->blendPixelPtr(ptr + (y) + (px), color, a); \
+} while (0)
// optimized Wu's algorithm
#define WU_ALGORITHM() do { \
@@ -648,24 +711,45 @@ darkenFill(PixelType *ptr, PixelType *end) {
template<typename PixelType>
void VectorRendererSpec<PixelType>::
drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area,
- Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool ellipsis) {
+ Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool ellipsis, const Common::Rect &textDrawableArea) {
int offset = area.top;
if (font->getFontHeight() < area.height()) {
switch (alignV) {
- case GUI::ThemeEngine::kTextAlignVCenter:
- offset = area.top + ((area.height() - font->getFontHeight()) >> 1);
- break;
- case GUI::ThemeEngine::kTextAlignVBottom:
- offset = area.bottom - font->getFontHeight();
- break;
- default:
- break;
+ case GUI::ThemeEngine::kTextAlignVCenter:
+ offset = area.top + ((area.height() - font->getFontHeight()) >> 1);
+ break;
+ case GUI::ThemeEngine::kTextAlignVBottom:
+ offset = area.bottom - font->getFontHeight();
+ break;
+ default:
+ break;
}
}
- font->drawString(_activeSurface, text, area.left, offset, area.width() - deltax, _fgColor, alignH, deltax, ellipsis);
+ Common::Rect drawArea;
+ if (textDrawableArea.isEmpty()) {
+ // In case no special area to draw to is given we only draw in the
+ // area specified by the user.
+ drawArea = area;
+ // warning("there is no text drawable area. Please set this area for clipping");
+ } else {
+ // The area we can draw to is the intersection between the allowed
+ // drawing area (textDrawableArea) and the area where we try to draw
+ // the text (area).
+ drawArea = textDrawableArea.findIntersectingRect(area);
+ }
+
+ // Better safe than sorry. We intersect with the actual surface boundaries
+ // to avoid any ugly clipping in _activeSurface->getSubArea which messes
+ // up the calculation of the x and y coordinates where to draw the string.
+ drawArea = drawArea.findIntersectingRect(Common::Rect(0, 0, _activeSurface->w, _activeSurface->h));
+
+ if (!drawArea.isEmpty()) {
+ Surface textAreaSurface = _activeSurface->getSubArea(drawArea);
+ font->drawString(&textAreaSurface, text, area.left - drawArea.left, offset - drawArea.top, area.width() - deltax, _fgColor, alignH, deltax, ellipsis);
+ }
}
/** LINES **/
@@ -819,7 +903,8 @@ drawRoundedSquare(int x, int y, int r, int w, int h) {
if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
&& x + w + Base::_shadowOffset + 1 < Base::_activeSurface->w
- && y + h + Base::_shadowOffset + 1 < Base::_activeSurface->h) {
+ && y + h + Base::_shadowOffset + 1 < Base::_activeSurface->h
+ && h > (Base::_shadowOffset + 1) * 2) {
drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset);
}
@@ -850,13 +935,14 @@ drawTab(int x, int y, int r, int w, int h) {
// FIXME: This is broken for the AA renderer.
// See the rounded rect alg for how to fix it. (The border should
// be drawn before the interior, both inside drawTabAlg.)
- drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
+ drawTabShadow(x, y, w - 2, h, r);
+ drawTabAlg(x, y, w - 2, h, r, _bgColor, Base::_fillMode);
if (Base::_strokeWidth)
drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
break;
case kFillForeground:
- drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
+ drawTabAlg(x, y, w, h, r, _fgColor, Base::_fillMode);
break;
}
}
@@ -1037,6 +1123,67 @@ drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer:
}
+template<typename PixelType>
+void VectorRendererSpec<PixelType>::
+drawTabShadow(int x1, int y1, int w, int h, int r) {
+ int offset = 3;
+ int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
+
+ // "Harder" shadows when having lower BPP, since we will have artifacts (greenish tint on the modern theme)
+ uint8 expFactor = 3;
+ uint16 alpha = (_activeSurface->format.bytesPerPixel > 2) ? 4 : 8;
+
+ int xstart = x1;
+ int ystart = y1;
+ int width = w;
+ int height = h + offset + 1;
+
+ for (int i = offset; i >= 0; i--) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(xstart, ystart);
+
+ int short_h = height - (2 * r) + 2;
+ PixelType color = _format.RGBToColor(0, 0, 0);
+
+ BE_RESET();
+
+ // HACK: As we are drawing circles exploting 8-axis symmetry,
+ // there are 4 pixels on each circle which are drawn twice.
+ // this is ok on filled circles, but when blending on surfaces,
+ // we cannot let it blend twice. awful.
+ uint32 hb = 0;
+
+ while (x++ < y) {
+ BE_ALGORITHM();
+
+ if (((1 << x) & hb) == 0) {
+ blendFill(ptr_tl - y - px, ptr_tr + y - px, color, (uint8)alpha);
+ hb |= (1 << x);
+ }
+
+ if (((1 << y) & hb) == 0) {
+ blendFill(ptr_tl - x - py, ptr_tr + x - py, color, (uint8)alpha);
+ hb |= (1 << y);
+ }
+ }
+
+ ptr_fill += pitch * r;
+ while (short_h--) {
+ blendFill(ptr_fill, ptr_fill + width + 1, color, (uint8)alpha);
+ ptr_fill += pitch;
+ }
+
+ // Move shadow one pixel upward each iteration
+ xstart += 1;
+ // Multiply with expfactor
+ alpha = (alpha * (expFactor << 8)) >> 9;
+ }
+}
+
/** BEVELED TABS FOR CLASSIC THEME **/
template<typename PixelType>
void VectorRendererSpec<PixelType>::
@@ -1470,118 +1617,160 @@ drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, Vecto
/** ROUNDED SQUARE ALGORITHM **/
template<typename PixelType>
void VectorRendererSpec<PixelType>::
-drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m, uint8 alpha_t, uint8 alpha_r, uint8 alpha_b, uint8 alpha_l) {
int f, ddF_x, ddF_y;
int x, y, px, py;
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
+ int sw = 0, sp = 0, hp = h * pitch;
- // TODO: Split this up into border, bevel and interior functions
-
- if (fill_m != kFillDisabled) {
- PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
-
- int real_radius = r;
- int short_h = h - (2 * r) + 2;
- int long_h = h;
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
- BE_RESET();
+ int real_radius = r;
+ int short_h = h - (2 * r) + 2;
- PixelType color1 = color;
- if (fill_m == kFillBackground)
- color1 = _bgColor;
+ PixelType color1 = color;
+ PixelType color2 = color;
- if (fill_m == kFillGradient) {
- PixelType color2, color3, color4;
- precalcGradient(long_h);
+ while (sw++ < Base::_strokeWidth) {
+ blendFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color1, alpha_t); // top
+ blendFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color2, alpha_b); // bottom
+ sp += pitch;
- while (x++ < y) {
- BE_ALGORITHM();
+ BE_RESET();
+ r--;
+
+ int alphaStep_tr = ((alpha_t - alpha_r)/(y+1));
+ int alphaStep_br = ((alpha_r - alpha_b)/(y+1));
+ int alphaStep_bl = ((alpha_b - alpha_l)/(y+1));
+ int alphaStep_tl = ((alpha_l - alpha_t)/(y+1));
+
+ // Avoid blending the last pixels twice, since we have an alpha
+ while (x++ < (y - 2)) {
+ BE_ALGORITHM();
- color1 = calcGradient(real_radius - x, long_h);
- color2 = calcGradient(real_radius - y, long_h);
- color3 = calcGradient(long_h - r + x, long_h);
- color4 = calcGradient(long_h - r + y, long_h);
+ BE_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, x, y, px, py, (uint8)(alpha_r + (alphaStep_tr * x)));
+ BE_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, x, y, px, py, (uint8)(alpha_b + (alphaStep_br * x)));
+ BE_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, x, y, px, py, (uint8)(alpha_l + (alphaStep_bl * x)));
+ BE_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, x, y, px, py, (uint8)(alpha_t + (alphaStep_tl * x)));
+
+ BE_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, x, y, px, py, (uint8)(alpha_t - (alphaStep_tr * x)));
+ BE_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, x, y, px, py, (uint8)(alpha_r - (alphaStep_br * x)));
+ BE_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, x, y, px, py, (uint8)(alpha_b - (alphaStep_bl * x)));
+ BE_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, x, y, px, py, (uint8)(alpha_l - (alphaStep_tl * x)));
+
+ if (Base::_strokeWidth > 1) {
+ BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
+ BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
+ }
+ }
+ }
- gradientFill(ptr_tl - x - py, w - 2 * r + 2 * x, x1 + r - x - y, real_radius - y);
- gradientFill(ptr_tl - y - px, w - 2 * r + 2 * y, x1 + r - y - x, real_radius - x);
+ ptr_fill += pitch * real_radius;
+ while (short_h--) {
+ blendFill(ptr_fill, ptr_fill + Base::_strokeWidth, color1, alpha_l); // left
+ blendFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color2, alpha_r); // right
+ ptr_fill += pitch;
+ }
+}
- gradientFill(ptr_bl - x + py, w - 2 * r + 2 * x, x1 + r - x - y, long_h - r + y);
- gradientFill(ptr_bl - y + px, w - 2 * r + 2 * y, x1 + r - y - x, long_h - r + x);
+template<typename PixelType>
+void VectorRendererSpec<PixelType>::
+drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
+ int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
- BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
- }
- } else {
- while (x++ < y) {
- BE_ALGORITHM();
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
- colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color1);
- colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color1);
+ int real_radius = r;
+ int short_h = h - (2 * r) + 2;
+ int long_h = h;
- colorFill<PixelType>(ptr_bl - x + py, ptr_br + x + py, color1);
- colorFill<PixelType>(ptr_bl - y + px, ptr_br + y + px, color1);
+ BE_RESET();
- // do not remove - messes up the drawing at lower resolutions
- BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
- }
- }
+ PixelType color1 = color;
- ptr_fill += pitch * r;
- while (short_h--) {
- if (fill_m == kFillGradient) {
- gradientFill(ptr_fill, w + 1, x1, real_radius++);
- } else {
- colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color1);
- }
- ptr_fill += pitch;
- }
- }
+ if (fill_m == kFillGradient) {
+ PixelType color2, color3, color4;
+ precalcGradient(long_h);
+ while (x++ < y) {
+ BE_ALGORITHM();
- if (Base::_strokeWidth) {
- int sw = 0, sp = 0, hp = h * pitch;
+ color1 = calcGradient(real_radius - x, long_h);
+ color2 = calcGradient(real_radius - y, long_h);
+ color3 = calcGradient(long_h - r + x, long_h);
+ color4 = calcGradient(long_h - r + y, long_h);
- PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+ gradientFill(ptr_tl - x - py, w - 2 * r + 2 * x, x1 + r - x - y, real_radius - y);
+ gradientFill(ptr_tl - y - px, w - 2 * r + 2 * y, x1 + r - y - x, real_radius - x);
- int real_radius = r;
- int short_h = h - (2 * r) + 2;
+ gradientFill(ptr_bl - x + py, w - 2 * r + 2 * x, x1 + r - x - y, long_h - r + y);
+ gradientFill(ptr_bl - y + px, w - 2 * r + 2 * y, x1 + r - y - x, long_h - r + x);
- // TODO: A gradient effect on the bevel
- PixelType color1, color2;
- color1 = Base::_bevel ? _bevelColor : color;
- color2 = color;
+ BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+ }
+ } else {
+ while (x++ < y) {
+ BE_ALGORITHM();
- while (sw++ < Base::_strokeWidth) {
- colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color1);
- colorFill<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color2);
- sp += pitch;
+ colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color1);
+ colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color1);
- BE_RESET();
- r--;
+ colorFill<PixelType>(ptr_bl - x + py, ptr_br + x + py, color1);
+ colorFill<PixelType>(ptr_bl - y + px, ptr_br + y + px, color1);
- while (x++ < y) {
- BE_ALGORITHM();
- BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+ // do not remove - messes up the drawing at lower resolutions
+ BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+ }
+ }
- if (Base::_strokeWidth > 1) {
- BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
- BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
- }
- }
+ ptr_fill += pitch * r;
+ while (short_h--) {
+ if (fill_m == kFillGradient) {
+ gradientFill(ptr_fill, w + 1, x1, real_radius++);
+ } else {
+ colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color1);
}
+ ptr_fill += pitch;
+ }
+}
- ptr_fill += pitch * real_radius;
- while (short_h--) {
- colorFill<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color1);
- colorFill<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color2);
- ptr_fill += pitch;
+template<typename PixelType>
+void VectorRendererSpec<PixelType>::
+drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ const uint8 borderAlpha_t = 0;
+ const uint8 borderAlpha_r = 127;
+ const uint8 borderAlpha_b = 255;
+ const uint8 borderAlpha_l = 63;
+
+ const uint8 bevelAlpha_t = 255;
+ const uint8 bevelAlpha_r = 31;
+ const uint8 bevelAlpha_b = 0;
+ const uint8 bevelAlpha_l = 127;
+
+ // If only border is visible
+ if ((!(w <= 0 || h <= 0)) && (fill_m != Base::kFillDisabled)) {
+ if (fill_m == Base::kFillBackground)
+ drawInteriorRoundedSquareAlg(x1, y1, r, w, h, _bgColor, fill_m);
+ else
+ drawInteriorRoundedSquareAlg(x1, y1, r, w, h, color, fill_m);
+ }
+
+ if (Base::_strokeWidth) {
+ if (r != 0 && _bevel > 0) {
+ drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, borderAlpha_t, borderAlpha_r, borderAlpha_b, borderAlpha_l);
+ drawBorderRoundedSquareAlg(x1, y1, r, w, h, _bevelColor, fill_m, bevelAlpha_t, bevelAlpha_r, bevelAlpha_b, bevelAlpha_l);
+ } else {
+ drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, 255, 255, 255, 255);
}
}
}
@@ -1640,85 +1829,112 @@ drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode f
********************************************************************/
template<typename PixelType>
void VectorRendererSpec<PixelType>::
-drawSquareShadow(int x, int y, int w, int h, int blur) {
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur);
+drawSquareShadow(int x, int y, int w, int h, int offset) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + offset);
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
int i, j;
- i = h - blur;
+ i = h - offset;
while (i--) {
- j = blur;
+ j = offset;
while (j--)
- blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur);
+ blendPixelPtr(ptr + j, 0, ((offset - j) << 8) / offset);
ptr += pitch;
}
- ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1);
+ ptr = (PixelType *)_activeSurface->getBasePtr(x + offset, y + h - 1);
- while (i++ < blur) {
- j = w - blur;
+ while (i++ < offset) {
+ j = w - offset;
while (j--)
- blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur);
+ blendPixelPtr(ptr + j, 0, ((offset - i) << 8) / offset);
ptr += pitch;
}
ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h);
i = 0;
- while (i++ < blur) {
- j = blur - 1;
+ while (i++ < offset) {
+ j = offset - 1;
while (j--)
- blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur));
+ blendPixelPtr(ptr + j, 0, (((offset - j) * (offset - i)) << 8) / (offset * offset));
ptr += pitch;
}
}
template<typename PixelType>
void VectorRendererSpec<PixelType>::
-drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) {
- int f, ddF_x, ddF_y;
- int x, y, px, py;
+drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int offset) {
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
- int alpha = 102;
- x1 += blur;
- y1 += blur;
-
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - blur, y1 + r);
+ // "Harder" shadows when having lower BPP, since we will have artifacts (greenish tint on the modern theme)
+ uint8 expFactor = 3;
+ uint16 alpha = (_activeSurface->format.bytesPerPixel > 2) ? 4 : 8;
+
+ // These constants ensure a border of 2px on the left and of each rounded square
+ int xstart = (x1 > 2) ? x1 - 2 : x1;
+ int ystart = y1;
+ int width = w + offset + 2;
+ int height = h + offset + 1;
+
+ for (int i = offset; i >= 0; i--) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + height - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + height - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(xstart, ystart);
+
+ int short_h = height - (2 * r) + 2;
+ PixelType color = _format.RGBToColor(0, 0, 0);
- int short_h = h - (2 * r) + 1;
+ BE_RESET();
- BE_RESET();
+ // HACK: As we are drawing circles exploting 8-axis symmetry,
+ // there are 4 pixels on each circle which are drawn twice.
+ // this is ok on filled circles, but when blending on surfaces,
+ // we cannot let it blend twice. awful.
+ uint32 hb = 0;
+
+ while (x++ < y) {
+ BE_ALGORITHM();
- // HACK: As we are drawing circles exploting 8-axis symmetry,
- // there are 4 pixels on each circle which are drawn twice.
- // this is ok on filled circles, but when blending on surfaces,
- // we cannot let it blend twice. awful.
- uint32 hb = 0;
- while (x++ < y) {
- BE_ALGORITHM();
+ if (((1 << x) & hb) == 0) {
+ blendFill(ptr_tl - y - px, ptr_tr + y - px, color, (uint8)alpha);
+
+ // Will create a dark line of pixles if left out
+ if (hb > 0) {
+ blendFill(ptr_bl - y + px, ptr_br + y + px, color, (uint8)alpha);
+ }
+ hb |= (1 << x);
+ }
- if (((1 << x) & hb) == 0) {
- blendFill(ptr_tr - px - r, ptr_tr + y - px, 0, alpha);
- blendFill(ptr_bl - y + px, ptr_br + y + px, 0, alpha);
- hb |= (1 << x);
+ if (((1 << y) & hb) == 0) {
+ blendFill(ptr_tl - x - py, ptr_tr + x - py, color, (uint8)alpha);
+ blendFill(ptr_bl - x + py, ptr_br + x + py, color, (uint8)alpha);
+ hb |= (1 << y);
+ }
}
-
- if (((1 << y) & hb) == 0) {
- blendFill(ptr_tr - r - py, ptr_tr + x - py, 0, alpha);
- blendFill(ptr_bl - x + py, ptr_br + x + py, 0, alpha);
- hb |= (1 << y);
+
+ ptr_fill += pitch * r;
+ while (short_h--) {
+ blendFill(ptr_fill, ptr_fill + width + 1, color, (uint8)alpha);
+ ptr_fill += pitch;
}
- }
- while (short_h--) {
- blendFill(ptr_fill - r, ptr_fill + blur, 0, alpha);
- ptr_fill += pitch;
+ // Make shadow smaller each iteration, and move it one pixel inward
+ xstart += 1;
+ ystart += 1;
+ width -= 2;
+ height -= 2;
+
+ if (_shadowFillMode == kShadowExponential)
+ // Multiply with expfactor
+ alpha = (alpha * (expFactor << 8)) >> 9;
}
}
@@ -1911,7 +2127,7 @@ drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer:
/** ROUNDED SQUARES **/
template<typename PixelType>
void VectorRendererAA<PixelType>::
-drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m, uint8 alpha_t, uint8 alpha_r, uint8 alpha_b, uint8 alpha_l) {
int x, y;
const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
int px, py;
@@ -1920,65 +2136,89 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto
frac_t T = 0, oldT;
uint8 a1, a2;
- // TODO: Split this up into border, bevel and interior functions
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
- if (Base::_strokeWidth) {
- PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
-
- int sw = 0, sp = 0;
- int short_h = h - 2 * r;
- int hp = h * pitch;
-
- int strokeWidth = Base::_strokeWidth;
- // If we're going to fill the inside, draw a slightly thicker border
- // so we can blend the inside on top of it.
- if (fill_m != Base::kFillDisabled) strokeWidth++;
-
- // TODO: A gradient effect on the bevel
- PixelType color1, color2;
- color1 = Base::_bevel ? Base::_bevelColor : color;
- color2 = color;
+ int sw = 0, sp = 0;
+ int short_h = h - 2 * r;
+ int hp = h * pitch;
+ int strokeWidth = Base::_strokeWidth;
- while (sw++ < strokeWidth) {
- colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color1);
- colorFill<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color2);
- sp += pitch;
+ while (sw++ < strokeWidth) {
+ this->blendFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color, alpha_b); // bottom
+ this->blendFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color, alpha_t); // top
- x = r - (sw - 1);
- y = 0;
- T = 0;
- px = pitch * x;
- py = 0;
+ sp += pitch;
- while (x > y++) {
- WU_ALGORITHM();
+ x = r - (sw - 1);
+ y = 0;
+ T = 0;
+ px = pitch * x;
+ py = 0;
- // sw == 1: outside, sw = _strokeWidth: inside
- // We always draw the outer edge AAed, but the inner edge
- // only when the inside isn't filled
- if (sw != strokeWidth || fill_m != Base::kFillDisabled)
- a2 = 255;
+ int alphaStep_tr = ((alpha_t - alpha_r)/(x+1));
+ int alphaStep_br = ((alpha_r - alpha_b)/(x+1));
+ int alphaStep_bl = ((alpha_b - alpha_l)/(x+1));
+ int alphaStep_tl = ((alpha_l - alpha_t)/(x+1));
- // inner arc
- WU_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - pitch), py, a2);
+ while (x > y++) {
+ WU_ALGORITHM();
- if (sw == 1) // outer arc
- WU_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
+ // sw == 1: outside, sw = _strokeWidth: inside
+ // We always draw the outer edge AAed, but the inner edge
+ // only when the inside isn't filled
+ if (sw != strokeWidth || fill_m != Base::kFillDisabled)
+ a2 = 255;
+
+ // inner arc
+ WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_t - (alphaStep_tr * y)) << 8) * a2) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_r - (alphaStep_br * y)) << 8) * a2) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_b - (alphaStep_bl * y)) << 8) * a2) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_l - (alphaStep_tl * y)) << 8) * a2) >> 16));
+
+ WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a2) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_b + (alphaStep_br * y)) << 8) * a2) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_l + (alphaStep_bl * y)) << 8) * a2) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_t + (alphaStep_tl * y)) << 8) * a2) >> 16));
+
+ // outer arc
+ if (sw == 1) {
+ WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, x, y, px, py, (uint8)((uint32)(((alpha_t - (alphaStep_tr * y)) << 8) * a1) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, x, y, px, py, (uint8)((uint32)(((alpha_r - (alphaStep_br * y)) << 8) * a1) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, x, y, px, py, (uint8)((uint32)(((alpha_b - (alphaStep_bl * y)) << 8) * a1) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, x, y, px, py, (uint8)((uint32)(((alpha_l - (alphaStep_tl * y)) << 8) * a1) >> 16));
+
+ WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, x, y, px, py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a1) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, x, y, px, py, (uint8)((uint32)(((alpha_b + (alphaStep_br * y)) << 8) * a1) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, x, y, px, py, (uint8)((uint32)(((alpha_l + (alphaStep_bl * y)) << 8) * a1) >> 16));
+ WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, x, y, px, py, (uint8)((uint32)(((alpha_t + (alphaStep_tl * y)) << 8) * a1) >> 16));
+ }
}
- }
ptr_fill += pitch * r;
- while (short_h-- >= 0) {
- colorFill<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color1);
- colorFill<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color2);
+
+ while (short_h-- >= -2) {
+ this->blendFill(ptr_fill, ptr_fill + Base::_strokeWidth, color, alpha_l); // left
+ this->blendFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color, alpha_r); // right
ptr_fill += pitch;
}
}
+}
+
+template<typename PixelType>
+void VectorRendererAA<PixelType>::
+drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ int x, y;
+ const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
+ int px, py;
+
+ uint32 rsq = r*r;
+ frac_t T = 0, oldT;
+ uint8 a1, a2;
r -= Base::_strokeWidth;
x1 += Base::_strokeWidth;
@@ -1987,93 +2227,116 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto
h -= 2*Base::_strokeWidth;
rsq = r*r;
- if (w <= 0 || h <= 0)
- return; // Only border is visible
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
- if (fill_m != Base::kFillDisabled) {
- if (fill_m == Base::kFillBackground)
- color = Base::_bgColor;
+ int short_h = h - 2 * r;
+ x = r;
+ y = 0;
+ T = 0;
+ px = pitch * x;
+ py = 0;
- PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+ if (fill_m == Base::kFillGradient) {
- int short_h = h - 2 * r;
- x = r;
- y = 0;
- T = 0;
- px = pitch * x;
- py = 0;
+ Base::precalcGradient(h);
- if (fill_m == Base::kFillGradient) {
+ PixelType color1, color2, color3, color4;
+ while (x > y++) {
+ WU_ALGORITHM();
- Base::precalcGradient(h);
+ color1 = Base::calcGradient(r - x, h);
+ color2 = Base::calcGradient(r - y, h);
+ color3 = Base::calcGradient(h - r + x, h);
+ color4 = Base::calcGradient(h - r + y, h);
- PixelType color1, color2, color3, color4;
- while (x > y++) {
- WU_ALGORITHM();
+ Base::gradientFill(ptr_tl - x - py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, r - y);
- color1 = Base::calcGradient(r - x, h);
- color2 = Base::calcGradient(r - y, h);
- color3 = Base::calcGradient(h - r + x, h);
- color4 = Base::calcGradient(h - r + y, h);
+ // Only fill each horizontal line once (or we destroy
+ // the gradient effect at the edges)
+ if (T < oldT || y == 1)
+ Base::gradientFill(ptr_tl - y - px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, r - x);
- Base::gradientFill(ptr_tl - x - py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, r - y);
+ Base::gradientFill(ptr_bl - x + py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, h - r + y);
- // Only fill each horizontal line once (or we destroy
- // the gradient effect at the edges)
- if (T < oldT || y == 1)
- Base::gradientFill(ptr_tl - y - px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, r - x);
+ // Only fill each horizontal line once (or we destroy
+ // the gradient effect at the edges)
+ if (T < oldT || y == 1)
+ Base::gradientFill(ptr_bl - y + px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, h - r + x);
- Base::gradientFill(ptr_bl - x + py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, h - r + y);
+ // This shape is used for dialog backgrounds.
+ // If we're drawing on top of an empty overlay background,
+ // and the overlay supports alpha, we have to do AA by
+ // setting the dest alpha channel, instead of blending with
+ // dest color channels.
+ if (!g_system->hasFeature(OSystem::kFeatureOverlaySupportsAlpha))
+ WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelPtr);
+ else
+ WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelDestAlphaPtr);
+ }
- // Only fill each horizontal line once (or we destroy
- // the gradient effect at the edges)
- if (T < oldT || y == 1)
- Base::gradientFill(ptr_bl - y + px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, h - r + x);
-
- // This shape is used for dialog backgrounds.
- // If we're drawing on top of an empty overlay background,
- // and the overlay supports alpha, we have to do AA by
- // setting the dest alpha channel, instead of blending with
- // dest color channels.
- if (!g_system->hasFeature(OSystem::kFeatureOverlaySupportsAlpha))
- WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelPtr);
- else
- WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelDestAlphaPtr);
- }
+ ptr_fill += pitch * r;
+ while (short_h-- >= 0) {
+ Base::gradientFill(ptr_fill, w + 1, x1, r++);
+ ptr_fill += pitch;
+ }
- ptr_fill += pitch * r;
- while (short_h-- >= 0) {
- Base::gradientFill(ptr_fill, w + 1, x1, r++);
- ptr_fill += pitch;
- }
+ } else {
- } else {
+ while (x > 1 + y++) {
+ WU_ALGORITHM();
- while (x > 1 + y++) {
- WU_ALGORITHM();
+ colorFill<PixelType>(ptr_tl - x - py + 1, ptr_tr + x - py, color);
+ if (T < oldT || y == 1)
+ colorFill<PixelType>(ptr_tl - y - px + 1, ptr_tr + y - px, color);
- colorFill<PixelType>(ptr_tl - x - py + 1, ptr_tr + x - py, color);
- if (T < oldT || y == 1)
- colorFill<PixelType>(ptr_tl - y - px + 1, ptr_tr + y - px, color);
+ colorFill<PixelType>(ptr_bl - x + py + 1, ptr_br + x + py, color);
+ if (T < oldT || y == 1)
+ colorFill<PixelType>(ptr_bl - y + px + 1, ptr_br + y + px, color);
- colorFill<PixelType>(ptr_bl - x + py + 1, ptr_br + x + py, color);
- if (T < oldT || y == 1)
- colorFill<PixelType>(ptr_bl - y + px + 1, ptr_br + y + px, color);
+ WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
+ }
- WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
- }
+ ptr_fill += pitch * r;
+ while (short_h-- >= 0) {
+ colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
+ }
+ }
+}
- ptr_fill += pitch * r;
- while (short_h-- >= 0) {
- colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color);
- ptr_fill += pitch;
- }
+template<typename PixelType>
+void VectorRendererAA<PixelType>::
+drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ const uint8 borderAlpha_t = 0;
+ const uint8 borderAlpha_r = 127;
+ const uint8 borderAlpha_b = 255;
+ const uint8 borderAlpha_l = 63;
+
+ const uint8 bevelAlpha_t = 255;
+ const uint8 bevelAlpha_r = 31;
+ const uint8 bevelAlpha_b = 0;
+ const uint8 bevelAlpha_l = 127;
+
+ if (Base::_strokeWidth) {
+ if (r != 0 && Base::_bevel > 0) {
+ drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, borderAlpha_t, borderAlpha_r, borderAlpha_b, borderAlpha_l);
+ drawBorderRoundedSquareAlg(x1, y1, r, w, h, Base::_bevelColor, fill_m, bevelAlpha_t, bevelAlpha_r, bevelAlpha_b, bevelAlpha_l);
+ } else {
+ drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, 255, 255, 255, 255);
}
}
+
+ // If only border is visible
+ if ((!(w <= 0 || h <= 0)) && (fill_m != Base::kFillDisabled)) {
+ if (fill_m == Base::kFillBackground)
+ drawInteriorRoundedSquareAlg(x1, y1, r, w, h, Base::_bgColor, fill_m);
+ else
+ drawInteriorRoundedSquareAlg(x1, y1, r, w, h, color, fill_m);
+ }
}
/** CIRCLES **/
diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h
index 4ed80cb55f..c035ca0e19 100644
--- a/graphics/VectorRendererSpec.h
+++ b/graphics/VectorRendererSpec.h
@@ -61,7 +61,7 @@ public:
}
void drawString(const Graphics::Font *font, const Common::String &text,
const Common::Rect &area, Graphics::TextAlign alignH,
- GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool elipsis);
+ GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool elipsis, const Common::Rect &textDrawableArea = Common::Rect(0, 0, 0, 0));
void setFgColor(uint8 r, uint8 g, uint8 b) { _fgColor = _format.RGBToColor(r, g, b); }
void setBgColor(uint8 r, uint8 g, uint8 b) { _bgColor = _format.RGBToColor(r, g, b); }
@@ -158,6 +158,12 @@ protected:
virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h,
PixelType color, FillMode fill_m);
+ virtual void drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h,
+ PixelType color, FillMode fill_m, uint8 alpha_t, uint8 alpha_r, uint8 alpha_b, uint8 alpha_l);
+
+ virtual void drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h,
+ PixelType color, FillMode fill_m);
+
virtual void drawSquareAlg(int x, int y, int w, int h,
PixelType color, FillMode fill_m);
@@ -174,6 +180,8 @@ protected:
PixelType color, VectorRenderer::FillMode fill_m,
int baseLeft = 0, int baseRight = 0);
+ virtual void drawTabShadow(int x, int y, int w, int h, int r);
+
virtual void drawBevelTabAlg(int x, int y, int w, int h,
int bevel, PixelType topColor, PixelType bottomColor,
int baseLeft = 0, int baseRight = 0);
@@ -186,10 +194,10 @@ protected:
* There functions may be overloaded in inheriting classes to improve performance
* in the slowest platforms where pixel alpha blending just doesn't cut it.
*
- * @param blur Intensity/size of the shadow.
+ * @param offset Intensity/size of the shadow.
*/
- virtual void drawSquareShadow(int x, int y, int w, int h, int blur);
- virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur);
+ virtual void drawSquareShadow(int x, int y, int w, int h, int offset);
+ virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int offset);
/**
* Calculates the color gradient on a given point.
@@ -292,10 +300,12 @@ protected:
*/
virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
- virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) {
- Base::drawRoundedSquareShadow(x, y, r, w, h, blur);
-// VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur,
-// Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2));
+ virtual void drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m, uint8 alpha_t, uint8 alpha_l, uint8 alpha_r, uint8 alpha_b);
+
+ virtual void drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
+
+ virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int offset) {
+ Base::drawRoundedSquareShadow(x, y, r, w, h, offset);
}
virtual void drawTabAlg(int x, int y, int w, int h, int r,
diff --git a/graphics/font.cpp b/graphics/font.cpp
index 3b00cd8568..a852274b06 100644
--- a/graphics/font.cpp
+++ b/graphics/font.cpp
@@ -128,7 +128,7 @@ void Font::drawString(Surface *dst, const Common::String &sOld, int x, int y, in
w = getCharWidth(cur);
if (x+w > rightX)
break;
- if (x >= leftX)
+ if (x+w >= leftX)
drawChar(dst, str[i], x, y, color);
x += w;
}