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author | James Brown | 2002-04-13 04:39:04 +0000 |
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committer | James Brown | 2002-04-13 04:39:04 +0000 |
commit | 94670b2eefb8e65351c1a237b40ec84039fd3ec8 (patch) | |
tree | eebb261073fe58a232d3e0bfc75fba5331ac3c7d /gui.h | |
parent | 44d4c1ac6082eb3c3e11217d8fecd8a2713995ca (diff) | |
download | scummvm-rg350-94670b2eefb8e65351c1a237b40ec84039fd3ec8.tar.gz scummvm-rg350-94670b2eefb8e65351c1a237b40ec84039fd3ec8.tar.bz2 scummvm-rg350-94670b2eefb8e65351c1a237b40ec84039fd3ec8.zip |
Fix various warnings, and things preventing non-win32 platforms from compiling.
svn-id: r3916
Diffstat (limited to 'gui.h')
-rw-r--r-- | gui.h | 145 |
1 files changed, 21 insertions, 124 deletions
@@ -1,3 +1,23 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + #if !defined(gui_h) #define gui_h @@ -27,100 +47,6 @@ enum { }; -static const char* string_map_table_custom[] = { - "Master Volume :", //0 - "Music Volume :", //1 - "SFX Volume :", //2 - "+", //3 - "-", //4 - "Sound", //5 - "Keys", //6 - "About", //7 - "Pocket ScummVM", //8 - "Build " SCUMMVM_VERSION "(" SCUMMVM_CVS ")", //9 - "ScummVM http://scummvm.sourceforge.net", //10 - "All games (c) LucasArts", //11 - "Quit", //12 - "Pause", //13 - "Save", //14 - "Skip", //15 - "Hide", //16 - "Options" //17 -}; - -static ResString string_map_table_v7[] = { - {96, "game name and version"}, //that's how it's supposed to be - {77, "Select a game to LOAD"}, - {76, "Name your SAVE game"}, - {70, "save"}, //boot8 - {71, "load"}, //boot9 - {72, "play"}, //boot10 - {73, "cancel"}, //boot11 - {74, "quit"}, //boot12 - {75, "ok"}, //boot13 - {85, "game paused"}, // boot3 - - /* this is the almost complete string map for v7 - {63, "how may I serve you?"}, - {64, "the dig v1.0"}, //(game name/version) - {67, "text display only"}, - {68, "c:\\dig"}, //boot007 (save path ?) - {69, "the dig"}, //boot21 (game name) - {70, "save"}, //boot8 - {71, "load"}, //boot9 - {72, "play"}, //boot10 - {73, "cancel"}, //boot11 - {74, "quit"}, //boot12 - {75, "ok"}, //boot13 - {76, "name your save game"}, //boot19 - {77, "select a game to load"}, //boot20 - {78, "you must enter a name"},//boot14 - {79, "saving '%s'"}, //boot17 - {80, "loading '%s'"}, //boot18 - {81, "the game was NOT saved"}, //boot15 - {82, "the game was NOT loaded"}, //boot16 - {83, "how may I serve you?"}, - {84, "how may I serve you?"}, - {85, "game paused"}, // boot3 - {86, "Are you sure you want to restart"}, - {87, "Are you sure you want to quit?"}, //boot05 - {89, "how may I serve you?"}, - {90, "music"}, //boot22 - {91, "voice"}, //boot23 - {92, "sfx"}, //boot24 - {93, "disabled"}, //boot25 - {94, "text speed"}, //boot26 - {95, "text display"}, //boot27 - {96, "the dig v1.0"},*/ - -}; - -static ResString string_map_table_v6[] = { - {117, "How may I serve you?"}, - {109, "Select a game to LOAD"}, - {108, "Name your SAVE game"}, - {96, "Save"}, - {97, "Load"}, - {98, "Play"}, - {99, "Cancel"}, - {100, "Quit"}, - {101, "Ok"}, - {93, "Game paused"}, -}; - -static ResString string_map_table_v5[] = { - {0, "How may I serve you?"}, - {20, "Select a game to LOAD"}, - {19, "Name your SAVE game"}, - {7, "Save"}, - {8, "Load"}, - {9, "Play"}, - {10, "Cancel"}, - {11, "Quit"}, - {12, "Ok"}, - {4, "Game paused"} -}; - struct GuiWidget { byte _type; byte _page; @@ -199,33 +125,4 @@ public: void handleKeysDialogCommand(int cmd); void handleLauncherDialogCommand(int cmd); }; - -// Built-in font -static byte guifont[] = {0,0,99,1,226,8,4,8,6,8,6,0,0,0,0,0,0,0,0,0,0,0,8,2,1,8,0,0,0,0,0,0,0,0,0,0,0,0,4,3,7,8,7,7,8,4,5,5,8,7,4,7,3,8,7,7,7,7,8,7,7,7,7,7,3,4,7,5,7,7,8,7,7,7,7,7,7,7,7,5,7,7, -7,8,7,7,7,7,7,7,7,7,7,8,7,7,7,5,8,5,8,8,7,7,7,6,7,7,7,7,7,5,6,7,5,8,7,7,7,7,7,7,7,7,7,8,7,7,7,5,3,5,0,8,7,7,7,7,7,7,0,6,7,7,7,5,5,5,7,0,6,8,8,7,7,7,7,7,0,7,7,0,0, -0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,1,3,6,12, -24,62,3,0,128,192,96,48,24,124,192,0,0,3,62,24,12,6,3,1,0,192,124,24,48,96,192,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,237,74,72,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,60,66,153,161,161,153,66,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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