aboutsummaryrefslogtreecommitdiff
path: root/gui/ThemeParser.cpp
diff options
context:
space:
mode:
authorMartin Kiewitz2015-06-21 00:45:45 +0200
committerMartin Kiewitz2015-06-21 00:45:45 +0200
commitd24c68c739dadd1404d937f9a21d93e8841a09ee (patch)
treebe811b96fb4e31b732709d0741cde6be120c1688 /gui/ThemeParser.cpp
parent4a88c69b5dedc4acac8bcb9609c1cf44c497c4ff (diff)
downloadscummvm-rg350-d24c68c739dadd1404d937f9a21d93e8841a09ee.tar.gz
scummvm-rg350-d24c68c739dadd1404d937f9a21d93e8841a09ee.tar.bz2
scummvm-rg350-d24c68c739dadd1404d937f9a21d93e8841a09ee.zip
AGOS: implement Accolade AdLib + MT32 music drivers
- both known variants are supported (INSTR.DAT + MUSIC.DRV) - INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc. - fixed bug inside S1D MidiParser, that ruined some instrument changes 0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2 and 5 bytes in Waxworks / Simon 1 demo - dynamic channel allocation for the MUSIC.DRV adlib driver is not implemented atm, simply because at least the demos of Waxworks and Simon 1 do not use this feature - sound effects of Waxworks are not implemented atm - note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too
Diffstat (limited to 'gui/ThemeParser.cpp')
0 files changed, 0 insertions, 0 deletions