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author | Alexander Tkachev | 2016-07-10 11:05:00 +0600 |
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committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | d5753a484719019af9b322a74c414a9d242f8f83 (patch) | |
tree | 77c87f44d9610f44a63886bc9301a06eda6de56f /gui/downloaddialog.h | |
parent | 3064b44b92e8d0aff3a7d5b4b721d635ead7c5e9 (diff) | |
download | scummvm-rg350-d5753a484719019af9b322a74c414a9d242f8f83.tar.gz scummvm-rg350-d5753a484719019af9b322a74c414a9d242f8f83.tar.bz2 scummvm-rg350-d5753a484719019af9b322a74c414a9d242f8f83.zip |
CLOUD: Add auto-detect for downloaded game
If that's the game, that is.
Method is copy-pasted from Launcher, but fixed not to ask the directory
and thus doesn't contain the loop.
Diffstat (limited to 'gui/downloaddialog.h')
-rw-r--r-- | gui/downloaddialog.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/gui/downloaddialog.h b/gui/downloaddialog.h index 74dd1e2e39..baa3f153e6 100644 --- a/gui/downloaddialog.h +++ b/gui/downloaddialog.h @@ -53,10 +53,12 @@ class DownloadDialog : public Dialog { ButtonWidget *_cancelButton; ButtonWidget *_closeButton; - bool _close, _reflow; + Common::String _localDirectory; + bool _close, _redraw; void refreshWidgets(); bool selectDirectories(); + void addGame(); public: DownloadDialog(uint32 storageId); |