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author | Thierry Crozat | 2017-11-16 02:34:51 +0000 |
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committer | Thierry Crozat | 2018-01-23 02:15:40 +0000 |
commit | b11772d9044196666117cb0e8141664e7385b746 (patch) | |
tree | 05b61c67d3920e47bee4388404aacc5ad56858c3 /gui/debugger.h | |
parent | ee905b762a6356a6313aa9c150338991fc0dc6ed (diff) | |
download | scummvm-rg350-b11772d9044196666117cb0e8141664e7385b746.tar.gz scummvm-rg350-b11772d9044196666117cb0e8141664e7385b746.tar.bz2 scummvm-rg350-b11772d9044196666117cb0e8141664e7385b746.zip |
SUPERNOVA: Fix logic in rendering code
There were several issues fixed by this commit. The main ones are:
- It was in many places only drawing the first section even for
images that have multiple sections.
- It was in some places using the wrong image.
The first issue has been fixed by removing the GameManager::drawImage
function, and moving its logic to SupernovaEngine::renderImage which
was initially only drawing one section, but was nevertheless called
directly from many place.
The second image required more changes to the rendering code to allow
setting the current image file when it is different from the room file.
This fixes some memory issues and random crashes in places where it was
for example trying to use the image -1. This also fixes the rendering
of the flying cutscene.
Diffstat (limited to 'gui/debugger.h')
0 files changed, 0 insertions, 0 deletions