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author | Max Horn | 2003-11-05 22:06:07 +0000 |
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committer | Max Horn | 2003-11-05 22:06:07 +0000 |
commit | 29d79d8197c73168187ec7369473c3d59b756b52 (patch) | |
tree | f259a3ef78f9a9f1d44630ef108b0e540fec1a51 /gui/launcher.cpp | |
parent | a576d6641e5bb0d49838c61a2e617722677b1f42 (diff) | |
download | scummvm-rg350-29d79d8197c73168187ec7369473c3d59b756b52.tar.gz scummvm-rg350-29d79d8197c73168187ec7369473c3d59b756b52.tar.bz2 scummvm-rg350-29d79d8197c73168187ec7369473c3d59b756b52.zip |
make savepath settings persistent
svn-id: r11158
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index adf84729b7..5dc1bfbede 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -59,9 +59,6 @@ enum { /* * A dialog that allows the user to edit a config game entry. * TODO: add widgets for some/all of the following - * - Amiga/subtitles flag? Although those only make sense for Scumm games, not Simon - * - The music driver for that game (<Default> or custom) - * Of course this means we need an API to query the available music drivers. * - Maybe scaler/graphics mode. But there are two problems: * 1) Different backends can have different scalers with different names, * so we first have to add a way to query those... no Ender, I don't @@ -73,7 +70,6 @@ enum { * (the SDL backend can already do that based on user input, but there is no API * to achieve it) * If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs - * - Maybe SFX/Master/Music volumes? */ class EditGameDialog : public OptionsDialog { |