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authorFilippos Karapetis2012-02-27 22:50:01 +0200
committerJohannes Schickel2012-03-19 20:32:34 +0100
commitc84cd8dee83fe42263f82ae3bb603360b99e0b0a (patch)
treec9e2b3328dc198620b3d0cc77d2ae6802a866562 /gui/launcher.cpp
parentbe8c557645bf73e96a463c60bd0422b39a3edfef (diff)
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GUI: Add per-engine and per-game options
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r--gui/launcher.cpp59
1 files changed, 51 insertions, 8 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index a3e4925848..1670c2da88 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -145,11 +145,28 @@ protected:
CheckboxWidget *_globalMIDIOverride;
CheckboxWidget *_globalMT32Override;
CheckboxWidget *_globalVolumeOverride;
+
+ ExtraGuiOptions _engineOptions;
};
EditGameDialog::EditGameDialog(const String &domain, const String &desc)
: OptionsDialog(domain, "GameOptions") {
-
+ // Retrieve all game specific options.
+ const EnginePlugin *plugin = 0;
+ // To allow for game domains without a gameid.
+ // TODO: Is it intentional that this is still supported?
+ String gameId(ConfMan.get("gameid", domain));
+ if (gameId.empty())
+ gameId = domain;
+ // Retrieve the plugin, since we need to access the engine's MetaEngine
+ // implementation.
+ EngineMan.findGame(gameId, &plugin);
+ if (plugin) {
+ _engineOptions = (*plugin)->getExtraGuiOptions(domain);
+ } else {
+ warning("Plugin for target \"%s\" not found! Game specific settings might be missing", domain.c_str());
+ }
+
// GAME: Path to game data (r/o), extra data (r/o), and save data (r/w)
String gamePath(ConfMan.get("path", _domain));
String extraPath(ConfMan.get("extrapath", _domain));
@@ -208,7 +225,16 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
}
//
- // 2) The graphics tab
+ // 2) The engine tab (shown only if there are custom engine options)
+ //
+ if (_engineOptions.size() > 0) {
+ tab->addTab(_("Engine"));
+
+ addEngineControls(tab, "GameOptions_Engine.", _engineOptions);
+ }
+
+ //
+ // 3) The graphics tab
//
_graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX"));
@@ -220,7 +246,7 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
addGraphicControls(tab, "GameOptions_Graphics.");
//
- // 3) The audio tab
+ // 4) The audio tab
//
tab->addTab(_("Audio"));
@@ -233,7 +259,7 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
addSubtitleControls(tab, "GameOptions_Audio.");
//
- // 4) The volume tab
+ // 5) The volume tab
//
if (g_system->getOverlayWidth() > 320)
tab->addTab(_("Volume"));
@@ -248,7 +274,7 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
addVolumeControls(tab, "GameOptions_Volume.");
//
- // 5) The MIDI tab
+ // 6) The MIDI tab
//
if (!_guioptions.contains(GUIO_NOMIDI)) {
tab->addTab(_("MIDI"));
@@ -262,7 +288,7 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
}
//
- // 6) The MT-32 tab
+ // 7) The MT-32 tab
//
if (!_guioptions.contains(GUIO_NOMIDI)) {
tab->addTab(_("MT-32"));
@@ -276,7 +302,7 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
}
//
- // 7) The Paths tab
+ // 8) The Paths tab
//
if (g_system->getOverlayWidth() > 320)
tab->addTab(_("Paths"));
@@ -311,7 +337,6 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
_savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear);
-
// Activate the first tab
tab->setActiveTab(0);
_tabWidget = tab;
@@ -386,6 +411,19 @@ void EditGameDialog::open() {
_langPopUp->setEnabled(false);
}
+ // Set the state of engine-specific checkboxes
+ for (uint j = 0; j < _engineOptions.size(); ++j) {
+ // The default values for engine-specific checkboxes are not set when
+ // ScummVM starts, as this would require us to load and poll all of the
+ // engine plugins on startup. Thus, we set the state of each custom
+ // option checkbox to what is specified by the engine plugin, and
+ // update it only if a value has been set in the configuration of the
+ // currently selected game.
+ bool isChecked = _engineOptions[j].defaultState;
+ if (ConfMan.hasKey(_engineOptions[j].configOption, _domain))
+ isChecked = ConfMan.getBool(_engineOptions[j].configOption, _domain);
+ _engineCheckboxes[j]->setState(isChecked);
+ }
const Common::PlatformDescription *p = Common::g_platforms;
const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain));
@@ -429,6 +467,11 @@ void EditGameDialog::close() {
ConfMan.removeKey("platform", _domain);
else
ConfMan.set("platform", Common::getPlatformCode(platform), _domain);
+
+ // Set the state of engine-specific checkboxes
+ for (uint i = 0; i < _engineOptions.size(); i++) {
+ ConfMan.setBool(_engineOptions[i].configOption, _engineCheckboxes[i]->getState(), _domain);
+ }
}
OptionsDialog::close();
}