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authorJaromir Wysoglad2019-07-22 19:42:30 +0200
committerFilippos Karapetis2019-09-01 22:47:55 +0300
commit324a90f4f6e64ec4b92e2b746df5d4a75893044b (patch)
tree774cfbc19875503ca06f93fff7803fd16b512aef /gui/gui-manager.h
parent33549d9c0225a1ecfc5924b5584cdcee466498cc (diff)
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TTS: Implement tts state switching when needed.
The state has to be pushed and poped when there is a transition between game and gui code.
Diffstat (limited to 'gui/gui-manager.h')
-rw-r--r--gui/gui-manager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/gui-manager.h b/gui/gui-manager.h
index fa5e715bcb..866bc42e04 100644
--- a/gui/gui-manager.h
+++ b/gui/gui-manager.h
@@ -107,6 +107,7 @@ public:
* only be deleted when that dialog is the top level dialog.
*/
void addToTrash(GuiObject*, Dialog* parent = 0);
+ static void initTextToSpeech();
bool _launched;
@@ -177,7 +178,6 @@ protected:
void giveFocusToDialog(Dialog *dialog);
void setLastMousePos(int16 x, int16 y);
- void initTextToSpeech();
};
} // End of namespace GUI