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author | Sven Hesse | 2010-08-08 00:52:30 +0000 |
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committer | Sven Hesse | 2010-08-08 00:52:30 +0000 |
commit | a57e53c986f8a2d67902b5ed9079112b0f69260a (patch) | |
tree | 5dffdbff316171d118b0b31ccfce76c69f9b431d /graphics | |
parent | f61a3c53151ffd9d0a7c59a5d4f7226d08ff404c (diff) | |
download | scummvm-rg350-a57e53c986f8a2d67902b5ed9079112b0f69260a.tar.gz scummvm-rg350-a57e53c986f8a2d67902b5ed9079112b0f69260a.tar.bz2 scummvm-rg350-a57e53c986f8a2d67902b5ed9079112b0f69260a.zip |
VIDEO: Add some comments, fix a style issue
svn-id: r51888
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/video/coktel_decoder.cpp | 108 | ||||
-rw-r--r-- | graphics/video/coktel_decoder.h | 11 |
2 files changed, 96 insertions, 23 deletions
diff --git a/graphics/video/coktel_decoder.cpp b/graphics/video/coktel_decoder.cpp index 15899fb13d..28a34a34ab 100644 --- a/graphics/video/coktel_decoder.cpp +++ b/graphics/video/coktel_decoder.cpp @@ -50,9 +50,11 @@ CoktelDecoder::~CoktelDecoder() { void CoktelDecoder::setSurfaceMemory(void *mem, uint16 width, uint16 height, uint8 bpp) { freeSurface(); + // Sanity checks assert((width > 0) && (height > 0)); assert(bpp == getPixelFormat().bytesPerPixel); + // Create a surface over this memory _surface.w = width; _surface.h = height; _surface.pitch = width * bpp; @@ -308,7 +310,7 @@ void CoktelDecoder::renderBlockWhole(const byte *src) { drawRect.clip(_surface.w, _surface.h); - byte *dst = ((byte *) _surface.pixels) + (drawRect.top * _surface.pitch) + drawRect.left; + byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left; for (int i = 0; i < drawRect.height(); i++) { memcpy(dst, src, drawRect.width()); @@ -324,7 +326,7 @@ void CoktelDecoder::renderBlockWhole4X(const byte *src) { drawRect.clip(_surface.w, _surface.h); - byte *dst = ((byte *) _surface.pixels) + (drawRect.top * _surface.pitch) + drawRect.left; + byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left; for (int i = 0; i < drawRect.height(); i++) { byte *dstRow = dst; const byte *srcRow = src; @@ -352,7 +354,7 @@ void CoktelDecoder::renderBlockWhole2Y(const byte *src) { int16 height = drawRect.height(); - byte *dst = ((byte *) _surface.pixels) + (drawRect.top * _surface.pitch) + drawRect.left; + byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left; while (height > 1) { memcpy(dst , src, drawRect.width()); memcpy(dst + _surface.pitch, src, drawRect.width()); @@ -373,7 +375,7 @@ void CoktelDecoder::renderBlockSparse(const byte *src) { drawRect.clip(_surface.w, _surface.h); - byte *dst = ((byte *) _surface.pixels) + (drawRect.top * _surface.pitch) + drawRect.left; + byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left; for (int i = 0; i < drawRect.height(); i++) { byte *dstRow = dst; int16 pixWritten = 0; @@ -411,7 +413,7 @@ void CoktelDecoder::renderBlockSparse2Y(const byte *src) { drawRect.clip(_surface.w, _surface.h); - byte *dst = ((byte *) _surface.pixels) + (drawRect.top * _surface.pitch) + drawRect.left; + byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left; for (int i = 0; i < drawRect.height(); i += 2) { byte *dstRow = dst; int16 pixWritten = 0; @@ -446,10 +448,19 @@ Common::Rational CoktelDecoder::getFrameRate() const { } uint32 CoktelDecoder::getTimeToNextFrame() const { - if (hasSound()) - return FixedRateVideoDecoder::getTimeToNextFrame(); + // If there is no audio, just return the static time between + // frames without any elaborate sync calculation. This is + // needed for the gob engine, since it has a lot of control + // between the videos and often plays just few frames out of + // the middle of a long video. - return (Common::Rational(1000) / _frameRate).toInt(); + if (!hasSound()) + return (Common::Rational(1000) / _frameRate).toInt(); + + // If there /is/ audio, we do need to keep video and audio + // in sync, though. + + return FixedRateVideoDecoder::getTimeToNextFrame(); } inline void CoktelDecoder::unsignedToSigned(byte *buffer, int length) { @@ -572,7 +583,10 @@ void PreIMDDecoder::processFrame() { frameSize--; if (cmd == 0) { - // Palette. Ignored by Fascination, though + // Palette. Ignored by Fascination, though. + + // NOTE: If we ever find another game using this format, + // palettes may need to be evaluated. _stream->skip(768); @@ -627,6 +641,7 @@ void PreIMDDecoder::processFrame() { _curFrame++; } +// Just a simple blit void PreIMDDecoder::renderFrame() { _dirtyRects.clear(); @@ -634,7 +649,7 @@ void PreIMDDecoder::renderFrame() { uint16 h = CLIP<int32>(_surface.h - _y, 0, _height); const byte *src = _videoBuffer; - byte *dst = (byte *) _surface.pixels + (_y * _surface.pitch) + _x; + byte *dst = (byte *)_surface.pixels + (_y * _surface.pitch) + _x; uint32 frameDataSize = _videoBufferSize; @@ -696,20 +711,25 @@ bool IMDDecoder::seek(int32 frame, int whence, bool restart) { // Try every possible way to find a file offset to that frame uint32 framePos = 0; if (frame == -1) { + // First frame, we know that position framePos = _firstFramePos; } else if (frame == 0) { + // Second frame, can be calculated from the first frame's position framePos = _firstFramePos; _stream->seek(framePos); framePos += _stream->readUint16LE() + 4; } else if (_framePos) { + // If we have an array of frame positions, use that framePos = _framePos[frame + 1]; } else if (restart && (_soundStage == kSoundNone)) { + // If we are asked to restart the video if necessary and have no + // audio to worry about, restart the video and run through the frames _curFrame = 0; _stream->seek(_firstFramePos); @@ -720,6 +740,8 @@ bool IMDDecoder::seek(int32 frame, int whence, bool restart) { return true; } else { + // Not possible + warning("IMDDecoder::seek(): Frame %d is not directly accessible", frame + 1); return false; } @@ -798,7 +820,7 @@ bool IMDDecoder::load(Common::SeekableReadStream &stream) { _features |= kFeaturesPalette; // Palette - _stream->read((byte *) _palette, 768); + _stream->read((byte *)_palette, 768); _paletteDirty = true; @@ -1106,11 +1128,13 @@ void IMDDecoder::processFrame() { } while (hasNextCmd); + // Start the audio stream if necessary if (startSound && _soundEnabled) { _mixer->playStream(_soundType, &_audioHandle, _audioStream); _soundStage = kSoundPlaying; } + // End the audio stream if necessary if ((_curFrame >= (int32)(_frameCount - 1)) && (_soundStage == kSoundPlaying)) { _audioStream->finish(); _mixer->stopHandle(_audioHandle); @@ -1121,15 +1145,39 @@ void IMDDecoder::processFrame() { } void IMDDecoder::calcFrameCoords(uint32 frame) { - if (frame == 0) - _dirtyRects.push_back(Common::Rect(_x, _y, _x + _width, _y + _height)); - else if (_frameCoords && ((_frameCoords[frame].left != -1))) - _dirtyRects.push_back(Common::Rect(_frameCoords[frame].left , _frameCoords[frame].top, - _frameCoords[frame].right + 1, _frameCoords[frame].bottom + 1)); - else if (_stdX != -1) - _dirtyRects.push_back(Common::Rect(_stdX, _stdY, _stdX + _stdWidth, _stdY + _stdHeight)); - else - _dirtyRects.push_back(Common::Rect(_x, _y, _x + _width, _y + _height)); + int16 left, top, right, bottom; + + if (frame == 0) { + // First frame is always a full "keyframe" + + left = _x; + top = _y; + right = _x + _width; + bottom = _y + _height; + } else if (_frameCoords && ((_frameCoords[frame].left != -1))) { + // We have frame coordinates for that frame + + left = _frameCoords[frame].left; + top = _frameCoords[frame].top; + right = _frameCoords[frame].right + 1; + bottom = _frameCoords[frame].bottom + 1; + } else if (_stdX != -1) { + // We have standard coordinates + + left = _stdX; + top = _stdY; + right = _stdX + _stdWidth; + bottom = _stdY + _stdHeight; + } else { + // Otherwise, it must be a full "keyframe" + + left = _x; + top = _y; + right = _x + _width; + bottom = _y + _height; + } + + _dirtyRects.push_back(Common::Rect(left, top, right, bottom)); } void IMDDecoder::videoData(uint32 size) { @@ -1141,12 +1189,16 @@ void IMDDecoder::videoData(uint32 size) { void IMDDecoder::renderFrame() { if (_dirtyRects.empty()) + // Nothing to do return; + // The area for the frame Common::Rect &rect = _dirtyRects.back(); + // Clip it by the video's visible area rect.clip(Common::Rect(_x, _y, _x + _width, _y + _height)); if (!rect.isValidRect() || rect.isEmpty()) { + // Result is empty => nothing to do _dirtyRects.pop_back(); return; } @@ -1155,7 +1207,9 @@ void IMDDecoder::renderFrame() { uint8 type = *dataPtr++; - if (type & 0x10) { // Palette data + if (type & 0x10) { + // Palette data + // One byte index int index = *dataPtr++; // 16 entries with each 3 bytes (RGB) @@ -1174,7 +1228,7 @@ void IMDDecoder::renderFrame() { if ((type == 2) && (rect.width() == _surface.w)) { // Directly uncompress onto the video surface - deLZ77((byte *) _surface.pixels, dataPtr); + deLZ77((byte *)_surface.pixels, dataPtr); return; } @@ -1198,10 +1252,14 @@ void IMDDecoder::renderFrame() { void IMDDecoder::nextSoundSlice(bool hasNextCmd) { if (hasNextCmd || !_soundEnabled) { + // Skip sound + _stream->skip(_soundSliceSize); return; } + // Read, convert, queue + byte *soundBuf = (byte *)malloc(_soundSliceSize); _stream->read(soundBuf, _soundSliceSize); @@ -1214,10 +1272,14 @@ bool IMDDecoder::initialSoundSlice(bool hasNextCmd) { int dataLength = _soundSliceSize * _soundSlicesCount; if (hasNextCmd || !_soundEnabled) { + // Skip sound + _stream->skip(dataLength); return false; } + // Read, convert, queue + byte *soundBuf = (byte *)malloc(dataLength); _stream->read(soundBuf, dataLength); @@ -1232,6 +1294,8 @@ void IMDDecoder::emptySoundSlice(bool hasNextCmd) { if (hasNextCmd || !_soundEnabled) return; + // Create an empty sound buffer and queue it + byte *soundBuf = (byte *)malloc(_soundSliceSize); memset(soundBuf, 0, _soundSliceSize); diff --git a/graphics/video/coktel_decoder.h b/graphics/video/coktel_decoder.h index 2c47951be9..8bba71ebcd 100644 --- a/graphics/video/coktel_decoder.h +++ b/graphics/video/coktel_decoder.h @@ -99,6 +99,7 @@ public: /** Return that embedded file. */ virtual Common::MemoryReadStream *getEmbeddedFile(const Common::String &fileName) const; + // VideoDecoder interface void close(); @@ -168,18 +169,22 @@ protected: Audio::QueuingAudioStream *_audioStream; Audio::SoundHandle _audioHandle; + // Surface management bool hasSurface(); void createSurface(); void freeSurface(); + // Decompression void deLZ77(byte *dest, byte *src); + // Block rendering void renderBlockWhole (const byte *src); void renderBlockWhole4X (const byte *src); void renderBlockWhole2Y (const byte *src); void renderBlockSparse (const byte *src); void renderBlockSparse2Y(const byte *src); + // Sound helper functions inline void unsignedToSigned(byte *buffer, int length); @@ -215,6 +220,7 @@ private: byte *_videoBuffer; uint32 _videoBufferSize; + // Frame decoding void processFrame(); void renderFrame(); }; @@ -295,19 +301,22 @@ private: int16 _soundSliceSize; int16 _soundSlicesCount; + // Loading helper functions bool loadCoordinates(); bool loadFrameTableOffsets(uint32 &framePosPos, uint32 &frameCoordsPos); bool assessVideoProperties(); bool assessAudioProperties(); bool loadFrameTables(uint32 framePosPos, uint32 frameCoordsPos); + // Frame decoding void processFrame(); - void calcFrameCoords(uint32 frame); + // Video void videoData(uint32 size); void renderFrame(); + // Sound void nextSoundSlice(bool hasNextCmd); bool initialSoundSlice(bool hasNextCmd); void emptySoundSlice(bool hasNextCmd); |