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author | Joost Peters | 2006-05-29 23:25:50 +0000 |
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committer | Joost Peters | 2006-05-29 23:25:50 +0000 |
commit | 4e45be4568eee8f378c13eb74ee47fee731cc012 (patch) | |
tree | ef3a15e55ac4287703557a7110741c7a1a0eb18c /gui/Actions.cpp | |
parent | 163ed1afd3fc29f351125fcf8f98fc4ad2a006b9 (diff) | |
download | scummvm-rg350-4e45be4568eee8f378c13eb74ee47fee731cc012.tar.gz scummvm-rg350-4e45be4568eee8f378c13eb74ee47fee731cc012.tar.bz2 scummvm-rg350-4e45be4568eee8f378c13eb74ee47fee731cc012.zip |
Only call OSystem::updateScreen() every other frame, so no more than 50 times per second.
This doesn't appear to make a visible difference on PC, but allows the game to run on PSP and probably several other consoles/ports that wait for 50/60hz vsync.
Since I'm not familiar with this engine I've added a 'FIXME' comment, because maybe this can be fixed/improved in a different manner.
svn-id: r22758
Diffstat (limited to 'gui/Actions.cpp')
0 files changed, 0 insertions, 0 deletions