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author | Colin Snover | 2017-05-04 22:42:32 -0500 |
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committer | Colin Snover | 2017-05-04 23:00:53 -0500 |
commit | 8d94a046052bc5c041831a77b2a9a8b59e1f527e (patch) | |
tree | df46a1cae27115944ed4b862077f27e4ac162430 /gui/KeysDialog.cpp | |
parent | c057f00eab65bc31f48b40c04aadc73f1569ee3a (diff) | |
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SCI32: Disable game script video benchmarking
The approach to video benchmarking used by SCI engine does not
translate very well to modern video devices -- it will either be
so slow that the games think the system is not capable of showing
normal visual effects, or so fast that the benchmarks overflow
their counters. So, game scripts that perform video benchmarking
are now patched to unconditionally return the highest speed value.
A pleasant but subtle side-effect of this change is that the extra
time sitting at a blank screen before the start of a game (while
benchmarks ran) is now gone.
Fixes Trac#9741.
Diffstat (limited to 'gui/KeysDialog.cpp')
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