aboutsummaryrefslogtreecommitdiff
path: root/gui/dialog.cpp
diff options
context:
space:
mode:
authorMax Horn2003-11-02 14:50:53 +0000
committerMax Horn2003-11-02 14:50:53 +0000
commite9ae86bb76bf6087a1bb11f6158fd96676572866 (patch)
tree6d2035662a6c88338b15e5e884f7a2da8a4fe155 /gui/dialog.cpp
parent70a1d438154a2becf5f55224cb34ba44317c2e86 (diff)
downloadscummvm-rg350-e9ae86bb76bf6087a1bb11f6158fd96676572866.tar.gz
scummvm-rg350-e9ae86bb76bf6087a1bb11f6158fd96676572866.tar.bz2
scummvm-rg350-e9ae86bb76bf6087a1bb11f6158fd96676572866.zip
introduced common base class GuiObject for Dialog/Widget -> step towards making it possible to nest widgets (needed for TabWidget)
svn-id: r11052
Diffstat (limited to 'gui/dialog.cpp')
-rw-r--r--gui/dialog.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index a0c3d41405..856e9a9960 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -27,10 +27,6 @@
/*
* TODO list
- * - If saving or loading fails (e.g. due to disk full/directory write protected),
- * display an error dialog?
- * - The user can edit the name of the autosave game. Of course this will not
- * do anything, but we should still prevent this.
* - add some sense of the window being "active" (i.e. in front) or not. If it
* was inactive and just became active, reset certain vars (like who is focused).
* Maybe we should just add lostFocus and receivedFocus methods to Dialog, just