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author | James Brown | 2002-03-14 17:36:13 +0000 |
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committer | James Brown | 2002-03-14 17:36:13 +0000 |
commit | bacbe50d2a4c24e5ec46a2eac5d79a5e8b516550 (patch) | |
tree | aa1fd2e78a25a05e829e9c1256e02106d2486fff /gui.cpp | |
parent | 9f53d9c938808d1e28d406e353cdabed583c8a87 (diff) | |
download | scummvm-rg350-bacbe50d2a4c24e5ec46a2eac5d79a5e8b516550.tar.gz scummvm-rg350-bacbe50d2a4c24e5ec46a2eac5d79a5e8b516550.tar.bz2 scummvm-rg350-bacbe50d2a4c24e5ec46a2eac5d79a5e8b516550.zip |
Add "options" menu to F5 key. Can set music volumes and stuff :)
svn-id: r3754
Diffstat (limited to 'gui.cpp')
-rw-r--r-- | gui.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
@@ -153,6 +153,8 @@ void Gui::drawWidget(const GuiWidget *w) { case GUI_ACTIONTEXT: case GUI_RESTEXT: { char text[500]; + text[0] = '\0'; + switch(w->_type) { case GUI_CUSTOMTEXT: strcpy(text, string_map_table_custom[w->_string_number]); @@ -161,8 +163,6 @@ void Gui::drawWidget(const GuiWidget *w) { s = queryString(w->_string_number,w->_id); if (s) strcpy(text, s); - else - text[0] = '\0'; break; case GUI_VARTEXT: sprintf(text, "%s %d", string_map_table_custom[w->_string_number], _gui_variables[w->_string_number]); @@ -314,7 +314,7 @@ void Gui::leftMouseClick(int x, int y) { handleCommand(_clickWidget); } - if (_dialog == OPTIONS_DIALOG || _dialog == PAUSE_DIALOG) + if (_dialog == PAUSE_DIALOG) close(); } const GuiWidget keys_dialog[] = { @@ -391,7 +391,7 @@ const GuiWidget sound_dialog[] = { }; const GuiWidget save_load_dialog[] = { - {GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,120,0,0}, + {GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,150,0,0}, {GUI_RESTEXT,0x01,0,40,5,128,16,0,1}, /* How may I serve you? */ {GUI_RESTEXT,0x02,0,40,5,128,16,0,2}, /* Select a game to LOAD */ {GUI_RESTEXT,0x04,0,40,5,128,16,0,3}, /* Name your SAVE game */ @@ -415,8 +415,9 @@ const GuiWidget save_load_dialog[] = { {GUI_RESTEXT,0x01,GWF_BUTTON,200,25,54,16,3,4}, /* Save */ {GUI_RESTEXT,0x01,GWF_BUTTON,200,45,54,16,4,5}, /* Load */ {GUI_RESTEXT,0x01,GWF_BUTTON,200,65,54,16,5,6}, /* Play */ - {GUI_RESTEXT,0x01,GWF_BUTTON,200,85,54,16,6,8}, /* Quit */ - + {GUI_CUSTOMTEXT,0x01,GWF_BUTTON,200,85,54,16,9,17}, /* Options */ + {GUI_RESTEXT,0x01,GWF_BUTTON,200,105,54,16,6,8}, /* Quit */ + {GUI_RESTEXT,0x02,GWF_BUTTON,200,50,54,16,7,7}, /* Cancel */ {GUI_RESTEXT,0x04,GWF_BUTTON,200,45,54,16,8,9}, /* Ok */ @@ -508,6 +509,8 @@ void Gui::handleKeysDialogCommand(int cmd) { registry_save(); close(); } +#else + close(); #endif } @@ -515,14 +518,13 @@ void Gui::handleKeysDialogCommand(int cmd) { void Gui::handleCommand(int cmd) { int lastEdit = _editString; showCaret(false); - if (_dialog == SOUND_DIALOG) { handleSoundDialogCommand(cmd); return; } - if (_dialog == OPTIONS_DIALOG) { + if (_dialog == OPTIONS_DIALOG) { handleOptionsDialogCommand(cmd); return; } @@ -579,6 +581,10 @@ void Gui::handleCommand(int cmd) { memcpy(_s->_saveLoadName, game_names[lastEdit], sizeof(_s->_saveLoadName)); close(); return; + case 9: /* options button */ + options(); + draw(0, 100); + return; default: if (cmd>=20 && cmd<=28) { if(_cur_page==1) { |