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author | Max Horn | 2007-06-23 10:06:39 +0000 |
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committer | Max Horn | 2007-06-23 10:06:39 +0000 |
commit | 2bbe67afdf4d4df36fc100690cf87c8a75d5a354 (patch) | |
tree | 8c1f52f95f3799a25638a9b598865d8f8a5ccb5d /gui/Key.h | |
parent | 40e7a533ee30bc578a02b7ea76c4144a9ffeb549 (diff) | |
download | scummvm-rg350-2bbe67afdf4d4df36fc100690cf87c8a75d5a354.tar.gz scummvm-rg350-2bbe67afdf4d4df36fc100690cf87c8a75d5a354.tar.bz2 scummvm-rg350-2bbe67afdf4d4df36fc100690cf87c8a75d5a354.zip |
Added more flexible KeyState constructor; updated comment in gui/Key.h
svn-id: r27654
Diffstat (limited to 'gui/Key.h')
-rw-r--r-- | gui/Key.h | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -32,7 +32,11 @@ namespace GUI { -// TODO/FIXME: Make use of Common::KeyState from common/keyboard.h +// TODO/FIXME: Make use of Common::KeyState from common/keyboard.h, +// or even better, just completely replace this by it. +// To be able to do that, though, the code using GUI::Key would need to +// be adopted -- right now it uses SDL keycodes, and uses SDL_PushEvent +// to generated fake events. class Key { public: |