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author | Max Horn | 2003-11-02 14:50:53 +0000 |
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committer | Max Horn | 2003-11-02 14:50:53 +0000 |
commit | e9ae86bb76bf6087a1bb11f6158fd96676572866 (patch) | |
tree | 6d2035662a6c88338b15e5e884f7a2da8a4fe155 /gui/dialog.cpp | |
parent | 70a1d438154a2becf5f55224cb34ba44317c2e86 (diff) | |
download | scummvm-rg350-e9ae86bb76bf6087a1bb11f6158fd96676572866.tar.gz scummvm-rg350-e9ae86bb76bf6087a1bb11f6158fd96676572866.tar.bz2 scummvm-rg350-e9ae86bb76bf6087a1bb11f6158fd96676572866.zip |
introduced common base class GuiObject for Dialog/Widget -> step towards making it possible to nest widgets (needed for TabWidget)
svn-id: r11052
Diffstat (limited to 'gui/dialog.cpp')
-rw-r--r-- | gui/dialog.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/gui/dialog.cpp b/gui/dialog.cpp index a0c3d41405..856e9a9960 100644 --- a/gui/dialog.cpp +++ b/gui/dialog.cpp @@ -27,10 +27,6 @@ /* * TODO list - * - If saving or loading fails (e.g. due to disk full/directory write protected), - * display an error dialog? - * - The user can edit the name of the autosave game. Of course this will not - * do anything, but we should still prevent this. * - add some sense of the window being "active" (i.e. in front) or not. If it * was inactive and just became active, reset certain vars (like who is focused). * Maybe we should just add lostFocus and receivedFocus methods to Dialog, just |