aboutsummaryrefslogtreecommitdiff
path: root/gui/dialog.cpp
diff options
context:
space:
mode:
authorTarek Soliman2011-10-31 22:38:05 -0500
committerTarek Soliman2011-10-31 22:59:55 -0500
commit6523454db5c115bcaf1bc24380a444dfbdab43e3 (patch)
tree1a27d9117b55f1837377a221d81a873cbb58a65d /gui/dialog.cpp
parent843f19788b7d83074f811f786663186fc43e64e1 (diff)
downloadscummvm-rg350-6523454db5c115bcaf1bc24380a444dfbdab43e3.tar.gz
scummvm-rg350-6523454db5c115bcaf1bc24380a444dfbdab43e3.tar.bz2
scummvm-rg350-6523454db5c115bcaf1bc24380a444dfbdab43e3.zip
KEYMAPPER: Put the gui keymap pushing/popping back in GuiManager::runLoop
This because theoretically the GUI could be run without a dialog. This also fixes the situations where the GUI keymap gets popped more times than pushed. Thanks sev
Diffstat (limited to 'gui/dialog.cpp')
-rw-r--r--gui/dialog.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index 9f18baec9e..0522b40b46 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -86,10 +86,6 @@ void Dialog::open() {
}
setFocusWidget(w);
-#ifdef ENABLE_KEYMAPPER
- g_gui.initKeymap();
- g_gui.pushKeymap();
-#endif
}
void Dialog::close() {
@@ -101,10 +97,6 @@ void Dialog::close() {
}
releaseFocus();
g_gui.closeTopDialog();
-#ifdef ENABLE_KEYMAPPER
- g_gui.popKeymap();
-#endif
-
}
void Dialog::reflowLayout() {