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authorEugene Sandulenko2016-08-30 13:54:12 +0200
committerGitHub2016-08-30 13:54:12 +0200
commitbfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d (patch)
tree68851bdc99b78b4b1902944c1df3c3ee5d4f4489 /gui/animation/SequenceAnimationComposite.cpp
parent7df744c291e5fcf5dc7afd3b21189c2c56810f8e (diff)
parent368f664c813075f8b8cb2c572dce65f60128eda4 (diff)
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Merge pull request #788 from Tkachov/cloud
ALL: Add Cloud storage support
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Based on code by omergilad.
+
+#include "gui/animation/SequenceAnimationComposite.h"
+
+namespace GUI {
+
+void SequenceAnimationComposite::start(long currentTime) {
+ Animation::start(currentTime);
+
+ // The first animation in the sequence should a start time equal to this sequence
+ if (_sequence.size() >= 1)
+ _sequence[0]->start(currentTime);
+
+ // Set the index to 0
+ _index = 0;
+}
+
+void SequenceAnimationComposite::addAnimation(AnimationPtr animation) {
+ _sequence.push_back(animation);
+}
+
+void SequenceAnimationComposite::update(Drawable *drawable, long currentTime) {
+ uint16 sequenceSize = _sequence.size();
+
+ // Check index bounds
+ if (_index >= sequenceSize)
+ return;
+
+ // Get the current animation in the sequence
+ AnimationPtr anim = _sequence[_index];
+
+ // Update the drawable
+ anim->update(drawable, currentTime);
+
+ // Check if the current animation is finished
+ if (anim->isFinished()) {
+ // Increase the index - move to the next animation
+ ++_index;
+
+ if (_index >= sequenceSize) {
+ // Finished the sequence
+ finishAnimation();
+ } else {
+ // Set the start time for the next animation
+ _sequence[_index]->start(currentTime);
+ }
+ }
+}
+
+} // End of namespace GUI