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authorJames Brown2002-03-14 17:36:13 +0000
committerJames Brown2002-03-14 17:36:13 +0000
commitbacbe50d2a4c24e5ec46a2eac5d79a5e8b516550 (patch)
treeaa1fd2e78a25a05e829e9c1256e02106d2486fff /gui.cpp
parent9f53d9c938808d1e28d406e353cdabed583c8a87 (diff)
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Add "options" menu to F5 key. Can set music volumes and stuff :)
svn-id: r3754
Diffstat (limited to 'gui.cpp')
-rw-r--r--gui.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/gui.cpp b/gui.cpp
index 6200baf4cf..a70bb6c527 100644
--- a/gui.cpp
+++ b/gui.cpp
@@ -153,6 +153,8 @@ void Gui::drawWidget(const GuiWidget *w) {
case GUI_ACTIONTEXT:
case GUI_RESTEXT: {
char text[500];
+ text[0] = '\0';
+
switch(w->_type) {
case GUI_CUSTOMTEXT:
strcpy(text, string_map_table_custom[w->_string_number]);
@@ -161,8 +163,6 @@ void Gui::drawWidget(const GuiWidget *w) {
s = queryString(w->_string_number,w->_id);
if (s)
strcpy(text, s);
- else
- text[0] = '\0';
break;
case GUI_VARTEXT:
sprintf(text, "%s %d", string_map_table_custom[w->_string_number], _gui_variables[w->_string_number]);
@@ -314,7 +314,7 @@ void Gui::leftMouseClick(int x, int y) {
handleCommand(_clickWidget);
}
- if (_dialog == OPTIONS_DIALOG || _dialog == PAUSE_DIALOG)
+ if (_dialog == PAUSE_DIALOG)
close();
}
const GuiWidget keys_dialog[] = {
@@ -391,7 +391,7 @@ const GuiWidget sound_dialog[] = {
};
const GuiWidget save_load_dialog[] = {
- {GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,120,0,0},
+ {GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,150,0,0},
{GUI_RESTEXT,0x01,0,40,5,128,16,0,1}, /* How may I serve you? */
{GUI_RESTEXT,0x02,0,40,5,128,16,0,2}, /* Select a game to LOAD */
{GUI_RESTEXT,0x04,0,40,5,128,16,0,3}, /* Name your SAVE game */
@@ -415,8 +415,9 @@ const GuiWidget save_load_dialog[] = {
{GUI_RESTEXT,0x01,GWF_BUTTON,200,25,54,16,3,4}, /* Save */
{GUI_RESTEXT,0x01,GWF_BUTTON,200,45,54,16,4,5}, /* Load */
{GUI_RESTEXT,0x01,GWF_BUTTON,200,65,54,16,5,6}, /* Play */
- {GUI_RESTEXT,0x01,GWF_BUTTON,200,85,54,16,6,8}, /* Quit */
-
+ {GUI_CUSTOMTEXT,0x01,GWF_BUTTON,200,85,54,16,9,17}, /* Options */
+ {GUI_RESTEXT,0x01,GWF_BUTTON,200,105,54,16,6,8}, /* Quit */
+
{GUI_RESTEXT,0x02,GWF_BUTTON,200,50,54,16,7,7}, /* Cancel */
{GUI_RESTEXT,0x04,GWF_BUTTON,200,45,54,16,8,9}, /* Ok */
@@ -508,6 +509,8 @@ void Gui::handleKeysDialogCommand(int cmd) {
registry_save();
close();
}
+#else
+ close();
#endif
}
@@ -515,14 +518,13 @@ void Gui::handleKeysDialogCommand(int cmd) {
void Gui::handleCommand(int cmd) {
int lastEdit = _editString;
showCaret(false);
-
if (_dialog == SOUND_DIALOG) {
handleSoundDialogCommand(cmd);
return;
}
- if (_dialog == OPTIONS_DIALOG) {
+ if (_dialog == OPTIONS_DIALOG) {
handleOptionsDialogCommand(cmd);
return;
}
@@ -579,6 +581,10 @@ void Gui::handleCommand(int cmd) {
memcpy(_s->_saveLoadName, game_names[lastEdit], sizeof(_s->_saveLoadName));
close();
return;
+ case 9: /* options button */
+ options();
+ draw(0, 100);
+ return;
default:
if (cmd>=20 && cmd<=28) {
if(_cur_page==1) {