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author | David Corrales | 2007-06-23 18:51:33 +0000 |
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committer | David Corrales | 2007-06-23 18:51:33 +0000 |
commit | cacd7a28fd51d960947de88abbf30c487e66529d (patch) | |
tree | f3baa59853bfb307e452b86b9d93c4737b1fa6ab /gui/Key.h | |
parent | 0ac96302fe9c04df79cb01a77d19535b45fe2db0 (diff) | |
parent | 90c2210dae8c91fa8babc6b05564e15c9d445d18 (diff) | |
download | scummvm-rg350-cacd7a28fd51d960947de88abbf30c487e66529d.tar.gz scummvm-rg350-cacd7a28fd51d960947de88abbf30c487e66529d.tar.bz2 scummvm-rg350-cacd7a28fd51d960947de88abbf30c487e66529d.zip |
Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
Diffstat (limited to 'gui/Key.h')
-rw-r--r-- | gui/Key.h | 17 |
1 files changed, 13 insertions, 4 deletions
@@ -32,13 +32,22 @@ namespace GUI { +// TODO/FIXME: Make use of Common::KeyState from common/keyboard.h, +// or even better, just completely replace this by it. +// To be able to do that, though, the code using GUI::Key would need to +// be adopted -- right now it uses SDL keycodes, and uses SDL_PushEvent +// to generated fake events. + class Key { public: - Key(int ascii, int keycode = 0, int flags = 0); + Key(int ascii); + Key(int ascii, int keycode, int flags = 0); Key(); - void setAscii(int ascii); - void setKeycode(int keycode); - void setFlags(int flags); + + void setKey(int ascii); + void setKey(int ascii, int keycode); + void setKey(int ascii, int keycode, int flags); + int ascii(); int keycode(); int flags(); |