aboutsummaryrefslogtreecommitdiff
path: root/gui/launcher.cpp
diff options
context:
space:
mode:
authorMax Horn2006-10-02 22:28:02 +0000
committerMax Horn2006-10-02 22:28:02 +0000
commitd01420c344bbfe9ad982be178643c44fb5e6a2b0 (patch)
treed86120fb589b21dd7051b324b9a87ed04074b188 /gui/launcher.cpp
parent125d599acc0b7463cb008d99dac9d7e9c28a1ceb (diff)
downloadscummvm-rg350-d01420c344bbfe9ad982be178643c44fb5e6a2b0.tar.gz
scummvm-rg350-d01420c344bbfe9ad982be178643c44fb5e6a2b0.tar.bz2
scummvm-rg350-d01420c344bbfe9ad982be178643c44fb5e6a2b0.zip
Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add...' button to use at your own risk)
svn-id: r24085
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r--gui/launcher.cpp69
1 files changed, 64 insertions, 5 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index be5b5c773a..613f76dff0 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -463,7 +463,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
#pragma mark -
LauncherDialog::LauncherDialog()
- : Dialog(0, 0, 320, 200) {
+ : Dialog(0, 0, 320, 200), _modifiers(0) {
_drawingHints |= THEME_HINT_MAIN_DIALOG;
const int screenW = g_system->getOverlayWidth();
@@ -597,7 +597,48 @@ void LauncherDialog::updateListing() {
updateButtons();
}
+void LauncherDialog::addGameRecursive(FilesystemNode dir) {
+printf("addGameRecursive('%s')\n", dir.path().c_str());
+ FSList files;
+ if (!dir.listDir(files, FilesystemNode::kListAll)) {
+ error("browser returned a node that is not a directory: '%s'",
+ dir.path().c_str());
+ }
+
+ // Run the detector on the dir
+ DetectedGameList candidates(PluginManager::instance().detectGames(files));
+
+ if (candidates.size() >= 1) {
+ // At least one match was found. For now we just take the first one...
+ // a more sophisticated solution would do something more clever here,
+ // e.g. ask the user which one to pick (make sure to display the
+ // path, too).
+ DetectedGame result = candidates[0];
+ addGameToConf(dir, result, true);
+ }
+
+
+ // Recurse into all subdirs
+ for (FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
+ if (file->isDirectory()) {
+ addGameRecursive(*file);
+ }
+ }
+}
+
void LauncherDialog::addGame() {
+ bool massAdd = (_modifiers & OSystem::KBD_SHIFT) != 0;
+
+ if (massAdd) {
+ MessageDialog alert("Do you really want to run the mass game detector? "
+ "This could potentially add a huge number of games.", "Yes", "No");
+ alert.runModal();
+ if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
+ addGameRecursive(_browser->getResult());
+ }
+ return;
+ }
+
// Allow user to add a new game to the list.
// 1) show a dir selection dialog which lets the user pick the directory
// the game data resides in.
@@ -643,7 +684,13 @@ void LauncherDialog::addGame() {
}
if (0 <= idx && idx < (int)candidates.size()) {
DetectedGame result = candidates[idx];
+ addGameToConf(dir, result, false);
+ }
+ }
+}
+
+void LauncherDialog::addGameToConf(FilesystemNode dir, DetectedGame result, bool suppressEditDialog) {
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
@@ -685,8 +732,12 @@ void LauncherDialog::addGame() {
ConfMan.set("platform", Common::getPlatformCode(result.platform), domain);
// Display edit dialog for the new entry
- EditGameDialog editDialog(domain, result.description);
- if (editDialog.runModal() > 0) {
+ bool saveit = true;
+ if (!suppressEditDialog) {
+ EditGameDialog editDialog(domain, result.description);
+ saveit = (editDialog.runModal() > 0);
+ }
+ if (saveit) {
// User pressed OK, so make changes permanent
// Write config to disk
@@ -701,8 +752,6 @@ void LauncherDialog::addGame() {
ConfMan.removeGameDomain(domain);
}
}
- }
-}
void LauncherDialog::removeGame(int item) {
MessageDialog alert("Do you really want to remove this game configuration?", "Yes", "No");
@@ -745,6 +794,16 @@ void LauncherDialog::editGame(int item) {
}
}
+void LauncherDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
+ _modifiers = modifiers;
+ Dialog::handleKeyDown(ascii, keycode, modifiers);
+}
+
+void LauncherDialog::handleKeyUp(uint16 ascii, int keycode, int modifiers) {
+ _modifiers = modifiers;
+ Dialog::handleKeyUp(ascii, keycode, modifiers);
+}
+
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int item = _list->getSelected();