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authorTorbjörn Andersson2005-04-10 14:33:44 +0000
committerTorbjörn Andersson2005-04-10 14:33:44 +0000
commit13dc149ded691e718905049990dd0220230c500e (patch)
tree188daa35002ceb085c35778f63918e4b66365723 /gui/launcher.cpp
parent53a64266c8963f46be68f54fcd1fb89432a02826 (diff)
downloadscummvm-rg350-13dc149ded691e718905049990dd0220230c500e.tar.gz
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Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r--gui/launcher.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 07acdad6ee..e9b784ef45 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -349,7 +349,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// Change path for the game
case kCmdGameBrowser: {
- BrowserDialog *_browser = new BrowserDialog("Select additional game directory");
+ DirBrowserDialog *_browser = new DirBrowserDialog("Select additional game directory");
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode dir(_browser->getResult());
@@ -366,7 +366,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// Change path for extra game data (eg, using sword cutscenes when playing via CD)
case kCmdExtraBrowser: {
- BrowserDialog *_browser = new BrowserDialog("Select additional game directory");
+ DirBrowserDialog *_browser = new DirBrowserDialog("Select additional game directory");
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode dir(_browser->getResult());
@@ -377,7 +377,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
}
// Change path for stored save game (perm and temp) data
case kCmdSaveBrowser: {
- BrowserDialog *_browser = new BrowserDialog("Select directory for saved games");
+ DirBrowserDialog *_browser = new DirBrowserDialog("Select directory for saved games");
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode dir(_browser->getResult());
@@ -449,7 +449,7 @@ LauncherDialog::LauncherDialog(GameDetector &detector)
updateButtons();
// Create file browser dialog
- _browser = new BrowserDialog("Select directory with game data");
+ _browser = new DirBrowserDialog("Select directory with game data");
}
void LauncherDialog::selectGame(const String &name) {