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authorMax Horn2006-04-02 14:16:31 +0000
committerMax Horn2006-04-02 14:16:31 +0000
commit9217472f0e4e801659c0a448dcbf57c28fd36ee2 (patch)
treeb880dfbd4a18f93f78931749004c3a4e128f2f59 /gui/ThemeNew.cpp
parent72f4a1c76cb8aedf6f953e57090134320d7291b8 (diff)
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With this change, backends are now responsible for instantiating their OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
svn-id: r21557
Diffstat (limited to 'gui/ThemeNew.cpp')
-rw-r--r--gui/ThemeNew.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/gui/ThemeNew.cpp b/gui/ThemeNew.cpp
index 8be57bb725..8ae1854e10 100644
--- a/gui/ThemeNew.cpp
+++ b/gui/ThemeNew.cpp
@@ -47,7 +47,7 @@ extern int gBitFormat;
static void getColorFromConfig(const Common::ConfigFile &cfg, const Common::String &value, OverlayColor &color) {
Common::String temp;
if (!cfg.hasKey(value, "colors")) {
- color = OSystem::instance().RGBToColor(0, 0, 0);
+ color = g_system->RGBToColor(0, 0, 0);
return;
}
cfg.getKey(value, "colors", temp);
@@ -59,7 +59,7 @@ static void getColorFromConfig(const Common::ConfigFile &cfg, const Common::Stri
rgb[cnt] = atoi(colors + pos);
pos = strchr(colors + pos, ' ') - colors + 1;
}
- color = OSystem::instance().RGBToColor(rgb[0], rgb[1], rgb[2]);
+ color = g_system->RGBToColor(rgb[0], rgb[1], rgb[2]);
}
static void getValueFromConfig(const Common::ConfigFile &cfg, const Common::String &section, const Common::String &value, uint &val, uint defaultVal) {
@@ -1027,7 +1027,7 @@ Common::Rect ThemeNew::shadowRect(const Common::Rect &r, uint32 shadowStyle) {
void ThemeNew::drawShadow(const Common::Rect &r, const Graphics::Surface *corner, const Graphics::Surface *top,
const Graphics::Surface *left, const Graphics::Surface *fill, uint32 shadowStyle,
bool full, bool skipLastRow) {
- OverlayColor col = OSystem::instance().RGBToColor(0, 0, 0);
+ OverlayColor col = g_system->RGBToColor(0, 0, 0);
switch (shadowStyle) {
case kShadowFull: {
@@ -1125,8 +1125,8 @@ void ThemeNew::drawShadowRect(const Common::Rect &r, const Common::Rect &area, c
++partsW;
}
- OverlayColor startCol = OSystem::instance().RGBToColor(0, 0, 0);
- OverlayColor endCol = OSystem::instance().RGBToColor(0, 0, 0);
+ OverlayColor startCol = g_system->RGBToColor(0, 0, 0);
+ OverlayColor endCol = g_system->RGBToColor(0, 0, 0);
for (int y = 0; y < partsH; ++y) {
// calculate the correct drawing height