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authorSven Hesse2006-08-12 09:16:08 +0000
committerSven Hesse2006-08-12 09:16:08 +0000
commit1c4715b71f79acede6b3758cfd16881bad14e23e (patch)
treecf69fad6a6ab92b973405b058f035f3c00223033 /gui/KeysDialog.h
parentde9ba3adeec3a89a1155685d8e3fc589962f1d11 (diff)
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- Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins (finally) move. Also, the correct music is played in the first screen. - Found the hook for the menu - On freeing a sound slot, only stop the playing music if it's in the slot to free svn-id: r23700
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