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author | Martin Kiewitz | 2016-02-13 20:42:30 +0100 |
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committer | Martin Kiewitz | 2016-02-13 20:42:30 +0100 |
commit | 9f59b5ed7c3130bd7b0060e770a9ec915a91a891 (patch) | |
tree | a25c0a9be25596fa1c236fb2a49879253a27e0e2 /gui/about.cpp | |
parent | 94e5804b84e3e165055fd210f002279d0deb1bb0 (diff) | |
download | scummvm-rg350-9f59b5ed7c3130bd7b0060e770a9ec915a91a891.tar.gz scummvm-rg350-9f59b5ed7c3130bd7b0060e770a9ec915a91a891.tar.bz2 scummvm-rg350-9f59b5ed7c3130bd7b0060e770a9ec915a91a891.zip |
AGI: Fix priority band handling
- Fix saving/loading priority bands table. Now saving the actual raw
data
- Now also saving the flag, that defines if the priority table got
modified by scripts
- For older saved games it will try to figure out the state of that
flag
- Blocking set.pri.base for AGI below 2.936
- set.pri.base was actually introduced in 2.936 and not AGI3
- The set.pri.base bug was present in 2.936 as well
- Saved games created between the graphics rewrite and this
commit may have priority issues for games, that used AGI2.936+
Diffstat (limited to 'gui/about.cpp')
0 files changed, 0 insertions, 0 deletions