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author | Vicent Marti | 2008-07-17 21:58:43 +0000 |
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committer | Vicent Marti | 2008-07-17 21:58:43 +0000 |
commit | 4645e706a8c62fb291efb987dca9fa82394139ee (patch) | |
tree | 8155832408c5b2297f3459a617c9460c27eac248 /gui/dialog.cpp | |
parent | 6214815e6eff5b91887e5e1dd4d6463c2000f024 (diff) | |
download | scummvm-rg350-4645e706a8c62fb291efb987dca9fa82394139ee.tar.gz scummvm-rg350-4645e706a8c62fb291efb987dca9fa82394139ee.tar.bz2 scummvm-rg350-4645e706a8c62fb291efb987dca9fa82394139ee.zip |
Rendering pipeline (almost) fixed. This time for real.
svn-id: r33092
Diffstat (limited to 'gui/dialog.cpp')
-rw-r--r-- | gui/dialog.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/gui/dialog.cpp b/gui/dialog.cpp index ef396301be..0594941d65 100644 --- a/gui/dialog.cpp +++ b/gui/dialog.cpp @@ -132,7 +132,11 @@ void Dialog::releaseFocus() { } void Dialog::draw() { - g_gui._needRedraw = true; + //TANOKU - FIXME when is this enabled? what does this do? + // Update: called on tab drawing, mainly... + // we can pass this as open a new dialog or something +// g_gui._needRedraw = true; + g_gui._redrawStatus = GUI::NewGui::kRedrawTopDialog; } void Dialog::drawDialog() { |