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author | Bastien Bouclet | 2016-09-25 08:45:42 +0200 |
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committer | Bastien Bouclet | 2019-11-03 11:43:00 +0100 |
commit | c142838122c49811a3b77c6909705aab7121c6ff (patch) | |
tree | 584abe3781b731f45ee09850a1bc481b3d04c7b6 /gui/launcher.cpp | |
parent | 47a2b2a9a21c0134254cc9cb2990cc30c7ca1a66 (diff) | |
download | scummvm-rg350-c142838122c49811a3b77c6909705aab7121c6ff.tar.gz scummvm-rg350-c142838122c49811a3b77c6909705aab7121c6ff.tar.bz2 scummvm-rg350-c142838122c49811a3b77c6909705aab7121c6ff.zip |
BASE: Change the command line interface to use engine-qualified game names
Qualified game names have the following form: engineId:gameId.
Unqualified game names are still supported as long as they are not
ambiguous. However they are considered deprecated and are no longer
displayed by the --list-games command.
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index a3151a0455..84512ea018 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -271,7 +271,7 @@ void LauncherDialog::updateListing() { gameid = iter->_key; if (description.empty()) { - PlainGameDescriptor g = EngineMan.findTarget(iter->_key); + QualifiedGameDescriptor g = EngineMan.findTarget(iter->_key); if (g.description) description = g.description; } |