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| author | James Brown | 2002-04-17 16:02:29 +0000 |
|---|---|---|
| committer | James Brown | 2002-04-17 16:02:29 +0000 |
| commit | 1df77c2002de490074342c586f6fb68422462010 (patch) | |
| tree | 975c791b9a1f428c556d07c17af1ee3c3cc700cf /gui.cpp | |
| parent | 72663cdcf4df7a529ee746ee90973d3fc7c849ed (diff) | |
| download | scummvm-rg350-1df77c2002de490074342c586f6fb68422462010.tar.gz scummvm-rg350-1df77c2002de490074342c586f6fb68422462010.tar.bz2 scummvm-rg350-1df77c2002de490074342c586f6fb68422462010.zip | |
Add fix for Zak256/Indy3 actor masks. Thanks jah! Excellent work.
Let's hope someone will fix Loom actor masks soon... :)
svn-id: r3976
Diffstat (limited to 'gui.cpp')
| -rw-r--r-- | gui.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -184,6 +184,9 @@ void Gui::drawWidget(const GuiWidget * w) sprintf(text, "%s %d", string_map_table_custom[w->_string_number], _gui_variables[w->_string_number]); break; + case GUI_SCROLLTEXT: + sprintf(text, "%s", _gui_scroller); + break; #ifdef _WIN32_WCE case GUI_KEYTEXT: strcpy(text, @@ -409,10 +412,10 @@ const GuiWidget keys_dialog[] = { const GuiWidget about_dialog[] = { {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0}, - // {GUI_CUSTOMTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0, }, .. pocketscummvm {GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build {GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url {GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts + {GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0}, {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9}, {0, 0, 0, 0, 0, 0, 0, 0, 0} }; @@ -819,6 +822,8 @@ void Gui::init(Scumm *s) _textcolorhi = 15; _shadowcolor = 0; _s = s; + + strcpy(_gui_scroller, "Brought to you by:"); } void Gui::loop() |
