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authorTorbjörn Andersson2006-05-20 08:06:21 +0000
committerTorbjörn Andersson2006-05-20 08:06:21 +0000
commit87ee8db10d27e760f095e30db79ab14e9fb56ad9 (patch)
tree6567aad1e7a834854aee0fb9fd467b6fff5feb72 /gui/PopUpWidget.h
parent80eb6e4f5ea2b25864c94251f14e9b09170e72cf (diff)
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Our GUI uses the "cursor palette" feature, but the SDL backend did not use the
cursor palette in overlay mode. Now it does, which fixes bug #1476666. The reason it worked at all before was that blitCursor() was called while still not in overlay mode. This, of course, means that the GUI can corrupt the in-game cursor palette. I don't have any game that uses this feature, so I don't know if it's properly restored again afterwards. But if it isn't, that should be fairly easy to fix. svn-id: r22539
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