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authorPaweł Kołodziejski2003-03-06 19:52:54 +0000
committerPaweł Kołodziejski2003-03-06 19:52:54 +0000
commit1ff9749b872afe85ed90a74cc1c140ed956b0fdf (patch)
tree0e0992c99c60a3a3c844a960fa59c0fff5b91352 /gui/launcher.cpp
parent4fe8dcd671941efec47e20c6c598c372b8fa1cb7 (diff)
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and more cleanup .... Last
svn-id: r6721
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r--gui/launcher.cpp78
1 files changed, 33 insertions, 45 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 6b5f5e90cf..9eb4c69c08 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -44,7 +44,6 @@ enum {
typedef ScummVM::List<const VersionSettings *> GameList;
-
/*
* A dialog that allows the user to edit a config game entry.
* TODO: add widgets for some/all of the following
@@ -78,17 +77,16 @@ public:
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
- Config &_config;
- const String &_domain;
- EditTextWidget *_descriptionWidget;
- EditTextWidget *_domainWidget;
- CheckboxWidget *_fullscreenCheckbox;
- CheckboxWidget *_amigaPalCheckbox;
+ Config &_config;
+ const String &_domain;
+ EditTextWidget *_descriptionWidget;
+ EditTextWidget *_domainWidget;
+ CheckboxWidget *_fullscreenCheckbox;
+ CheckboxWidget *_amigaPalCheckbox;
};
EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain)
- : Dialog(gui, 8, 50, 320-2*8, 200-2*40), _config(config), _domain(domain)
-{
+ : Dialog(gui, 8, 50, 320 - 2 * 8, 200 - 2 * 40), _config(config), _domain(domain) {
// Determine the description string
String gameid(_config.get("gameid", _domain));
String description(_config.get("description", _domain));
@@ -111,18 +109,18 @@ EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain
// Label & edit widget for the game ID
new StaticTextWidget(this, 10, 10, 40, kLineHeight, "ID: ", kTextAlignRight);
_domainWidget =
- new EditTextWidget(this, 50, 10, _w-50-10, kLineHeight, _domain);
-
+ new EditTextWidget(this, 50, 10, _w - 50 - 10, kLineHeight, _domain);
+
// Label & edit widget for the description
new StaticTextWidget(this, 10, 26, 40, kLineHeight, "Name: ", kTextAlignRight);
_descriptionWidget =
- new EditTextWidget(this, 50, 26, _w-50-10, kLineHeight, description);
+ new EditTextWidget(this, 50, 26, _w - 50 - 10, kLineHeight, description);
// Path to game data (view only)
String path(_config.get("path", _domain));
new StaticTextWidget(this, 10, 42, 40, kLineHeight, "Path: ", kTextAlignRight);
- new StaticTextWidget(this, 50, 42, _w-50-10, kLineHeight, path, kTextAlignLeft);
-
+ new StaticTextWidget(this, 50, 42, _w - 50 - 10, kLineHeight, path, kTextAlignLeft);
+
// Full screen checkbox
_fullscreenCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Use Fullscreen Mode", 0, 'F');
_fullscreenCheckbox->setState(_config.getBool("fullscreen", false, _domain));
@@ -136,12 +134,11 @@ EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain
}
// Add OK & Cancel buttons
- addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
- addButton(_w-(kButtonWidth+10), _h-24, "OK", kOKCmd, 0);
+ addButton(_w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0);
+ addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0);
}
-void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
-{
+void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
if (cmd == kOKCmd) {
// Write back changes made to config object
String newDomain(_domainWidget->getLabel());
@@ -164,7 +161,6 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
}
}
-
/*
* TODO list
* - add an text entry widget
@@ -177,29 +173,28 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
*/
LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector)
- : Dialog(gui, 0, 0, 320, 200), _detector(detector)
-{
+ : Dialog(gui, 0, 0, 320, 200), _detector(detector) {
// Show game name
new StaticTextWidget(this, 10, 8, 300, kLineHeight,
"ScummVM "SCUMMVM_VERSION " (" SCUMMVM_CVS ")",
kTextAlignCenter);
// Add three buttons at the bottom
- addButton(1*(_w - kButtonWidth)/6, _h - 24, "Quit", kQuitCmd, 'Q');
- addButton(3*(_w - kButtonWidth)/6, _h - 24, "Options", kOptionsCmd, 'O');
- _startButton = addButton(5*(_w - kButtonWidth)/6, _h - 24, "Start", kStartCmd, 'S');
+ addButton(1 * (_w - kButtonWidth) / 6, _h - 24, "Quit", kQuitCmd, 'Q');
+ addButton(3 * (_w - kButtonWidth) / 6, _h - 24, "Options", kOptionsCmd, 'O');
+ _startButton = addButton(5 * (_w - kButtonWidth)/6, _h - 24, "Start", kStartCmd, 'S');
// Add list with game titles
_list = new ListWidget(this, 10, 28, 300, 112);
_list->setEditable(false);
_list->setNumberingMode(kListNumberingOff);
-
+
// Two more buttons directly below the list box
const int kBigButtonWidth = 90;
new ButtonWidget(this, 10, 144, kBigButtonWidth, 16, "Add Game...", kAddGameCmd, 'A');
- _editButton = new ButtonWidget(this, (320-kBigButtonWidth)/2, 144, kBigButtonWidth, 16, "Edit Game...", kEditGameCmd, 'E');
- _removeButton = new ButtonWidget(this, 320-kBigButtonWidth-10, 144, kBigButtonWidth, 16, "Remove Game", kRemoveGameCmd, 'R');
-
+ _editButton = new ButtonWidget(this, (320-kBigButtonWidth) / 2, 144, kBigButtonWidth, 16, "Edit Game...", kEditGameCmd, 'E');
+ _removeButton = new ButtonWidget(this, 320-kBigButtonWidth - 10, 144, kBigButtonWidth, 16, "Remove Game", kRemoveGameCmd, 'R');
+
// Populate the list
updateListing();
@@ -211,29 +206,24 @@ LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector)
// Create file browser dialog
_browser = new BrowserDialog(_gui);
-
}
-LauncherDialog::~LauncherDialog()
-{
+LauncherDialog::~LauncherDialog() {
delete _browser;
}
-void LauncherDialog::open()
-{
+void LauncherDialog::open() {
Dialog::open();
g_config->set_writing(true);
}
-void LauncherDialog::close()
-{
+void LauncherDialog::close() {
g_config->flush();
g_config->set_writing(false);
Dialog::close();
}
-void LauncherDialog::updateListing()
-{
+void LauncherDialog::updateListing() {
int i;
const VersionSettings *v = version_settings;
ScummVM::StringList l;
@@ -244,7 +234,7 @@ void LauncherDialog::updateListing()
for (i = 0; i < domains.size(); i++) {
String name(g_config->get("gameid", domains[i]));
String description(g_config->get("description", domains[i]));
-
+
if (name.isEmpty())
name = domains[i];
if (description.isEmpty()) {
@@ -276,8 +266,7 @@ void LauncherDialog::updateListing()
/*
* Return a list of all games which might be the game in the specified directory.
*/
-GameList findGame(FilesystemNode *dir)
-{
+GameList findGame(FilesystemNode *dir) {
GameList list;
FSList *files = dir->listDir(FilesystemNode::kListFilesOnly);
@@ -322,8 +311,7 @@ GameList findGame(FilesystemNode *dir)
return list;
}
-void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
-{
+void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int item = _list->getSelected();
switch (cmd) {
@@ -342,12 +330,12 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
if (_browser->runModal()) {
// User did make a choice...
FilesystemNode *dir = _browser->getResult();
-
+
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates = findGame(dir);
const VersionSettings *v = 0;
-
+
if (candidates.isEmpty()) {
// No game was found in the specified directory
MessageDialog alert(_gui, "ScummVM could not find any game in the specified directory!");
@@ -367,7 +355,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
if (0 <= i && i < candidates.size())
v = candidates[i];
}
-
+
if (v != 0) {
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we