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authorEugene Sandulenko2015-04-13 01:53:10 +0200
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commitea80e24481f12c117d6aecf6e5260b08423454ec (patch)
tree337aa3f0f143a1936c58680a1b47f1f638e35590 /gui/animation/SequenceAnimationComposite.cpp
parent6524a8d103c87def348b9560418850cb48d24ce4 (diff)
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GUI: Added animation classes
Diffstat (limited to 'gui/animation/SequenceAnimationComposite.cpp')
-rw-r--r--gui/animation/SequenceAnimationComposite.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/gui/animation/SequenceAnimationComposite.cpp b/gui/animation/SequenceAnimationComposite.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Based on code by omergilad.
+
+#include "gui/animation/SequenceAnimationComposite.h"
+
+namespace GUI {
+
+void SequenceAnimationComposite::start(long currentTime) {
+ Animation::start(currentTime);
+
+ // The first animation in the sequence should a start time equal to this sequence
+ if (_sequence.size() >= 1)
+ _sequence[0]->start(currentTime);
+
+ // Set the index to 0
+ _index = 0;
+}
+
+void SequenceAnimationComposite::addAnimation(AnimationPtr animation) {
+ _sequence.push_back(animation);
+}
+
+void SequenceAnimationComposite::update(Drawable *drawable, long currentTime) {
+ uint16 sequenceSize = _sequence.size();
+
+ // Check index bounds
+ if (_index >= sequenceSize)
+ return;
+
+ // Get the current animation in the sequence
+ AnimationPtr anim = _sequence[_index];
+
+ // Update the drawable
+ anim->update(drawable, currentTime);
+
+ // Check if the current animation is finished
+ if (anim->isFinished()) {
+ // Increase the index - move to the next animation
+ ++_index;
+
+ if (_index >= sequenceSize) {
+ // Finished the sequence
+ finishAnimation();
+ } else {
+ // Set the start time for the next animation
+ _sequence[_index]->start(currentTime);
+ }
+ }
+}
+
+} // End of namespace GUI