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| author | Denis Kasak | 2009-07-04 15:21:12 +0000 |
|---|---|---|
| committer | Denis Kasak | 2009-07-04 15:21:12 +0000 |
| commit | 0888e8a6da350c88c8e69f02963203772c7ea33b (patch) | |
| tree | 7cc8819afe537d73b610dd7197439fed8d15c30c /gui/editable.cpp | |
| parent | b1d6377aa1c3216588600a3e51d181eb249d0a69 (diff) | |
| download | scummvm-rg350-0888e8a6da350c88c8e69f02963203772c7ea33b.tar.gz scummvm-rg350-0888e8a6da350c88c8e69f02963203772c7ea33b.tar.bz2 scummvm-rg350-0888e8a6da350c88c8e69f02963203772c7ea33b.zip | |
* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOverlays(). Game::changeRoom() now calls them instead.
* Added Game::loadAnimation()
* The engine now stores "real" indexes (zero-based) instead of Pascal's because the previous approach was messy.
svn-id: r42092
Diffstat (limited to 'gui/editable.cpp')
0 files changed, 0 insertions, 0 deletions
