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author | Martin Kiewitz | 2015-06-21 00:45:45 +0200 |
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committer | Martin Kiewitz | 2015-06-21 00:45:45 +0200 |
commit | d24c68c739dadd1404d937f9a21d93e8841a09ee (patch) | |
tree | be811b96fb4e31b732709d0741cde6be120c1688 /gui/ThemeParser.cpp | |
parent | 4a88c69b5dedc4acac8bcb9609c1cf44c497c4ff (diff) | |
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AGOS: implement Accolade AdLib + MT32 music drivers
- both known variants are supported (INSTR.DAT + MUSIC.DRV)
- INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc.
- fixed bug inside S1D MidiParser, that ruined some instrument changes
0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2
and 5 bytes in Waxworks / Simon 1 demo
- dynamic channel allocation for the MUSIC.DRV adlib driver is not
implemented atm, simply because at least the demos of Waxworks and
Simon 1 do not use this feature
- sound effects of Waxworks are not implemented atm
- note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too
Diffstat (limited to 'gui/ThemeParser.cpp')
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