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author | Torbjörn Andersson | 2005-04-10 14:33:44 +0000 |
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committer | Torbjörn Andersson | 2005-04-10 14:33:44 +0000 |
commit | 13dc149ded691e718905049990dd0220230c500e (patch) | |
tree | 188daa35002ceb085c35778f63918e4b66365723 /gui/launcher.cpp | |
parent | 53a64266c8963f46be68f54fcd1fb89432a02826 (diff) | |
download | scummvm-rg350-13dc149ded691e718905049990dd0220230c500e.tar.gz scummvm-rg350-13dc149ded691e718905049990dd0220230c500e.tar.bz2 scummvm-rg350-13dc149ded691e718905049990dd0220230c500e.zip |
Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation
changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.
svn-id: r17512
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 07acdad6ee..e9b784ef45 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -349,7 +349,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat // Change path for the game case kCmdGameBrowser: { - BrowserDialog *_browser = new BrowserDialog("Select additional game directory"); + DirBrowserDialog *_browser = new DirBrowserDialog("Select additional game directory"); if (_browser->runModal() > 0) { // User made his choice... FilesystemNode dir(_browser->getResult()); @@ -366,7 +366,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat // Change path for extra game data (eg, using sword cutscenes when playing via CD) case kCmdExtraBrowser: { - BrowserDialog *_browser = new BrowserDialog("Select additional game directory"); + DirBrowserDialog *_browser = new DirBrowserDialog("Select additional game directory"); if (_browser->runModal() > 0) { // User made his choice... FilesystemNode dir(_browser->getResult()); @@ -377,7 +377,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat } // Change path for stored save game (perm and temp) data case kCmdSaveBrowser: { - BrowserDialog *_browser = new BrowserDialog("Select directory for saved games"); + DirBrowserDialog *_browser = new DirBrowserDialog("Select directory for saved games"); if (_browser->runModal() > 0) { // User made his choice... FilesystemNode dir(_browser->getResult()); @@ -449,7 +449,7 @@ LauncherDialog::LauncherDialog(GameDetector &detector) updateButtons(); // Create file browser dialog - _browser = new BrowserDialog("Select directory with game data"); + _browser = new DirBrowserDialog("Select directory with game data"); } void LauncherDialog::selectGame(const String &name) { |