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authorVicent Marti2008-05-18 13:09:37 +0000
committerVicent Marti2008-05-18 13:09:37 +0000
commit96dd1cbed3fe31d42e3deec35cace115c077c3ee (patch)
treeb00c632e724d09c349b858afda13804f03c835dd /graphics
parent55cfae33e9b54d10b602eb9ecc52aee294408a2f (diff)
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- Massive cleanup
- Documentation update - Boundaries check svn-id: r32169
Diffstat (limited to 'graphics')
-rw-r--r--graphics/VectorRenderer.cpp591
-rw-r--r--graphics/VectorRenderer.h139
2 files changed, 423 insertions, 307 deletions
diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp
index 221f525820..d626c2aa51 100644
--- a/graphics/VectorRenderer.cpp
+++ b/graphics/VectorRenderer.cpp
@@ -25,38 +25,19 @@
#include "common/util.h"
#include "graphics/surface.h"
-#include "graphics/VectorRenderer.h"
#include "graphics/colormasks.h"
#include "common/system.h"
#include "common/events.h"
-inline uint32 fp_sqroot(uint32 x) {
- register uint32 root, remHI, remLO, testDIV, count;
-
- root = 0;
- remHI = 0;
- remLO = x;
- count = 23;
-
- do {
- remHI = (remHI << 2) | (remLO >> 30);
- remLO <<= 2;
- root <<= 1;
- testDIV = (root << 1) + 1;
-
- if (remHI >= testDIV) {
- remHI -= testDIV;
- root++;
- }
- } while (count--);
-
- return root;
-}
+#include "graphics/VectorRenderer.h"
namespace Graphics {
+/********************************************************************
+ * DEBUG FUNCTIONS
+ ********************************************************************/
VectorRenderer *createRenderer() {
- return new VectorRendererAA<uint16, ColorMasks<565> >;
+ return new VectorRendererSpec<uint16, ColorMasks<565> >;
}
@@ -114,10 +95,153 @@ void vector_renderer_test(OSystem *_system) {
_system->hideOverlay();
}
+/********************************************************************
+ * MISCELANEOUS functions
+ ********************************************************************/
+/** Fixed point SQUARE ROOT **/
+inline uint32 fp_sqroot(uint32 x) {
+ register uint32 root, remHI, remLO, testDIV, count;
+
+ root = 0;
+ remHI = 0;
+ remLO = x;
+ count = 23;
+
+ do {
+ remHI = (remHI << 2) | (remLO >> 30);
+ remLO <<= 2;
+ root <<= 1;
+ testDIV = (root << 1) + 1;
+
+ if (remHI >= testDIV) {
+ remHI -= testDIV;
+ root++;
+ }
+ } while (count--);
+
+ return root;
+}
+
+/** HELPER MACROS for BESENHALM's circle drawing algorithm **/
+#define __BE_ALGORITHM() { \
+ if (f >= 0) { \
+ y--; \
+ ddF_y += 2; \
+ f += ddF_y; \
+ py -= pitch; \
+ } \
+ px += pitch; \
+ ddF_x += 2; \
+ f += ddF_x + 1; \
+}
+
+#define __BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
+ *(ptr1 + (y) - (px)) = color; \
+ *(ptr1 + (x) - (py)) = color; \
+ *(ptr2 - (x) - (py)) = color; \
+ *(ptr2 - (y) - (px)) = color; \
+ *(ptr3 - (y) + (px)) = color; \
+ *(ptr3 - (x) + (py)) = color; \
+ *(ptr4 + (x) + (py)) = color; \
+ *(ptr4 + (y) + (px)) = color; \
+}
+
+#define __BE_RESET() { \
+ f = 1 - r; \
+ ddF_x = 0; ddF_y = -2 * r; \
+ x = 0; y = r; px = 0; py = pitch * r; \
+}
+
+/** HELPER MACROS for WU's circle drawing algorithm **/
+#define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \
+ blendPixelPtr(ptr1 + (y) - (px), color, a); \
+ blendPixelPtr(ptr1 + (x) - (py), color, a); \
+ blendPixelPtr(ptr2 - (x) - (py), color, a); \
+ blendPixelPtr(ptr2 - (y) - (px), color, a); \
+ blendPixelPtr(ptr3 - (y) + (px), color, a); \
+ blendPixelPtr(ptr3 - (x) + (py), color, a); \
+ blendPixelPtr(ptr4 + (x) + (py), color, a); \
+ blendPixelPtr(ptr4 + (y) + (px), color, a); \
+}
+
+#define __WU_ALGORITHM() { \
+ oldT = T; \
+ T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; \
+ py += p; \
+ if (T < oldT) { \
+ x--; px -= p; \
+ } \
+ a2 = (T >> 8); \
+ a1 = ~a2; \
+}
+
+/********************************************************************
+ * Primitive shapes drawing - Public API calls - VectorRendererSpec
+ ********************************************************************/
+/** LINES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawLine(int x1, int y1, int x2, int y2) {
+ x1 = CLIP(x1, 0, (int)Base::_activeSurface->w);
+ x2 = CLIP(x2, 0, (int)Base::_activeSurface->w);
+ y1 = CLIP(y1, 0, (int)Base::_activeSurface->h);
+ y2 = CLIP(y2, 0, (int)Base::_activeSurface->h);
+
+ // we draw from top to bottom
+ if (y2 < y1) {
+ SWAP(x1, x2);
+ SWAP(y1, y2);
+ }
+
+ int dx = ABS(x2 - x1);
+ int dy = ABS(y2 - y1);
+
+ // this is a point, not a line. stoopid.
+ if (dy == 0 && dx == 0)
+ return;
+
+ if (Base::_strokeWidth == 0)
+ return;
+
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ int pitch = Base::surfacePitch();
+
+ if (dy == 0) { // horizontal lines
+ // these can be filled really fast with a single memset.
+ // TODO: Platform specific ASM in set_to, would make this thing fly
+ Common::set_to(ptr, ptr + dx + 1, (PixelType)_fgColor);
+
+ } else if (dx == 0) { // vertical lines
+ // these ones use a static pitch increase.
+ while (y1++ <= y2) {
+ *ptr = (PixelType)_fgColor;
+ ptr += pitch;
+ }
+
+ } else if (ABS(dx) == ABS(dy)) { // diagonal lines
+ // these ones also use a fixed pitch increase
+ pitch += (x2 > x1) ? 1 : -1;
+
+ while (dy--) {
+ *ptr = (PixelType)_fgColor;
+ ptr += pitch;
+ }
+
+ } else { // generic lines, use the standard algorithm...
+ drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor);
+ }
+}
+
+/** CIRCLES **/
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawCircle(int x, int y, int r) {
- if (Base::_fillMode != kNoFill && Base::_shadowOffset) {
+ if (x + r > Base::_activeSurface->w || y + r > Base::_activeSurface->h)
+ return;
+
+ if (Base::_fillMode != kNoFill && Base::_shadowOffset
+ && x + r + Base::_shadowOffset < Base::_activeSurface->w
+ && y + r + Base::_shadowOffset < Base::_activeSurface->h) {
drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kForegroundFill);
}
@@ -146,10 +270,16 @@ drawCircle(int x, int y, int r) {
}
}
+/** SQUARES **/
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawSquare(int x, int y, int w, int h) {
- if (Base::_fillMode != kNoFill && Base::_shadowOffset) {
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h)
+ return;
+
+ if (Base::_fillMode != kNoFill && Base::_shadowOffset
+ && x + w + Base::_shadowOffset < Base::_activeSurface->w
+ && y + h + Base::_shadowOffset < Base::_activeSurface->h) {
drawSquareShadow(x, y, w, h, Base::_shadowOffset);
}
@@ -176,10 +306,16 @@ drawSquare(int x, int y, int w, int h) {
}
}
+/** ROUNDED SQUARES **/
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawRoundedSquare(int x, int y, int r, int w, int h) {
- if (Base::_fillMode != kNoFill && Base::_shadowOffset) {
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h)
+ return;
+
+ if (Base::_fillMode != kNoFill && Base::_shadowOffset
+ && x + w + Base::_shadowOffset < Base::_activeSurface->w
+ && y + h + Base::_shadowOffset < Base::_activeSurface->h) {
drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset);
}
@@ -212,6 +348,10 @@ drawRoundedSquare(int x, int y, int r, int w, int h) {
}
}
+/********************************************************************
+ * Aliased Primitive drawing ALGORITHMS - VectorRendererSpec
+ ********************************************************************/
+/** SQUARE ALGORITHM **/
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m) {
@@ -244,42 +384,7 @@ drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m) {
}
}
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawSquareShadow(int x, int y, int w, int h, int blur) {
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur);
- int pitch = Base::surfacePitch();
- int i, j;
-
- i = h - blur;
-
- while (i--) {
- j = blur;
- while (j--)
- blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur);
- ptr += pitch;
- }
-
- ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1);
-
- while (i++ < blur) {
- j = w - blur;
- while (j--)
- blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur);
- ptr += pitch;
- }
-
- ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h);
-
- i = 0;
- while (i++ < blur) {
- j = blur - 1;
- while (j--)
- blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur));
- ptr += pitch;
- }
-}
-
+/** GENERIC LINE ALGORITHM **/
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType,PixelFormat>::
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
@@ -327,160 +432,89 @@ drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
*ptr = (PixelType)color;
}
-
+/** ROUNDED SQUARE ALGORITHM **/
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
-blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
- if (alpha == 255) {
- *ptr = color;
- return;
- }
-
- register int idst = *ptr;
- register int isrc = color;
-
- *ptr = (PixelType)(
- (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
- ((int)(((int)(isrc & PixelFormat::kRedMask) -
- (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
- (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
- ((int)(((int)(isrc & PixelFormat::kGreenMask) -
- (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
- (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
- ((int)(((int)(isrc & PixelFormat::kBlueMask) -
- (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
-}
-
-
-template<typename PixelType, typename PixelFormat>
-void VectorRendererAA<PixelType, PixelFormat>::
-drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
-
- PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
int pitch = Base::surfacePitch();
- int xdir = (x2 > x1) ? 1 : -1;
- uint16 error_tmp, error_acc, gradient;
- uint8 alpha;
-
- *ptr = (PixelType)color;
-
- if (dx > dy) {
- gradient = (uint32)(dy << 16) / (uint32)dx;
- error_acc = 0;
+ int sw = 0, sp = 0, hp = h * pitch;
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
- while (--dx) {
- error_tmp = error_acc;
- error_acc += gradient;
+ int real_radius = r;
+ int short_h = h - (2 * r) + 2;
+ int long_h = h;
- if (error_acc <= error_tmp)
- ptr += pitch;
+ if (fill_m == kNoFill) {
+ while (sw++ < Base::_strokeWidth) {
+ Common::set_to(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
+ Common::set_to(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
+ sp += pitch;
- ptr += xdir;
- alpha = (error_acc >> 8);
+ __BE_RESET();
+ r--;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
- blendPixelPtr(ptr, color, ~alpha);
- blendPixelPtr(ptr + pitch, color, alpha);
+ if (Base::_strokeWidth > 1) {
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
+ }
+ }
}
- } else {
- gradient = (uint32)(dx << 16) / (uint32)dy;
- error_acc = 0;
-
- while (--dy) {
- error_tmp = error_acc;
- error_acc += gradient;
-
- if (error_acc <= error_tmp)
- ptr += xdir;
-
- ptr += pitch;
- alpha = (error_acc >> 8);
- blendPixelPtr(ptr, color, ~alpha);
- blendPixelPtr(ptr + xdir, color, alpha);
+ ptr_fill += pitch * real_radius;
+ while (short_h--) {
+ Common::set_to(ptr_fill, ptr_fill + Base::_strokeWidth, color);
+ Common::set_to(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
}
- }
-
- Base::putPixel(x2, y2, color);
-}
-
-template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawLine(int x1, int y1, int x2, int y2) {
- // we draw from top to bottom
- if (y2 < y1) {
- SWAP(x1, x2);
- SWAP(y1, y2);
- }
-
- int dx = ABS(x2 - x1);
- int dy = ABS(y2 - y1);
+ } else {
+ __BE_RESET();
- // this is a point, not a line. stoopid.
- if (dy == 0 && dx == 0)
- return;
+ if (fill_m == kGradientFill) {
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ Common::set_to(ptr_tl - x - py, ptr_tr + x - py, calcGradient(real_radius - y, long_h));
+ Common::set_to(ptr_tl - y - px, ptr_tr + y - px, calcGradient(real_radius - x, long_h));
- if (Base::_strokeWidth == 0)
- return;
+ Common::set_to(ptr_bl - x + py, ptr_br + x + py, calcGradient(long_h - r + y, long_h));
+ Common::set_to(ptr_bl - y + px, ptr_br + y + px, calcGradient(long_h - r + x, long_h));
+ }
+ } else {
+ while (x++ < y) {
+ __BE_ALGORITHM();
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
- int pitch = Base::surfacePitch();
+ Common::set_to(ptr_tl - x - py, ptr_tr + x - py, color);
+ Common::set_to(ptr_tl - y - px, ptr_tr + y - px, color);
- if (dy == 0) { // horizontal lines
- // these can be filled really fast with a single memset.
- // TODO: Platform specific ASM in set_to, would make this thing fly
- Common::set_to(ptr, ptr + dx + 1, (PixelType)_fgColor);
+ Common::set_to(ptr_bl - x + py, ptr_br + x + py, color);
+ Common::set_to(ptr_bl - y + px, ptr_br + y + px, color);
- } else if (dx == 0) { // vertical lines
- // these ones use a static pitch increase.
- while (y1++ <= y2) {
- *ptr = (PixelType)_fgColor;
- ptr += pitch;
+ // FIXME: maybe not needed at all?
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+ }
}
- } else if (ABS(dx) == ABS(dy)) { // diagonal lines
- // these ones also use a fixed pitch increase
- pitch += (x2 > x1) ? 1 : -1;
-
- while (dy--) {
- *ptr = (PixelType)_fgColor;
- ptr += pitch;
+ ptr_fill += pitch * r;
+ while (short_h--) {
+ if (fill_m == kGradientFill)
+ color = calcGradient(real_radius++, long_h);
+ Common::set_to(ptr_fill, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
}
-
- } else { // generic lines, use the standard algorithm...
- drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor);
}
}
-#define __BE_ALGORITHM() { \
- if (f >= 0) { \
- y--; \
- ddF_y += 2; \
- f += ddF_y; \
- py -= pitch; \
- } \
- px += pitch; \
- ddF_x += 2; \
- f += ddF_x + 1; \
-}
-
-#define __BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
- *(ptr1 + (y) - (px)) = color; \
- *(ptr1 + (x) - (py)) = color; \
- *(ptr2 - (x) - (py)) = color; \
- *(ptr2 - (y) - (px)) = color; \
- *(ptr3 - (y) + (px)) = color; \
- *(ptr3 - (x) + (py)) = color; \
- *(ptr4 + (x) + (py)) = color; \
- *(ptr4 + (y) + (px)) = color; \
-}
-
-#define __BE_RESET() { \
- f = 1 - r; \
- ddF_x = 0; ddF_y = -2 * r; \
- x = 0; y = r; px = 0; py = pitch * r; \
-}
-
-
+/** CIRCLE ALGORITHM **/
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawCircleAlg(int x1, int y1, int r, PixelType color, FillMode fill_m) {
@@ -523,6 +557,46 @@ drawCircleAlg(int x1, int y1, int r, PixelType color, FillMode fill_m) {
}
}
+
+/********************************************************************
+ * SHADOW drawing algorithms - VectorRendererSpec
+ ********************************************************************/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawSquareShadow(int x, int y, int w, int h, int blur) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur);
+ int pitch = Base::surfacePitch();
+ int i, j;
+
+ i = h - blur;
+
+ while (i--) {
+ j = blur;
+ while (j--)
+ blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur);
+ ptr += pitch;
+ }
+
+ ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1);
+
+ while (i++ < blur) {
+ j = w - blur;
+ while (j--)
+ blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur);
+ ptr += pitch;
+ }
+
+ ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h);
+
+ i = 0;
+ while (i++ < blur) {
+ j = blur - 1;
+ while (j--)
+ blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur));
+ ptr += pitch;
+ }
+}
+
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) {
@@ -578,109 +652,63 @@ drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) {
}
}
+
+/********************************************************************
+ * ANTIALIASED PRIMITIVES drawing algorithms - VectorRendererAA
+ ********************************************************************/
+/** LINES **/
template<typename PixelType, typename PixelFormat>
-void VectorRendererSpec<PixelType, PixelFormat>::
-drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m) {
- int f, ddF_x, ddF_y;
- int x, y, px, py;
+void VectorRendererAA<PixelType, PixelFormat>::
+drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
+
+ PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
int pitch = Base::surfacePitch();
- int sw = 0, sp = 0, hp = h * pitch;
-
- PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
- PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
- PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
- PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
- PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+ int xdir = (x2 > x1) ? 1 : -1;
+ uint16 error_tmp, error_acc, gradient;
+ uint8 alpha;
- int real_radius = r;
- int short_h = h - (2 * r) + 2;
- int long_h = h;
+ *ptr = (PixelType)color;
- if (fill_m == kNoFill) {
- while (sw++ < Base::_strokeWidth) {
- Common::set_to(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
- Common::set_to(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
- sp += pitch;
+ if (dx > dy) {
+ gradient = (uint32)(dy << 16) / (uint32)dx;
+ error_acc = 0;
- __BE_RESET();
- r--;
-
- while (x++ < y) {
- __BE_ALGORITHM();
- __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+ while (--dx) {
+ error_tmp = error_acc;
+ error_acc += gradient;
- if (Base::_strokeWidth > 1) {
- __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
- __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
- }
- }
- }
+ if (error_acc <= error_tmp)
+ ptr += pitch;
- ptr_fill += pitch * real_radius;
- while (short_h--) {
- Common::set_to(ptr_fill, ptr_fill + Base::_strokeWidth, color);
- Common::set_to(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
- ptr_fill += pitch;
+ ptr += xdir;
+ alpha = (error_acc >> 8);
+
+ blendPixelPtr(ptr, color, ~alpha);
+ blendPixelPtr(ptr + pitch, color, alpha);
}
} else {
- __BE_RESET();
-
- if (fill_m == kGradientFill) {
- while (x++ < y) {
- __BE_ALGORITHM();
- Common::set_to(ptr_tl - x - py, ptr_tr + x - py, calcGradient(real_radius - y, long_h));
- Common::set_to(ptr_tl - y - px, ptr_tr + y - px, calcGradient(real_radius - x, long_h));
-
- Common::set_to(ptr_bl - x + py, ptr_br + x + py, calcGradient(long_h - r + y, long_h));
- Common::set_to(ptr_bl - y + px, ptr_br + y + px, calcGradient(long_h - r + x, long_h));
- }
- } else {
- while (x++ < y) {
- __BE_ALGORITHM();
+ gradient = (uint32)(dx << 16) / (uint32)dy;
+ error_acc = 0;
- Common::set_to(ptr_tl - x - py, ptr_tr + x - py, color);
- Common::set_to(ptr_tl - y - px, ptr_tr + y - px, color);
+ while (--dy) {
+ error_tmp = error_acc;
+ error_acc += gradient;
- Common::set_to(ptr_bl - x + py, ptr_br + x + py, color);
- Common::set_to(ptr_bl - y + px, ptr_br + y + px, color);
+ if (error_acc <= error_tmp)
+ ptr += xdir;
- // FIXME: maybe not needed at all?
- __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
- }
- }
+ ptr += pitch;
+ alpha = (error_acc >> 8);
- ptr_fill += pitch * r;
- while (short_h--) {
- if (fill_m == kGradientFill)
- color = calcGradient(real_radius++, long_h);
- Common::set_to(ptr_fill, ptr_fill + w + 1, color);
- ptr_fill += pitch;
+ blendPixelPtr(ptr, color, ~alpha);
+ blendPixelPtr(ptr + xdir, color, alpha);
}
}
-}
-
-#define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \
- blendPixelPtr(ptr1 + (y) - (px), color, a); \
- blendPixelPtr(ptr1 + (x) - (py), color, a); \
- blendPixelPtr(ptr2 - (x) - (py), color, a); \
- blendPixelPtr(ptr2 - (y) - (px), color, a); \
- blendPixelPtr(ptr3 - (y) + (px), color, a); \
- blendPixelPtr(ptr3 - (x) + (py), color, a); \
- blendPixelPtr(ptr4 + (x) + (py), color, a); \
- blendPixelPtr(ptr4 + (y) + (px), color, a); \
-}
-#define __WU_ALGORITHM() { \
- oldT = T; \
- T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; \
- py += p; \
- if (T < oldT) { \
- x--; px -= p; \
- } \
- a2 = (T >> 8); \
- a1 = ~a2; \
+ Base::putPixel(x2, y2, color);
}
+/** ROUNDED SQUARES **/
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
@@ -750,6 +778,7 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto
}
}
+/** CIRCLES **/
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index 028b0ba74a..def6b1e2be 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -51,23 +51,18 @@ void vector_renderer_test(OSystem *_system);
* @see VectorRendererAA
*/
class VectorRenderer {
-
public:
VectorRenderer() : _shadowOffset(0), _fillMode(kNoFill), _activeSurface(NULL), _strokeWidth(1), _gradientFactor(1) {}
virtual ~VectorRenderer() {}
- enum FillMode {
+ /** Specified the way in which a shape is filled */
+ static enum FillMode {
kNoFill = 0,
kForegroundFill = 1,
kBackgroundFill = 2,
kGradientFill = 3
};
-/* enum ColorMode {
- kForegroundColor,
- kBackgroundColor
- }; */
-
/**
* Draws a line by considering the special cases for optimization.
*
@@ -157,6 +152,17 @@ public:
*/
virtual void setBgColor(uint8 r, uint8 g, uint8 b) = 0;
+ /**
+ * Set the active gradient color. All shapes drawn using kGradientFill
+ * as their fill mode will use this VERTICAL gradient as their fill color.
+ *
+ * @param r1 value of the red color byte for the start color
+ * @param g1 value of the green color byte for the start color
+ * @param b1 value of the blue color byte for the start color
+ * @param r2 value of the red color byte for the end color
+ * @param g2 value of the green color byte for the end color
+ * @param b2 value of the blue color byte for the end color
+ */
virtual void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) = 0;
/**
@@ -170,10 +176,10 @@ public:
}
/**
- * Fills the active surface with the specified fg/bg color.
+ * Fills the active surface with the specified fg/bg color or the active gradient.
* Defaults to using the active Foreground color for filling.
*
- * @param mode Color mode (bg or fg color) used to fill.
+ * @param mode Fill mode (bg, fg or gradient) used to fill the surface
*/
virtual void fillSurface(FillMode mode = kForegroundFill) = 0;
@@ -197,7 +203,7 @@ public:
/**
* Sets the stroke width. All shapes drawn with a stroke will
- * have that width.
+ * have that width. Pass 0 to disable shape stroking.
*
* @param width Witdh of the stroke in pixels.
*/
@@ -207,11 +213,11 @@ public:
/**
* Enables adding shadows to all drawn primitives.
- * Shadows are drawn automatically under the shapes, at the
- * given x/y offsets.
+ * Shadows are drawn automatically under the shapes. The given offset
+ * controls their intensity and size (the higher the offset, the
+ * bigger the shadows).
*
- * @param x_offset Horizontal offset for the shadows.
- * @param y_offset Vertical offset for the shadows.
+ * @param offset Shadow offset.
* @see shadowDisable()
*/
virtual void shadowEnable(int offset) {
@@ -228,6 +234,12 @@ public:
_shadowOffset = 0;
}
+ /**
+ * Sets the multiplication factor of the active gradient.
+ *
+ * @see _gradientFactor
+ * @param factor Multiplication factor.
+ */
virtual void setGradientFactor(int factor) {
if (factor > 0)
_gradientFactor = factor;
@@ -241,8 +253,8 @@ protected:
int _shadowOffset; /** offset for drawn shadows */
int _strokeWidth; /** Width of the stroke of all drawn shapes */
- int _gradientFactor;
- int _gradientBytes[3];
+ int _gradientFactor; /** Multiplication factor of the active gradient */
+ int _gradientBytes[3]; /** Color bytes of the active gradient, used to speed up calculation */
};
@@ -304,6 +316,9 @@ public:
this->_bgColor = RGBToColor<PixelFormat>(r, g, b);
}
+ /**
+ * @see VectorRenderer::setGradientColors()
+ */
void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) {
_gradientEnd = RGBToColor<PixelFormat>(r2, g2, b2);
_gradientStart = RGBToColor<PixelFormat>(r1, g1, b1);
@@ -324,9 +339,9 @@ public:
int pitch = surfacePitch();
if (mode == kBackgroundFill)
- Common::set_to(ptr, ptr + w*h, _bgColor);
+ Common::set_to(ptr, ptr + w * h, _bgColor);
else if (mode == kForegroundFill)
- Common::set_to(ptr, ptr + w*h, _fgColor);
+ Common::set_to(ptr, ptr + w * h, _fgColor);
else if (mode == kGradientFill) {
int i = h;
while (i--) {
@@ -367,22 +382,77 @@ protected:
blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha);
}
- virtual inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha);
+ /**
+ * Blends a single pixel on the surface in the given pixel pointer, using supplied color
+ * and Alpha intensity.
+ *
+ * This is implemented to prevent blendPixel() to calculate the surface pointer on each call.
+ * Optimized drawing algorithms should call this function when possible.
+ *
+ * @see blendPixel
+ * @param ptr Pointer to the pixel to blend on top of
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ virtual inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
+ if (alpha == 255) {
+ *ptr = color;
+ return;
+ }
+
+ register int idst = *ptr;
+ register int isrc = color;
+
+ *ptr = (PixelType)(
+ (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
+ ((int)(((int)(isrc & PixelFormat::kRedMask) -
+ (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
+ (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
+ ((int)(((int)(isrc & PixelFormat::kGreenMask) -
+ (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
+ (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
+ ((int)(((int)(isrc & PixelFormat::kBlueMask) -
+ (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
+ }
- /*
- * "Bresenham's Line Algorithm", as described in Wikipedia.
- * Based on the current implementation in "graphics/primitives.cpp".
+ /**
+ * PRIMITIVE DRAWING ALGORITHMS
+ *
+ * Generic algorithms for drawing all kinds of aliased primitive shapes.
+ * These may be overloaded in inheriting classes to implement platform-specific
+ * optimizations or improve looks.
*
- * Generic line drawing algorithm for the aliased renderer. Optimized with no
- * floating point operations and direct access to pixel buffer, assumes no special cases.
+ * @see VectorRendererAA
+ * @see VectorRendererAA::drawLineAlg
+ * @see VectorRendererAA::drawCircleAlg
*/
virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
virtual void drawCircleAlg(int x, int y, int r, PixelType color, FillMode fill_m);
virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m);
virtual void drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m);
+
+ /**
+ * SHADOW DRAWING ALGORITHMS
+ *
+ * Optimized versions of the primitive drawing algorithms with alpha blending
+ * for shadow drawing.
+ * There functions may be overloaded in inheriting classes to improve performance
+ * in the slowest platforms where pixel alpha blending just doesn't cut it.
+ *
+ * @param blur Intensity/size of the shadow.
+ */
virtual void drawSquareShadow(int x, int y, int w, int h, int blur);
virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur);
+ /**
+ * Calculates the color gradient on a given point.
+ * This function assumes that the gradient start/end colors have been set
+ * beforehand from the API function call.
+ *
+ * @param pos Progress of the gradient.
+ * @param max Maximum amount of the progress.
+ * @return Composite color of the gradient at the given "progress" amount.
+ */
inline PixelType calcGradient(uint32 pos, uint32 max) {
PixelType output = 0;
pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max;
@@ -395,6 +465,16 @@ protected:
return output;
}
+ /**
+ * Fills several pixels in a row with a given color and the specifed alpha blending.
+ *
+ * @see blendPixelPtr
+ * @see blendPixel
+ * @param first Pointer to the first pixel to fill.
+ * @param last Pointer to the last pixel to fill.
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) {
while (first != last)
blendPixelPtr(first++, color, alpha);
@@ -403,8 +483,8 @@ protected:
PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */
PixelType _bgColor; /** Background color currently being used to draw on the renderer */
- PixelType _gradientStart;
- PixelType _gradientEnd;
+ PixelType _gradientStart; /** Start color for the fill gradient */
+ PixelType _gradientEnd; /** End color for the fill gradient */
};
/**
@@ -445,6 +525,13 @@ protected:
*/
virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
+ /**
+ * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991,
+ * modified with corner displacement to allow drawing of squares with rounded
+ * corners.
+ *
+ * @see VectorRenderer::drawRoundedAlg()
+ */
virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
};