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authorMax Horn2004-09-28 20:19:37 +0000
committerMax Horn2004-09-28 20:19:37 +0000
commitce8c99bf62838099142aa79f2935e64639aa5571 (patch)
tree5a2ea91139133878cdffab8ed86033fbf5448ea9 /graphics
parent6a50ba2308c6a9fc3eb733f310c87ed279b565ed (diff)
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Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
Diffstat (limited to 'graphics')
-rw-r--r--graphics/animation.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/graphics/animation.cpp b/graphics/animation.cpp
index 63f1a2fb67..42ac082ab9 100644
--- a/graphics/animation.cpp
+++ b/graphics/animation.cpp
@@ -127,7 +127,7 @@ bool BaseAnimationState::init(const char *name) {
info = mpeg2_info(decoder);
framenum = 0;
frameskipped = 0;
- ticks = _sys->get_msecs();
+ ticks = _sys->getMillis();
// Play audio
bgSoundStream = AudioStream::openStreamFile(name);
@@ -184,11 +184,11 @@ bool BaseAnimationState::decodeFrame() {
if (bgSoundStream) {
while ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum)
- _sys->delay_msecs(10);
+ _sys->delayMillis(10);
} else {
ticks += 83;
- while (_sys->get_msecs() < ticks)
- _sys->delay_msecs(10);
+ while (_sys->getMillis() < ticks)
+ _sys->delayMillis(10);
// FIXME: This used to be used for the Sword2 version of this
// method. I do not see any compelling reason why it should be
// used, but maybe I am wrong; so if you know more, either