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author | Jaromir Wysoglad | 2019-07-22 19:42:30 +0200 |
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committer | Filippos Karapetis | 2019-09-01 22:47:55 +0300 |
commit | 324a90f4f6e64ec4b92e2b746df5d4a75893044b (patch) | |
tree | 774cfbc19875503ca06f93fff7803fd16b512aef /gui/gui-manager.h | |
parent | 33549d9c0225a1ecfc5924b5584cdcee466498cc (diff) | |
download | scummvm-rg350-324a90f4f6e64ec4b92e2b746df5d4a75893044b.tar.gz scummvm-rg350-324a90f4f6e64ec4b92e2b746df5d4a75893044b.tar.bz2 scummvm-rg350-324a90f4f6e64ec4b92e2b746df5d4a75893044b.zip |
TTS: Implement tts state switching when needed.
The state has to be pushed and poped when there is a transition
between game and gui code.
Diffstat (limited to 'gui/gui-manager.h')
-rw-r--r-- | gui/gui-manager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/gui-manager.h b/gui/gui-manager.h index fa5e715bcb..866bc42e04 100644 --- a/gui/gui-manager.h +++ b/gui/gui-manager.h @@ -107,6 +107,7 @@ public: * only be deleted when that dialog is the top level dialog. */ void addToTrash(GuiObject*, Dialog* parent = 0); + static void initTextToSpeech(); bool _launched; @@ -177,7 +178,6 @@ protected: void giveFocusToDialog(Dialog *dialog); void setLastMousePos(int16 x, int16 y); - void initTextToSpeech(); }; } // End of namespace GUI |