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authorMartin Kiewitz2016-02-13 20:42:30 +0100
committerMartin Kiewitz2016-02-13 20:42:30 +0100
commit9f59b5ed7c3130bd7b0060e770a9ec915a91a891 (patch)
treea25c0a9be25596fa1c236fb2a49879253a27e0e2 /gui/about.cpp
parent94e5804b84e3e165055fd210f002279d0deb1bb0 (diff)
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AGI: Fix priority band handling
- Fix saving/loading priority bands table. Now saving the actual raw data - Now also saving the flag, that defines if the priority table got modified by scripts - For older saved games it will try to figure out the state of that flag - Blocking set.pri.base for AGI below 2.936 - set.pri.base was actually introduced in 2.936 and not AGI3 - The set.pri.base bug was present in 2.936 as well - Saved games created between the graphics rewrite and this commit may have priority issues for games, that used AGI2.936+
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