diff options
author | athrxx | 2019-11-09 17:17:49 +0100 |
---|---|---|
committer | athrxx | 2019-11-09 17:22:21 +0100 |
commit | c0ed6eabd4b70e799cd50b1ab2593224d69119f1 (patch) | |
tree | c54ffa01fae9601ee276ed68336180c060a9d710 /graphics | |
parent | 843e0f6a4b23e5d92b38d8a358331491b6f003b5 (diff) | |
download | scummvm-rg350-c0ed6eabd4b70e799cd50b1ab2593224d69119f1.tar.gz scummvm-rg350-c0ed6eabd4b70e799cd50b1ab2593224d69119f1.tar.bz2 scummvm-rg350-c0ed6eabd4b70e799cd50b1ab2593224d69119f1.zip |
KYRA: (EOB2) - workaround for minor graphics glitch
The game would actually allow placing the 4 horns or the large red rings from the ringmaster riddle into the inventory ring slots. Simply, because these items are flagged that way in the data file (itemtype.dat). I wasn't aware of this until I happened to come across some youtube video. The video was from DosBox, but this doesn't make a difference.
This patch prevents placing these items into the ring slots.
Diffstat (limited to 'graphics')
0 files changed, 0 insertions, 0 deletions