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author | Paul Gilbert | 2015-09-09 21:02:57 -0400 |
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committer | Paul Gilbert | 2015-09-09 21:02:57 -0400 |
commit | 84bb389baedc458e5d10fe230d716e04375ddbf0 (patch) | |
tree | 7c1fe3a231a2187dfcb9a7695076f49d11cd95f5 /gui/Key.h | |
parent | 707afebbf19e62462f6ffd632f658fb2c1cf2cb4 (diff) | |
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SHERLOCK: 3DO: Implement half-size drawing for portrait movies
Ideally, it would be great if the portraits could be played at their
original size, but it would mean using a higher resolution graphics
mode, and changing co-ordinates everywhere in the engine, which
would be a major undertaking
Diffstat (limited to 'gui/Key.h')
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