aboutsummaryrefslogtreecommitdiff
path: root/gui/Actions.cpp
diff options
context:
space:
mode:
authorJoost Peters2006-05-29 23:25:50 +0000
committerJoost Peters2006-05-29 23:25:50 +0000
commit4e45be4568eee8f378c13eb74ee47fee731cc012 (patch)
treeef3a15e55ac4287703557a7110741c7a1a0eb18c /gui/Actions.cpp
parent163ed1afd3fc29f351125fcf8f98fc4ad2a006b9 (diff)
downloadscummvm-rg350-4e45be4568eee8f378c13eb74ee47fee731cc012.tar.gz
scummvm-rg350-4e45be4568eee8f378c13eb74ee47fee731cc012.tar.bz2
scummvm-rg350-4e45be4568eee8f378c13eb74ee47fee731cc012.zip
Only call OSystem::updateScreen() every other frame, so no more than 50 times per second.
This doesn't appear to make a visible difference on PC, but allows the game to run on PSP and probably several other consoles/ports that wait for 50/60hz vsync. Since I'm not familiar with this engine I've added a 'FIXME' comment, because maybe this can be fixed/improved in a different manner. svn-id: r22758
Diffstat (limited to 'gui/Actions.cpp')
0 files changed, 0 insertions, 0 deletions