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authorMax Horn2010-11-16 10:19:01 +0000
committerMax Horn2010-11-16 10:19:01 +0000
commit668adaa461f2c0c7c83b41375f7825e8a91a1f3c (patch)
tree6f2827ecf03144c5e134b519f1e581d271aeeb9a /gui/GuiManager.cpp
parent427dc1ae93fe9aafe97a2796b11db6ac940a97b1 (diff)
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GUI: Rename gui/GuiManager.* to gui/gui-manager.*
svn-id: r54265
Diffstat (limited to 'gui/GuiManager.cpp')
-rw-r--r--gui/GuiManager.cpp514
1 files changed, 0 insertions, 514 deletions
diff --git a/gui/GuiManager.cpp b/gui/GuiManager.cpp
deleted file mode 100644
index 22a69f1ee5..0000000000
--- a/gui/GuiManager.cpp
+++ /dev/null
@@ -1,514 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#include "common/events.h"
-#include "common/system.h"
-#include "common/util.h"
-#include "common/config-manager.h"
-#include "common/algorithm.h"
-#include "common/timer.h"
-#include "common/translation.h"
-
-#include "backends/keymapper/keymapper.h"
-
-#include "gui/GuiManager.h"
-#include "gui/dialog.h"
-#include "gui/ThemeEngine.h"
-#include "gui/ThemeEval.h"
-
-#include "graphics/cursorman.h"
-
-DECLARE_SINGLETON(GUI::GuiManager);
-
-namespace GUI {
-
-enum {
- kDoubleClickDelay = 500, // milliseconds
- kCursorAnimateDelay = 250,
- kTooltipDelay = 1250
-};
-
-// Constructor
-GuiManager::GuiManager() : _redrawStatus(kRedrawDisabled), _tooltipCheck(false),
- _stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
- _theme = 0;
- _useStdCursor = false;
-
- _system = g_system;
- _lastScreenChangeID = _system->getScreenChangeID();
- _width = _system->getOverlayWidth();
- _height = _system->getOverlayHeight();
-
- // Clear the cursor
- memset(_cursor, 0xFF, sizeof(_cursor));
-
- // Enable translation
- TransMan.setLanguage(ConfMan.get("gui_language").c_str());
-
- ConfMan.registerDefault("gui_theme", "scummmodern");
- Common::String themefile(ConfMan.get("gui_theme"));
-
- ConfMan.registerDefault("gui_renderer", ThemeEngine::findModeConfigName(ThemeEngine::_defaultRendererMode));
- ThemeEngine::GraphicsMode gfxMode = (ThemeEngine::GraphicsMode)ThemeEngine::findMode(ConfMan.get("gui_renderer"));
-
- // Try to load the theme
- if (!loadNewTheme(themefile, gfxMode)) {
- // Loading the theme failed, try to load the built-in theme
- if (!loadNewTheme("builtin", gfxMode)) {
- // Loading the built-in theme failed as well. Bail out
- error("Failed to load any GUI theme, aborting");
- }
- }
-
- _tooltip = 0;
-}
-
-GuiManager::~GuiManager() {
- delete _theme;
- delete _tooltip;
-}
-
-#ifdef ENABLE_KEYMAPPER
-void GuiManager::initKeymap() {
- using namespace Common;
-
- bool tmp;
- Keymapper *mapper = _system->getEventManager()->getKeymapper();
-
- // Do not try to recreate same keymap over again
- if (mapper->getKeymap("gui", tmp) != 0)
- return;
-
- Action *act;
- Keymap *guiMap = new Keymap("gui");
-
- act = new Action(guiMap, "CLOS", _("Close"), kGenericActionType, kStartKeyType);
- act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
-
- act = new Action(guiMap, "CLIK", _("Mouse click"));
- act->addLeftClickEvent();
-
- act = new Action(guiMap, "VIRT", _("Display keyboard"), kVirtualKeyboardActionType);
- act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
-
- act = new Action(guiMap, "REMP", _("Remap keys"), kKeyRemapActionType);
- act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));
-
- mapper->addGlobalKeymap(guiMap);
-}
-#endif
-
-bool GuiManager::loadNewTheme(Common::String id, ThemeEngine::GraphicsMode gfx, bool forced) {
- // If we are asked to reload the currently active theme, just do nothing
- // FIXME: Actually, why? It might be desirable at times to force a theme reload...
- if (!forced)
- if (_theme && id == _theme->getThemeId() && gfx == _theme->getGraphicsMode())
- return true;
-
- ThemeEngine *newTheme = 0;
-
- if (gfx == ThemeEngine::kGfxDisabled)
- gfx = ThemeEngine::_defaultRendererMode;
-
- // Try to load the new theme
- newTheme = new ThemeEngine(id, gfx);
- assert(newTheme);
-
- if (!newTheme->init())
- return false;
-
- //
- // Disable and delete the old theme
- //
- if (_theme)
- _theme->disable();
- delete _theme;
-
- if (_useStdCursor) {
- CursorMan.popCursorPalette();
- CursorMan.popCursor();
- }
-
- //
- // Enable the new theme
- //
- _theme = newTheme;
- _useStdCursor = !_theme->ownCursor();
-
- // If _stateIsSaved is set, we know that a Theme is already initialized,
- // thus we initialize the new theme properly
- if (_stateIsSaved) {
- _theme->enable();
-
- if (_useStdCursor)
- setupCursor();
- }
-
- // refresh all dialogs
- for (int i = 0; i < _dialogStack.size(); ++i)
- _dialogStack[i]->reflowLayout();
-
- // We need to redraw immediately. Otherwise
- // some other event may cause a widget to be
- // redrawn before redraw() has been called.
- _redrawStatus = kRedrawFull;
- redraw();
- _system->updateScreen();
-
- return true;
-}
-
-void GuiManager::redraw() {
- int i;
- ThemeEngine::ShadingStyle shading;
-
- if (_redrawStatus == kRedrawDisabled || _dialogStack.empty())
- return;
-
- shading = (ThemeEngine::ShadingStyle)xmlEval()->getVar("Dialog." + _dialogStack.top()->_name + ".Shading", 0);
-
- // Tanoku: Do not apply shading more than once when opening many dialogs
- // on top of each other. Screen ends up being too dark and it's a
- // performance hog.
- if (_redrawStatus == kRedrawOpenDialog && _dialogStack.size() > 2)
- shading = ThemeEngine::kShadingNone;
-
- switch (_redrawStatus) {
- case kRedrawCloseDialog:
- case kRedrawFull:
- case kRedrawTopDialog:
- _theme->clearAll();
- _theme->openDialog(true, ThemeEngine::kShadingNone);
-
- for (i = 0; i < _dialogStack.size() - 1; i++) {
- _dialogStack[i]->drawDialog();
- }
-
- _theme->finishBuffering();
-
- case kRedrawOpenDialog:
- _theme->updateScreen();
- _theme->openDialog(true, shading);
- _dialogStack.top()->drawDialog();
- _theme->finishBuffering();
- break;
-
- default:
- return;
- }
-
- _theme->updateScreen();
- _redrawStatus = kRedrawDisabled;
-}
-
-Dialog *GuiManager::getTopDialog() const {
- if (_dialogStack.empty())
- return 0;
- return _dialogStack.top();
-}
-
-void GuiManager::runLoop() {
- Dialog *activeDialog = getTopDialog();
- bool didSaveState = false;
- int button;
- uint32 time;
-
- if (activeDialog == 0)
- return;
-
- if (!_stateIsSaved) {
- saveState();
- _theme->enable();
- didSaveState = true;
-
- _useStdCursor = !_theme->ownCursor();
- if (_useStdCursor)
- setupCursor();
-
-// _theme->refresh();
-
- _redrawStatus = kRedrawFull;
- redraw();
- }
-
- _lastMousePosition.x = _lastMousePosition.y = -1;
- _lastMousePosition.time = 0;
-
- Common::EventManager *eventMan = _system->getEventManager();
- uint32 lastRedraw = 0;
- const uint32 waitTime = 1000 / 45;
-
-#ifdef ENABLE_KEYMAPPER
- // Due to circular reference with event manager and GUI
- // we cannot init keymap on the GUI creation. Thus, let's
- // try to do it on every launch, checking whether the
- // map is already existing
- initKeymap();
-
- eventMan->getKeymapper()->pushKeymap("gui");
-#endif
-
- while (!_dialogStack.empty() && activeDialog == getTopDialog()) {
- redraw();
-
- // Don't "tickle" the dialog until the theme has had a chance
- // to re-allocate buffers in case of a scaler change.
-
- activeDialog->handleTickle();
-
- if (_useStdCursor)
- animateCursor();
-// _theme->updateScreen();
-// _system->updateScreen();
-
- if (lastRedraw + waitTime < _system->getMillis()) {
- _theme->updateScreen();
- _system->updateScreen();
- lastRedraw = _system->getMillis();
- }
-
- Common::Event event;
-
- bool eventTookplace = false;
- while (eventMan->pollEvent(event)) {
-
- // The top dialog can change during the event loop. In that case, flush all the
- // dialog-related events since they were probably generated while the old dialog
- // was still visible, and therefore not intended for the new one.
- //
- // This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easily
- // triggered in 3x mode or when running ScummVM under Valgrind.)
- if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED)
- continue;
-
- Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y);
-
- if (lastRedraw + waitTime < _system->getMillis()) {
- _theme->updateScreen();
- _system->updateScreen();
- lastRedraw = _system->getMillis();
- }
-
- switch (event.type) {
- case Common::EVENT_KEYDOWN:
- activeDialog->handleKeyDown(event.kbd);
- eventTookplace = true;
- break;
- case Common::EVENT_KEYUP:
- activeDialog->handleKeyUp(event.kbd);
- eventTookplace = true;
- break;
- case Common::EVENT_MOUSEMOVE:
- activeDialog->handleMouseMoved(mouse.x, mouse.y, 0);
-
- if (mouse.x != _lastMousePosition.x || mouse.y != _lastMousePosition.y) {
- _lastMousePosition.x = mouse.x;
- _lastMousePosition.y = mouse.y;
- _lastMousePosition.time = _system->getMillis();
- }
-
- _tooltipCheck = true;
- eventTookplace = true;
- break;
- // We don't distinguish between mousebuttons (for now at least)
- case Common::EVENT_LBUTTONDOWN:
- case Common::EVENT_RBUTTONDOWN:
- eventTookplace = true;
- button = (event.type == Common::EVENT_LBUTTONDOWN ? 1 : 2);
- time = _system->getMillis();
- if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
- && ABS(_lastClick.x - event.mouse.x) < 3
- && ABS(_lastClick.y - event.mouse.y) < 3) {
- _lastClick.count++;
- } else {
- _lastClick.x = event.mouse.x;
- _lastClick.y = event.mouse.y;
- _lastClick.count = 1;
- }
- _lastClick.time = time;
- activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count);
- break;
- case Common::EVENT_LBUTTONUP:
- case Common::EVENT_RBUTTONUP:
- eventTookplace = true;
- button = (event.type == Common::EVENT_LBUTTONUP ? 1 : 2);
- activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count);
- break;
- case Common::EVENT_WHEELUP:
- eventTookplace = true;
- activeDialog->handleMouseWheel(mouse.x, mouse.y, -1);
- break;
- case Common::EVENT_WHEELDOWN:
- eventTookplace = true;
- activeDialog->handleMouseWheel(mouse.x, mouse.y, 1);
- break;
- case Common::EVENT_QUIT:
- return;
- case Common::EVENT_SCREEN_CHANGED:
- eventTookplace = true;
- screenChange();
- break;
- default:
- break;
- }
- }
-
- if (_tooltipCheck && _lastMousePosition.time + kTooltipDelay < _system->getMillis()) {
- if (_tooltip == 0)
- _tooltip = new Tooltip();
-
- _tooltipCheck = false;
- _tooltip->tooltipModal(_lastMousePosition.x, _lastMousePosition.y);
- }
-
- if (eventTookplace && _tooltip) {
- _tooltip->mustClose();
- }
-
- // Delay for a moment
- _system->delayMillis(10);
- }
-
-#ifdef ENABLE_KEYMAPPER
- eventMan->getKeymapper()->popKeymap();
-#endif
-
- if (didSaveState) {
- _theme->disable();
- restoreState();
- _useStdCursor = false;
- }
-}
-
-#pragma mark -
-
-void GuiManager::saveState() {
- // Backup old cursor
- _lastClick.x = _lastClick.y = 0;
- _lastClick.time = 0;
- _lastClick.count = 0;
-
- _stateIsSaved = true;
-}
-
-void GuiManager::restoreState() {
- if (_useStdCursor) {
- CursorMan.popCursor();
- CursorMan.popCursorPalette();
- }
-
- _system->updateScreen();
-
- _stateIsSaved = false;
-}
-
-void GuiManager::openDialog(Dialog *dialog) {
- _dialogStack.push(dialog);
- if (_redrawStatus != kRedrawFull)
- _redrawStatus = kRedrawOpenDialog;
-
- // We reflow the dialog just before opening it. If the screen changed
- // since the last time we looked, also refresh the loaded theme,
- // and reflow all other open dialogs, too.
- if (!checkScreenChange())
- dialog->reflowLayout();
-}
-
-void GuiManager::closeTopDialog() {
- // Don't do anything if no dialog is open
- if (_dialogStack.empty())
- return;
-
- // Remove the dialog from the stack
- _dialogStack.pop();
- if (_redrawStatus != kRedrawFull)
- _redrawStatus = kRedrawCloseDialog;
-
- redraw();
-}
-
-void GuiManager::setupCursor() {
- const byte palette[] = {
- 255, 255, 255, 0,
- 255, 255, 255, 0,
- 171, 171, 171, 0,
- 87, 87, 87, 0
- };
-
- CursorMan.pushCursorPalette(palette, 0, 4);
- CursorMan.pushCursor(NULL, 0, 0, 0, 0, 0);
- CursorMan.showMouse(true);
-}
-
-// Draw the mouse cursor (animated). This is pretty much the same as in old
-// SCUMM games, but the code no longer resembles what we have in cursor.cpp
-// very much. We could plug in a different cursor here if we like to.
-
-void GuiManager::animateCursor() {
- int time = _system->getMillis();
- if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
- for (int i = 0; i < 15; i++) {
- if ((i < 6) || (i > 8)) {
- _cursor[16 * 7 + i] = _cursorAnimateCounter;
- _cursor[16 * i + 7] = _cursorAnimateCounter;
- }
- }
-
- CursorMan.replaceCursor(_cursor, 16, 16, 7, 7, 255);
-
- _cursorAnimateTimer = time;
- _cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4;
- }
-}
-
-bool GuiManager::checkScreenChange() {
- int tmpScreenChangeID = _system->getScreenChangeID();
- if (_lastScreenChangeID != tmpScreenChangeID) {
- screenChange();
- return true;
- }
- return false;
-}
-
-void GuiManager::screenChange() {
- _lastScreenChangeID = _system->getScreenChangeID();
- _width = _system->getOverlayWidth();
- _height = _system->getOverlayHeight();
-
- // reinit the whole theme
- _theme->refresh();
-
- // refresh all dialogs
- for (int i = 0; i < _dialogStack.size(); ++i) {
- _dialogStack[i]->reflowLayout();
- }
- // We need to redraw immediately. Otherwise
- // some other event may cause a widget to be
- // redrawn before redraw() has been called.
- _redrawStatus = kRedrawFull;
- redraw();
- _system->updateScreen();
-}
-
-} // End of namespace GUI