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author | Eugene Sandulenko | 2016-08-30 13:54:12 +0200 |
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committer | GitHub | 2016-08-30 13:54:12 +0200 |
commit | bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d (patch) | |
tree | 68851bdc99b78b4b1902944c1df3c3ee5d4f4489 /gui/animation/WaitForConditionAnimation.h | |
parent | 7df744c291e5fcf5dc7afd3b21189c2c56810f8e (diff) | |
parent | 368f664c813075f8b8cb2c572dce65f60128eda4 (diff) | |
download | scummvm-rg350-bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d.tar.gz scummvm-rg350-bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d.tar.bz2 scummvm-rg350-bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d.zip |
Merge pull request #788 from Tkachov/cloud
ALL: Add Cloud storage support
Diffstat (limited to 'gui/animation/WaitForConditionAnimation.h')
-rw-r--r-- | gui/animation/WaitForConditionAnimation.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/gui/animation/WaitForConditionAnimation.h b/gui/animation/WaitForConditionAnimation.h new file mode 100644 index 0000000000..5a67a37493 --- /dev/null +++ b/gui/animation/WaitForConditionAnimation.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Based on code by omergilad. + +#ifndef GUI_ANIMATION_WAITFORCONDITIONANIMATION_H +#define GUI_ANIMATION_WAITFORCONDITIONANIMATION_H + +#include "gui/animation/Animation.h" + +namespace GUI { + +class Condition { + +public: + virtual ~Condition() {} + + virtual bool evaluate() = 0; +}; + +typedef Common::SharedPtr<Condition> ConditionPtr; + +/** + * Used for delaying the animation sequence until a certain condition has been met + */ +class WaitForConditionAnimation: public Animation { +public: + WaitForConditionAnimation() {} + virtual ~WaitForConditionAnimation() {} + + virtual void update(Drawable *drawable, long currentTime) { + // Check the condition - if it has been met, finish. + if (_condition.get() != NULL && _condition->evaluate()) { + finishAnimation(); + } + } + + ConditionPtr getCondition() const { + return _condition; + } + + void setCondition(ConditionPtr condition) { + _condition = condition; + } + +private: + ConditionPtr _condition; +}; + +} // End of namespace GUI + +#endif /* GUI_ANIMATION_WAITFORCONDITIONANIMATION_H */ |