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author | athrxx | 2011-05-22 18:25:29 +0200 |
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committer | unknown | 2011-05-29 01:03:55 +0200 |
commit | 3d42141e9dda203a5dae7bb91384405be5abc243 (patch) | |
tree | b1948b4599c02b0ac46eaf628362a0d31ee19a6c /gui/ThemeEval.h | |
parent | 187ecdd54f94026dd47b959050295f10faa65bb0 (diff) | |
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SCUMM: implement some missing (very low relevance) imuse code
1) Don't skip transpose setting in sysex command 0. There are only a few sounds where this setting is used (mainly sfx).
2) Make MI2 and INDY4 read certain player start parameters from the sound resource. The start parameters usually match our default parameters (exception: e.g. LeChuck's Fortress). The use of these parameters has been dropped in DOTT (they use default parameters like we do).
Diffstat (limited to 'gui/ThemeEval.h')
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