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author | Max Horn | 2010-11-16 10:19:01 +0000 |
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committer | Max Horn | 2010-11-16 10:19:01 +0000 |
commit | 668adaa461f2c0c7c83b41375f7825e8a91a1f3c (patch) | |
tree | 6f2827ecf03144c5e134b519f1e581d271aeeb9a /gui/GuiManager.cpp | |
parent | 427dc1ae93fe9aafe97a2796b11db6ac940a97b1 (diff) | |
download | scummvm-rg350-668adaa461f2c0c7c83b41375f7825e8a91a1f3c.tar.gz scummvm-rg350-668adaa461f2c0c7c83b41375f7825e8a91a1f3c.tar.bz2 scummvm-rg350-668adaa461f2c0c7c83b41375f7825e8a91a1f3c.zip |
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
svn-id: r54265
Diffstat (limited to 'gui/GuiManager.cpp')
-rw-r--r-- | gui/GuiManager.cpp | 514 |
1 files changed, 0 insertions, 514 deletions
diff --git a/gui/GuiManager.cpp b/gui/GuiManager.cpp deleted file mode 100644 index 22a69f1ee5..0000000000 --- a/gui/GuiManager.cpp +++ /dev/null @@ -1,514 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - */ - -#include "common/events.h" -#include "common/system.h" -#include "common/util.h" -#include "common/config-manager.h" -#include "common/algorithm.h" -#include "common/timer.h" -#include "common/translation.h" - -#include "backends/keymapper/keymapper.h" - -#include "gui/GuiManager.h" -#include "gui/dialog.h" -#include "gui/ThemeEngine.h" -#include "gui/ThemeEval.h" - -#include "graphics/cursorman.h" - -DECLARE_SINGLETON(GUI::GuiManager); - -namespace GUI { - -enum { - kDoubleClickDelay = 500, // milliseconds - kCursorAnimateDelay = 250, - kTooltipDelay = 1250 -}; - -// Constructor -GuiManager::GuiManager() : _redrawStatus(kRedrawDisabled), _tooltipCheck(false), - _stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) { - _theme = 0; - _useStdCursor = false; - - _system = g_system; - _lastScreenChangeID = _system->getScreenChangeID(); - _width = _system->getOverlayWidth(); - _height = _system->getOverlayHeight(); - - // Clear the cursor - memset(_cursor, 0xFF, sizeof(_cursor)); - - // Enable translation - TransMan.setLanguage(ConfMan.get("gui_language").c_str()); - - ConfMan.registerDefault("gui_theme", "scummmodern"); - Common::String themefile(ConfMan.get("gui_theme")); - - ConfMan.registerDefault("gui_renderer", ThemeEngine::findModeConfigName(ThemeEngine::_defaultRendererMode)); - ThemeEngine::GraphicsMode gfxMode = (ThemeEngine::GraphicsMode)ThemeEngine::findMode(ConfMan.get("gui_renderer")); - - // Try to load the theme - if (!loadNewTheme(themefile, gfxMode)) { - // Loading the theme failed, try to load the built-in theme - if (!loadNewTheme("builtin", gfxMode)) { - // Loading the built-in theme failed as well. Bail out - error("Failed to load any GUI theme, aborting"); - } - } - - _tooltip = 0; -} - -GuiManager::~GuiManager() { - delete _theme; - delete _tooltip; -} - -#ifdef ENABLE_KEYMAPPER -void GuiManager::initKeymap() { - using namespace Common; - - bool tmp; - Keymapper *mapper = _system->getEventManager()->getKeymapper(); - - // Do not try to recreate same keymap over again - if (mapper->getKeymap("gui", tmp) != 0) - return; - - Action *act; - Keymap *guiMap = new Keymap("gui"); - - act = new Action(guiMap, "CLOS", _("Close"), kGenericActionType, kStartKeyType); - act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0)); - - act = new Action(guiMap, "CLIK", _("Mouse click")); - act->addLeftClickEvent(); - - act = new Action(guiMap, "VIRT", _("Display keyboard"), kVirtualKeyboardActionType); - act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0)); - - act = new Action(guiMap, "REMP", _("Remap keys"), kKeyRemapActionType); - act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0)); - - mapper->addGlobalKeymap(guiMap); -} -#endif - -bool GuiManager::loadNewTheme(Common::String id, ThemeEngine::GraphicsMode gfx, bool forced) { - // If we are asked to reload the currently active theme, just do nothing - // FIXME: Actually, why? It might be desirable at times to force a theme reload... - if (!forced) - if (_theme && id == _theme->getThemeId() && gfx == _theme->getGraphicsMode()) - return true; - - ThemeEngine *newTheme = 0; - - if (gfx == ThemeEngine::kGfxDisabled) - gfx = ThemeEngine::_defaultRendererMode; - - // Try to load the new theme - newTheme = new ThemeEngine(id, gfx); - assert(newTheme); - - if (!newTheme->init()) - return false; - - // - // Disable and delete the old theme - // - if (_theme) - _theme->disable(); - delete _theme; - - if (_useStdCursor) { - CursorMan.popCursorPalette(); - CursorMan.popCursor(); - } - - // - // Enable the new theme - // - _theme = newTheme; - _useStdCursor = !_theme->ownCursor(); - - // If _stateIsSaved is set, we know that a Theme is already initialized, - // thus we initialize the new theme properly - if (_stateIsSaved) { - _theme->enable(); - - if (_useStdCursor) - setupCursor(); - } - - // refresh all dialogs - for (int i = 0; i < _dialogStack.size(); ++i) - _dialogStack[i]->reflowLayout(); - - // We need to redraw immediately. Otherwise - // some other event may cause a widget to be - // redrawn before redraw() has been called. - _redrawStatus = kRedrawFull; - redraw(); - _system->updateScreen(); - - return true; -} - -void GuiManager::redraw() { - int i; - ThemeEngine::ShadingStyle shading; - - if (_redrawStatus == kRedrawDisabled || _dialogStack.empty()) - return; - - shading = (ThemeEngine::ShadingStyle)xmlEval()->getVar("Dialog." + _dialogStack.top()->_name + ".Shading", 0); - - // Tanoku: Do not apply shading more than once when opening many dialogs - // on top of each other. Screen ends up being too dark and it's a - // performance hog. - if (_redrawStatus == kRedrawOpenDialog && _dialogStack.size() > 2) - shading = ThemeEngine::kShadingNone; - - switch (_redrawStatus) { - case kRedrawCloseDialog: - case kRedrawFull: - case kRedrawTopDialog: - _theme->clearAll(); - _theme->openDialog(true, ThemeEngine::kShadingNone); - - for (i = 0; i < _dialogStack.size() - 1; i++) { - _dialogStack[i]->drawDialog(); - } - - _theme->finishBuffering(); - - case kRedrawOpenDialog: - _theme->updateScreen(); - _theme->openDialog(true, shading); - _dialogStack.top()->drawDialog(); - _theme->finishBuffering(); - break; - - default: - return; - } - - _theme->updateScreen(); - _redrawStatus = kRedrawDisabled; -} - -Dialog *GuiManager::getTopDialog() const { - if (_dialogStack.empty()) - return 0; - return _dialogStack.top(); -} - -void GuiManager::runLoop() { - Dialog *activeDialog = getTopDialog(); - bool didSaveState = false; - int button; - uint32 time; - - if (activeDialog == 0) - return; - - if (!_stateIsSaved) { - saveState(); - _theme->enable(); - didSaveState = true; - - _useStdCursor = !_theme->ownCursor(); - if (_useStdCursor) - setupCursor(); - -// _theme->refresh(); - - _redrawStatus = kRedrawFull; - redraw(); - } - - _lastMousePosition.x = _lastMousePosition.y = -1; - _lastMousePosition.time = 0; - - Common::EventManager *eventMan = _system->getEventManager(); - uint32 lastRedraw = 0; - const uint32 waitTime = 1000 / 45; - -#ifdef ENABLE_KEYMAPPER - // Due to circular reference with event manager and GUI - // we cannot init keymap on the GUI creation. Thus, let's - // try to do it on every launch, checking whether the - // map is already existing - initKeymap(); - - eventMan->getKeymapper()->pushKeymap("gui"); -#endif - - while (!_dialogStack.empty() && activeDialog == getTopDialog()) { - redraw(); - - // Don't "tickle" the dialog until the theme has had a chance - // to re-allocate buffers in case of a scaler change. - - activeDialog->handleTickle(); - - if (_useStdCursor) - animateCursor(); -// _theme->updateScreen(); -// _system->updateScreen(); - - if (lastRedraw + waitTime < _system->getMillis()) { - _theme->updateScreen(); - _system->updateScreen(); - lastRedraw = _system->getMillis(); - } - - Common::Event event; - - bool eventTookplace = false; - while (eventMan->pollEvent(event)) { - - // The top dialog can change during the event loop. In that case, flush all the - // dialog-related events since they were probably generated while the old dialog - // was still visible, and therefore not intended for the new one. - // - // This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easily - // triggered in 3x mode or when running ScummVM under Valgrind.) - if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED) - continue; - - Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y); - - if (lastRedraw + waitTime < _system->getMillis()) { - _theme->updateScreen(); - _system->updateScreen(); - lastRedraw = _system->getMillis(); - } - - switch (event.type) { - case Common::EVENT_KEYDOWN: - activeDialog->handleKeyDown(event.kbd); - eventTookplace = true; - break; - case Common::EVENT_KEYUP: - activeDialog->handleKeyUp(event.kbd); - eventTookplace = true; - break; - case Common::EVENT_MOUSEMOVE: - activeDialog->handleMouseMoved(mouse.x, mouse.y, 0); - - if (mouse.x != _lastMousePosition.x || mouse.y != _lastMousePosition.y) { - _lastMousePosition.x = mouse.x; - _lastMousePosition.y = mouse.y; - _lastMousePosition.time = _system->getMillis(); - } - - _tooltipCheck = true; - eventTookplace = true; - break; - // We don't distinguish between mousebuttons (for now at least) - case Common::EVENT_LBUTTONDOWN: - case Common::EVENT_RBUTTONDOWN: - eventTookplace = true; - button = (event.type == Common::EVENT_LBUTTONDOWN ? 1 : 2); - time = _system->getMillis(); - if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay) - && ABS(_lastClick.x - event.mouse.x) < 3 - && ABS(_lastClick.y - event.mouse.y) < 3) { - _lastClick.count++; - } else { - _lastClick.x = event.mouse.x; - _lastClick.y = event.mouse.y; - _lastClick.count = 1; - } - _lastClick.time = time; - activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count); - break; - case Common::EVENT_LBUTTONUP: - case Common::EVENT_RBUTTONUP: - eventTookplace = true; - button = (event.type == Common::EVENT_LBUTTONUP ? 1 : 2); - activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count); - break; - case Common::EVENT_WHEELUP: - eventTookplace = true; - activeDialog->handleMouseWheel(mouse.x, mouse.y, -1); - break; - case Common::EVENT_WHEELDOWN: - eventTookplace = true; - activeDialog->handleMouseWheel(mouse.x, mouse.y, 1); - break; - case Common::EVENT_QUIT: - return; - case Common::EVENT_SCREEN_CHANGED: - eventTookplace = true; - screenChange(); - break; - default: - break; - } - } - - if (_tooltipCheck && _lastMousePosition.time + kTooltipDelay < _system->getMillis()) { - if (_tooltip == 0) - _tooltip = new Tooltip(); - - _tooltipCheck = false; - _tooltip->tooltipModal(_lastMousePosition.x, _lastMousePosition.y); - } - - if (eventTookplace && _tooltip) { - _tooltip->mustClose(); - } - - // Delay for a moment - _system->delayMillis(10); - } - -#ifdef ENABLE_KEYMAPPER - eventMan->getKeymapper()->popKeymap(); -#endif - - if (didSaveState) { - _theme->disable(); - restoreState(); - _useStdCursor = false; - } -} - -#pragma mark - - -void GuiManager::saveState() { - // Backup old cursor - _lastClick.x = _lastClick.y = 0; - _lastClick.time = 0; - _lastClick.count = 0; - - _stateIsSaved = true; -} - -void GuiManager::restoreState() { - if (_useStdCursor) { - CursorMan.popCursor(); - CursorMan.popCursorPalette(); - } - - _system->updateScreen(); - - _stateIsSaved = false; -} - -void GuiManager::openDialog(Dialog *dialog) { - _dialogStack.push(dialog); - if (_redrawStatus != kRedrawFull) - _redrawStatus = kRedrawOpenDialog; - - // We reflow the dialog just before opening it. If the screen changed - // since the last time we looked, also refresh the loaded theme, - // and reflow all other open dialogs, too. - if (!checkScreenChange()) - dialog->reflowLayout(); -} - -void GuiManager::closeTopDialog() { - // Don't do anything if no dialog is open - if (_dialogStack.empty()) - return; - - // Remove the dialog from the stack - _dialogStack.pop(); - if (_redrawStatus != kRedrawFull) - _redrawStatus = kRedrawCloseDialog; - - redraw(); -} - -void GuiManager::setupCursor() { - const byte palette[] = { - 255, 255, 255, 0, - 255, 255, 255, 0, - 171, 171, 171, 0, - 87, 87, 87, 0 - }; - - CursorMan.pushCursorPalette(palette, 0, 4); - CursorMan.pushCursor(NULL, 0, 0, 0, 0, 0); - CursorMan.showMouse(true); -} - -// Draw the mouse cursor (animated). This is pretty much the same as in old -// SCUMM games, but the code no longer resembles what we have in cursor.cpp -// very much. We could plug in a different cursor here if we like to. - -void GuiManager::animateCursor() { - int time = _system->getMillis(); - if (time > _cursorAnimateTimer + kCursorAnimateDelay) { - for (int i = 0; i < 15; i++) { - if ((i < 6) || (i > 8)) { - _cursor[16 * 7 + i] = _cursorAnimateCounter; - _cursor[16 * i + 7] = _cursorAnimateCounter; - } - } - - CursorMan.replaceCursor(_cursor, 16, 16, 7, 7, 255); - - _cursorAnimateTimer = time; - _cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4; - } -} - -bool GuiManager::checkScreenChange() { - int tmpScreenChangeID = _system->getScreenChangeID(); - if (_lastScreenChangeID != tmpScreenChangeID) { - screenChange(); - return true; - } - return false; -} - -void GuiManager::screenChange() { - _lastScreenChangeID = _system->getScreenChangeID(); - _width = _system->getOverlayWidth(); - _height = _system->getOverlayHeight(); - - // reinit the whole theme - _theme->refresh(); - - // refresh all dialogs - for (int i = 0; i < _dialogStack.size(); ++i) { - _dialogStack[i]->reflowLayout(); - } - // We need to redraw immediately. Otherwise - // some other event may cause a widget to be - // redrawn before redraw() has been called. - _redrawStatus = kRedrawFull; - redraw(); - _system->updateScreen(); -} - -} // End of namespace GUI |