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authorAndre Heider2009-08-30 16:58:55 +0000
committerAndre Heider2009-08-30 16:58:55 +0000
commit7ae8c8e451deed9dd49beba190a2acb297a55165 (patch)
treef435ce1b9f6f7b240112ce88b1999d30f385270b /gui/ThemeEngine.cpp
parent78cbed0cc8748bcefaf891d24bb80e1797bf9d7f (diff)
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Properly detect the transparent color on lossy pixel formats (like ARGB3444)
svn-id: r43829
Diffstat (limited to 'gui/ThemeEngine.cpp')
-rw-r--r--gui/ThemeEngine.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/gui/ThemeEngine.cpp b/gui/ThemeEngine.cpp
index 41447d2a88..0869f880b4 100644
--- a/gui/ThemeEngine.cpp
+++ b/gui/ThemeEngine.cpp
@@ -1254,6 +1254,9 @@ bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int
assert(_cursor);
memset(_cursor, 0xFF, sizeof(byte) * _cursorWidth * _cursorHeight);
+ // the transparent color is 0xFF00FF
+ const int colTransparent = _overlayFormat.RGBToColor(0xFF, 0, 0xFF);
+
// Now, scan the bitmap. We have to convert it from 16 bit color mode
// to 8 bit mode, and have to create a suitable palette on the fly.
uint colorsFound = 0;
@@ -1262,14 +1265,14 @@ bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int
for (uint y = 0; y < _cursorHeight; ++y) {
for (uint x = 0; x < _cursorWidth; ++x) {
byte r, g, b;
- _overlayFormat.colorToRGB(src[x], r, g, b);
- const int col = (r << 16) | (g << 8) | b;
- // Skip transparency (the transparent color actually is 0xFF00FF,
- // but the RGB conversion chops of the lower bits).
- if ((r > 0xF1) && (g < 0x03) && (b > 0xF1))
+ // Skip transparency
+ if (src[x] == colTransparent)
continue;
+ _overlayFormat.colorToRGB(src[x], r, g, b);
+ const int col = (r << 16) | (g << 8) | b;
+
// If there is no entry yet for this color in the palette: Add one
if (!colorToIndex.contains(col)) {
const int index = colorsFound++;